Player Matchup

Thor
Thor
 
Thor
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Neptunos85
Athena
Level 105
God Stats
44W - 34L
1,544 SR
Queue Stats
435W - 427L
1,470 Elo+
Solo
Danzaburou
Danzaburou
Nlcors
Danzaburou
Level 97
God Stats
0W - 2L
1,448 SR
Queue Stats
25W - 32L
1,474 Elo+
Solo
Osiris
Osiris
Rinzo GT
Osiris
Level 89
God Stats
0W - 2L
1,290 SR
Queue Stats
93W - 103L
1,408 Elo+
Solo
Tiamat
Tiamat
hectorrd
Tiamat
Level 128
God Stats
2W - 4L
1,365 SR
Queue Stats
466W - 474L
1,493 Elo+
Solo
Team Averages
Level 115
1,429 SR
1,469 Elo+

VS

Team Averages
Level 106
1,565 SR
1,530 Elo+
Martichoras
Martichoras
CryptoApe
Martichoras
Level 148
God Stats
14W - 9L
1,688 SR
Queue Stats
138W - 129L
1,406 Elo+
Solo
Janus
Janus
RecklezZ-btw
Janus
Level 89
God Stats
27W - 11L
1,568 SR
Queue Stats
139W - 122L
1,441 Elo+
Party 1
King Arthur
King Arthur
Vortex Vain
King Arthur
Level 125
God Stats
14W - 11L
1,567 SR
Queue Stats
892W - 902L
1,429 Elo+
Solo
Arachne
Arachne
dfvdew
Arachne
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 0L
1,929 Elo+
Solo
Sobek
Sobek
tijdgeest
Sobek
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 127L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
1 / 3 / 0
6,993
500
7,263
14,741
7,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
Neptunos85
Athena
10
0 / 2 / 1
6,432
459
4,444
14,045
9,839
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Nlcors
Danzaburou
13
2 / 1 / 0
7,774
555
8,257
9,994
4,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Rinzo GT
Osiris
13
1 / 2 / 1
7,119
509
5,367
17,119
12,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
hectorrd
Tiamat
12
0 / 2 / 0
6,620
473
8,279
9,169
6,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
CryptoApe
Martichoras
13
0 / 2 / 2
7,574
541
7,549
8,175
4,277
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
3 / 0 / 1
7,698
550
8,353
7,329
2,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
Vortex Vain
King Arthur
15
1 / 1 / 3
8,750
625
10,066
12,696
13,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arachne
dfvdew
Arachne
14
4 / 1 / 1
7,750
554
9,225
12,678
5,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sobek
tijdgeest
Sobek
12
2 / 0 / 5
7,728
552
8,524
13,549
13,733
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
10
10
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
3
0
0.33
W
Martichoras
CryptoApe
Martichoras
0
2
2
0.5
L
Athena
Neptunos85
Athena
0
2
1
0.25
L
Danzaburou
Nlcors
Danzaburou
2
1
0
2
W
3
0
1
3.5
L
Osiris
Rinzo GT
Osiris
1
2
1
0.75
W
King Arthur
Vortex Vain
King Arthur
1
1
3
2.5
W
Arachne
dfvdew
Arachne
4
1
1
4.5
L
Tiamat
hectorrd
Tiamat
0
2
0
0
W
Sobek
tijdgeest
Sobek
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,610
Damage
43,717
65,068
Taken
54,427
40,059
Mitigated
39,792
22,339
Healing
14,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
7,263
1,537
0
6,266
14,741
7,058
0
3,921
10,668
0
60,634
W
Martichoras
CryptoApe
Martichoras
7,549
2,865
0
2,210
8,175
4,277
459
504
7,671
0
65,568
L
Athena
Neptunos85
Athena
4,444
806
2,244
4,566
14,045
9,839
0
5,802
8,157
16,099
0
L
Danzaburou
Nlcors
Danzaburou
8,257
4,583
0
4,146
9,994
4,255
0
1,020
8,974
0
68,497
W
8,353
206
0
2,512
7,329
2,732
0
3,904
3,425
63,632
0
L
Osiris
Rinzo GT
Osiris
5,367
1,138
0
3,289
17,119
12,563
0
744
16,335
0
54,672
W
King Arthur
Vortex Vain
King Arthur
10,066
1,164
0
767
12,696
13,813
5
696
12,000
477
76,869
W
Arachne
dfvdew
Arachne
9,225
6,769
0
3,298
12,678
5,237
27
2,708
9,970
0
67,800
L
Tiamat
hectorrd
Tiamat
8,279
605
0
1,828
9,169
6,344
0
5,282
3,637
56,993
0
W
Sobek
tijdgeest
Sobek
8,524
1,251
425
5,486
13,549
13,733
0
4,911
8,638
30,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,938
Gold Earned
39,500
435
Minions Killed
462
0
Camps Cleared
0
1,411,215
Distance Traveled
1,456,148
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,993
500
94
7
0
275,020
0
W
Martichoras
7,574
541
115
8
0
238,394
0
L
Athena
6,432
459
25
2
0
323,738
0
L
Danzaburou
7,774
555
113
8
0
284,532
4
W
Janus
7,698
550
114
8
0
304,984
0
L
Osiris
7,119
509
89
6
0
259,065
4
W
King Arthur
8,750
625
113
8
0
276,828
2
W
Arachne
7,750
554
84
6
0
327,192
0
L
Tiamat
6,620
473
114
8
0
268,860
2
W
Sobek
7,728
552
36
3
0
308,750
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role