Player Matchup

Freya
Freya
Silver II
AlanNR200
Freya
Silver II
Level 87
God Stats
1W - 1L
1,895 SR
Queue Stats
7W - 8L
1,526 MMR
Solo
Fenrir
Fenrir
Gold III
SSVBEAST
Fenrir
Gold III
Level 148
God Stats
1W - 1L
1,300 SR
Queue Stats
79W - 85L
1,508 MMR
Solo
Geb
Geb
Silver II
Tŭpu
Geb
Silver II
Level 97
God Stats
1W - 2L
1,540 SR
Queue Stats
32W - 33L
1,566 MMR
Party 1
Raijin
Raijin
Bronze III
Vgahyers
Raijin
Bronze III
Level 43
God Stats
2W - 3L
1,500 SR
Queue Stats
26W - 22L
1,647 MMR
Party 1
Bakasura
Bakasura
Platinum V
XxScArRyyxX
Bakasura
Platinum V
Level 159
God Stats
1W - 1L
1,748 SR
Queue Stats
282W - 273L
1,568 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,597 SR
1,563 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 148
1,475 SR
1,565 MMR
Hachiman
Hachiman
Gold III
AMSSA
Hachiman
Gold III
Level 69
God Stats
1W - 0L
1,469 SR
Queue Stats
40W - 35L
1,501 MMR
Solo
Bastet
Bastet
Gold III
JimmyBeastIsHung
Bastet
Gold III
Level 122
God Stats
3W - 3L
1,341 SR
Queue Stats
282W - 291L
1,547 MMR
Solo
Chang'e
Chang'e
Platinum V
ProjectEpsylon
Chang'e
Platinum V
Level 247
God Stats
145W - 125L
1,549 SR
Queue Stats
472W - 472L
1,615 MMR
Solo
Anubis
Anubis
Platinum V
kushbaggg
Anubis
Platinum V
Level 142
God Stats
4W - 4L
1,474 SR
Queue Stats
169W - 170L
1,656 MMR
Solo
Mulan
Mulan
Gold I
monkeywrench14
Mulan
Gold I
Level 162
God Stats
23W - 26L
1,544 SR
Queue Stats
522W - 538L
1,506 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
AlanNR200
Freya
13
0 / 7 / 2
8,142
429
6,653
14,106
5,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
SSVBEAST
Fenrir
12
0 / 6 / 5
8,191
431
8,260
22,096
19,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Geb
Tŭpu
Geb
12
0 / 5 / 2
8,028
423
8,010
20,294
17,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
Vgahyers
Raijin
15
1 / 5 / 2
9,011
474
11,801
14,169
5,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Bakasura
XxScArRyyxX
Bakasura
16
6 / 5 / 0
10,104
532
9,152
19,944
8,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
KaliKuzenboArachneSerqet

VS

Bans
ThorAgniCabrakanAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AMSSA
Hachiman
19
8 / 2 / 7
12,978
683
17,698
11,798
5,683
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
4 / 1 / 5
10,860
572
9,276
19,423
8,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 1 / 11
12,506
658
19,730
15,621
7,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Anubis
kushbaggg
Anubis
18
8 / 1 / 9
12,282
646
16,882
13,760
7,829
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
2 / 2 / 14
10,982
578
7,206
21,052
24,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
74
7
Kills
28
28
Deaths
7
11
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AMSSA
Hachiman
8
2
7
5.75
L
Freya
AlanNR200
Freya
0
7
2
0.14
W
4
1
5
6.5
W
6
1
11
11.5
L
Fenrir
SSVBEAST
Fenrir
0
6
5
0.42
L
Geb
Tŭpu
Geb
0
5
2
0.2
L
Raijin
Vgahyers
Raijin
1
5
2
0.4
L
Bakasura
XxScArRyyxX
Bakasura
6
5
0
1.2
W
Anubis
kushbaggg
Anubis
8
1
9
12.5
W
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,876
Damage
70,792
90,609
Taken
81,654
55,858
Mitigated
54,060
14,030
Healing
38,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AMSSA
Hachiman
17,698
11,512
0
5,815
11,798
5,683
7,562
4,216
6,984
0
124,600
L
Freya
AlanNR200
Freya
6,653
2,054
0
3,095
14,106
5,062
0
4,751
9,355
49,471
0
W
9,276
2,893
0
5,883
19,423
8,748
120
3,028
15,708
0
95,430
W
19,730
1,231
3,921
7,837
15,621
7,023
3,915
7,830
6,577
98,542
0
L
Fenrir
SSVBEAST
Fenrir
8,260
1,362
0
2,274
22,096
19,574
0
6,286
15,632
0
23,888
L
Geb
Tŭpu
Geb
8,010
509
0
2,070
20,294
17,565
0
12,198
7,879
45,209
0
L
Raijin
Vgahyers
Raijin
11,801
269
0
2,530
14,169
5,343
141
5,419
8,742
88,241
0
L
Bakasura
XxScArRyyxX
Bakasura
9,152
5,777
0
4,061
19,944
8,314
0
7,498
12,389
0
61,131
W
Anubis
kushbaggg
Anubis
16,882
578
780
7,821
13,760
7,829
374
3,630
9,907
112,455
0
W
7,206
931
0
6,138
21,052
24,777
520
6,141
14,185
0
39,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,476
Gold Earned
59,608
449
Minions Killed
681
0
Camps Cleared
0
1,847,373
Distance Traveled
1,927,093
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,978
683
185
10
0
366,849
2
L
Freya
8,142
429
105
6
0
341,678
0
W
Bastet
10,860
572
121
6
0
443,563
2
W
Chang'e
12,506
658
170
9
0
374,361
0
L
Fenrir
8,191
431
37
2
0
362,340
0
L
Geb
8,028
423
50
3
0
364,417
4
L
Raijin
9,011
474
141
7
0
340,202
5
L
Bakasura
10,104
532
116
6
0
438,736
3
W
Anubis
12,282
646
160
8
0
366,087
2
W
Mulan
10,982
578
45
2
0
376,233
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role