Player Matchup

Shiva
Shiva
Darthred
Shiva
Level 158
God Stats
1W - 1L
1,727 SR
Queue Stats
92W - 104L
1,442 Elo+
Party 2
Cernunnos
Cernunnos
Hambo-Johnson
Cernunnos
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 75L
1,538 Elo+
Party 2
Maui
Maui
InevitableWoe
Maui
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 54L
1,488 Elo+
Party 2
Heimdallr
Heimdallr
Jjjschaefer18
Heimdallr
Level 43
God Stats
1W - 1L
1,459 SR
Queue Stats
10W - 7L
1,512 Elo+
Solo
Sylvanus
Sylvanus
THEmagicNOODLE
Sylvanus
Level 129
God Stats
2W - 4L
1,387 SR
Queue Stats
528W - 524L
1,482 Elo+
Solo
Team Averages
Level 111
1,515 SR
1,492 Elo+

VS

Team Averages
Level 135
1,413 SR
1,480 Elo+
Discordia
Discordia
 
Discordia
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Bender_kunn
Tyr
Level 146
God Stats
4W - 10L
1,491 SR
Queue Stats
536W - 562L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
DARK_V_E_G_E_T_A
Ix Chel
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 109L
1,481 Elo+
Solo
Ishtar
Ishtar
Pollo-Teck
Ishtar
Level 146
God Stats
3W - 8L
1,071 SR
Queue Stats
401W - 411L
1,472 Elo+
Party 1
Hades
Hades
javymarmol
Hades
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
209W - 184L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Darthred
Shiva
14
3 / 4 / 2
7,905
719
7,974
11,212
12,762
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cernunnos
Hambo-Johnson
Cernunnos
13
0 / 6 / 3
7,314
665
5,199
12,392
6,021
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 5 / 4
7,529
684
2,970
14,471
15,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
Jjjschaefer18
Heimdallr
14
2 / 6 / 3
7,800
709
8,937
11,472
5,894
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Sylvanus
15
2 / 4 / 4
8,866
806
3,226
13,100
12,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
5 / 3 / 14
9,312
847
16,384
7,518
3,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
8 / 2 / 12
10,238
931
10,673
10,813
13,256
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Mace

Mace

+10
Physical Power

16
2 / 1 / 16
9,241
840
8,395
3,993
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ishtar
Pollo-Teck
Ishtar
17
7 / 1 / 13
10,030
912
12,091
9,578
4,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
14
3 / 2 / 14
8,649
786
9,601
10,708
6,998
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
94
7
Kills
25
25
Deaths
9
16
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
5
3
14
4
W
8
2
12
7
W
2
1
16
10
L
Shiva
Darthred
Shiva
3
4
2
1
L
Cernunnos
Hambo-Johnson
Cernunnos
0
6
3
0.25
L
0
5
4
0.4
L
Heimdallr
Jjjschaefer18
Heimdallr
2
6
3
0.58
W
Ishtar
Pollo-Teck
Ishtar
7
1
13
13.5
L
Sylvanus
2
4
4
1
W
Hades
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,306
Damage
57,144
62,647
Taken
42,610
52,714
Mitigated
29,744
12,349
Healing
22,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
16,384
600
975
613
7,518
3,450
576
995
6,523
31,050
0
W
10,673
1,070
695
2,990
10,813
13,256
444
1,659
9,154
0
14,086
W
8,395
719
6,170
1,134
3,993
1,755
1,053
474
3,519
24,048
0
L
Shiva
Darthred
Shiva
7,974
1,265
1,135
678
11,212
12,762
0
5,849
5,363
561
12,646
L
Cernunnos
Hambo-Johnson
Cernunnos
5,199
2,562
104
1,967
12,392
6,021
0
6,890
5,502
0
18,323
L
2,970
522
735
1,486
14,471
15,366
0
9,294
5,177
9,009
164
L
Heimdallr
Jjjschaefer18
Heimdallr
8,937
3,979
428
734
11,472
5,894
0
5,419
6,053
0
22,131
W
Ishtar
Pollo-Teck
Ishtar
12,091
6,573
1,569
2,896
9,578
4,285
1,306
1,286
8,292
0
26,827
L
Sylvanus
3,226
1,204
2,294
2,788
13,100
12,671
0
6,928
6,172
9,865
0
W
Hades
9,601
1,149
1,437
3,553
10,708
6,998
457
2,179
8,529
14,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,414
Gold Earned
47,470
89
Minions Killed
136
0
Camps Cleared
0
794,081
Distance Traveled
1,032,374
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,312
847
31
3
0
211,405
0
W
Tyr
10,238
931
9
1
0
214,124
0
W
Ix Chel
9,241
840
43
4
0
183,890
0
L
Shiva
7,905
719
14
1
0
152,784
0
L
Cernunnos
7,314
665
30
3
0
153,629
0
L
Maui
7,529
684
15
1
0
159,504
0
L
Heimdallr
7,800
709
16
1
0
169,117
0
W
Ishtar
10,030
912
38
3
0
185,723
0
L
Sylvanus
8,866
806
14
1
0
159,047
0
W
Hades
8,649
786
15
1
0
237,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role