Player Matchup

Thor
Thor
 
Thor
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AmOkBufu12
Danzaburou
Level 147
God Stats
8W - 5L
1,539 SR
Queue Stats
251W - 253L
1,459 Elo+
Solo
Gilgamesh
Gilgamesh
DaHarleyfish123
Gilgamesh
Level 109
God Stats
19W - 16L
1,590 SR
Queue Stats
397W - 375L
1,506 Elo+
Solo
Charon
Charon
FreemanIstSuper
Charon
Level 64
God Stats
5W - 5L
1,639 SR
Queue Stats
99W - 96L
1,449 Elo+
Solo
Anubis
Anubis
Yahru-566
Anubis
Level 124
God Stats
19W - 14L
1,518 SR
Queue Stats
202W - 214L
1,469 Elo+
Solo
Team Averages
Level 125
1,557 SR
1,477 Elo+

VS

Team Averages
Level 84
1,319 SR
1,449 Elo+
Ares
Ares
BaneVane
Ares
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 14L
1,370 Elo+
Solo
Thoth
Thoth
JodenHuckt
Thoth
Level 127
God Stats
5W - 2L
1,226 SR
Queue Stats
529W - 502L
1,447 Elo+
Solo
Thor
Thor
NotCapii
Thor
Level 46
God Stats
3W - 8L
1,295 SR
Queue Stats
31W - 41L
1,425 Elo+
Solo
Sol
Sol
Ssamu27
Sol
Level 84
God Stats
4W - 8L
1,281 SR
Queue Stats
322W - 331L
1,478 Elo+
Solo
Hel
Hel
VMonteri
Hel
Level 129
God Stats
1W - 2L
1,291 SR
Queue Stats
135W - 120L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
8
2 / 2 / 1
4,845
606
4,031
7,320
2,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Danzaburou
AmOkBufu12
Danzaburou
9
1 / 1 / 1
4,686
586
2,551
3,817
1,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
DaHarleyfish123
Gilgamesh
9
2 / 0 / 3
5,662
708
4,794
6,971
4,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 1 / 3
4,768
596
1,755
4,875
3,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
Yahru-566
Anubis
9
3 / 0 / 1
5,614
702
2,784
3,870
1,670
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
7
0 / 3 / 0
4,085
511
2,476
6,115
2,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
8
0 / 2 / 0
4,482
560
2,699
4,547
1,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
5
0 / 2 / 0
3,602
450
544
3,915
954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
9
2 / 0 / 1
5,080
635
5,582
5,808
2,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
1 / 2 / 2
5,060
633
2,036
6,076
3,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
9
Kills
3
4
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
2
1
1.25
W
Danzaburou
AmOkBufu12
Danzaburou
1
1
1
1.5
L
Ares
0
3
0
0
W
Gilgamesh
DaHarleyfish123
Gilgamesh
2
0
3
3.5
W
1
1
3
2.5
L
Thoth
0
2
0
0
L
Thor
0
2
0
0
L
Sol
2
0
1
2.5
L
1
2
2
1
W
Anubis
Yahru-566
Anubis
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,915
Damage
13,337
26,853
Taken
26,461
12,921
Mitigated
10,358
11,600
Healing
9,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
4,031
1,312
0
3,250
7,320
2,762
0
1,921
5,399
0
27,763
W
Danzaburou
AmOkBufu12
Danzaburou
2,551
1,042
0
2,205
3,817
1,278
247
1,713
2,104
0
32,742
L
Ares
2,476
264
0
1,436
6,115
2,700
0
533
5,582
20,441
0
W
Gilgamesh
DaHarleyfish123
Gilgamesh
4,794
1,304
0
1,677
6,971
4,152
0
3,257
3,714
0
35,981
W
1,755
296
0
1,937
4,875
3,059
0
2,989
1,886
11,465
0
L
Thoth
2,699
73
0
740
4,547
1,105
0
1,363
3,184
27,061
0
L
Thor
544
336
0
790
3,915
954
0
990
2,925
0
9,383
L
Sol
5,582
3,072
0
3,490
5,808
2,098
945
446
5,362
38,047
8,940
L
2,036
104
998
2,420
6,076
3,501
58
1,207
4,869
13,956
0
W
Anubis
Yahru-566
Anubis
2,784
47
0
2,531
3,870
1,670
0
2,416
1,454
33,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,575
Gold Earned
22,309
254
Minions Killed
184
0
Camps Cleared
0
728,283
Distance Traveled
709,695
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
4,845
606
49
6
0
159,629
1
W
Danzaburou
4,686
586
63
8
0
127,937
1
L
Ares
4,085
511
27
3
0
148,737
3
W
Gilgamesh
5,662
708
61
8
0
152,579
0
W
Charon
4,768
596
16
2
0
149,587
2
L
Thoth
4,482
560
48
6
0
150,759
0
L
Thor
3,602
450
21
3
0
97,626
0
L
Sol
5,080
635
70
9
0
141,626
0
L
Hel
5,060
633
18
2
0
170,947
0
W
Anubis
5,614
702
65
8
0
138,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role