Player Matchup

Hercules
Hercules
Lui_Kang0210
Hercules
Level 158
God Stats
6W - 8L
1,413 SR
Queue Stats
345W - 352L
1,503 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Neekafat
Ah Muzen Cab
Level 68
God Stats
3W - 4L
1,260 SR
Queue Stats
288W - 268L
1,518 Elo+
Solo
Geb
Geb
Roboman13
Geb
Level 83
God Stats
10W - 7L
1,746 SR
Queue Stats
43W - 47L
1,420 Elo+
Solo
Janus
Janus
SupahDrone
Janus
Level 106
God Stats
11W - 5L
1,788 SR
Queue Stats
64W - 65L
1,512 Elo+
Solo
Fenrir
Fenrir
xX_NICKKILLS_Xx
Fenrir
Level 109
God Stats
6W - 6L
1,420 SR
Queue Stats
145W - 143L
1,468 Elo+
Solo
Team Averages
Level 105
1,525 SR
1,484 Elo+

VS

Team Averages
Level 83
1,452 SR
1,451 Elo+
Hachiman
Hachiman
Abel_ovo_
Hachiman
Level 22
God Stats
4W - 3L
1,595 SR
Queue Stats
26W - 32L
1,536 Elo+
Solo
Geb
Geb
EagleDrinks
Geb
Level 125
God Stats
0W - 1L
1,299 SR
Queue Stats
12W - 13L
1,389 Elo+
Party 1
Izanami
Izanami
LavenderLion419
Izanami
Level 49
God Stats
4W - 6L
1,271 SR
Queue Stats
8W - 18L
1,269 Elo+
Party 1
Thor
Thor
TheCrunchwrap
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
kerrykankan
Janus
Level 204
God Stats
37W - 35L
1,597 SR
Queue Stats
989W - 967L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Lui_Kang0210
Hercules
14
5 / 0 / 6
8,162
816
9,617
14,013
16,744
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
Neekafat
Ah Muzen Cab
13
1 / 0 / 10
7,413
741
4,605
7,688
3,284
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 0 / 9
7,809
781
4,075
8,866
6,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
15
7 / 0 / 6
8,583
858
10,743
5,313
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
4 / 2 / 7
7,975
798
8,082
11,037
4,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Abel_ovo_
Hachiman
11
0 / 6 / 1
6,411
641
4,109
9,714
3,815
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 3 / 1
7,114
711
6,888
10,160
8,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
2 / 2 / 0
7,347
735
5,405
9,172
3,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 5 / 0
6,731
673
3,715
9,718
4,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 2 / 1
7,108
711
12,813
7,715
3,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
5
18
Kills
2
2
Deaths
18
38
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Abel_ovo_
Hachiman
0
6
1
0.08
L
0
3
1
0.17
L
2
2
0
1
W
Hercules
Lui_Kang0210
Hercules
5
0
6
8
W
Ah Muzen Cab
Neekafat
Ah Muzen Cab
1
0
10
6
W
1
0
9
5.5
W
Janus
7
0
6
10
L
0
5
0
0
L
0
2
1
0.25
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,122
Damage
32,930
46,917
Taken
46,479
33,985
Mitigated
23,983
15,177
Healing
5,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Abel_ovo_
Hachiman
4,109
3,091
254
186
9,714
3,815
130
3,211
6,503
0
7,233
L
6,888
309
0
1,492
10,160
8,657
0
2,433
7,727
17,801
0
L
5,405
3,509
0
1,082
9,172
3,992
0
4,059
5,113
0
22,391
W
Hercules
Lui_Kang0210
Hercules
9,617
2,061
0
6,603
14,013
16,744
593
3,852
9,962
0
24,237
W
Ah Muzen Cab
Neekafat
Ah Muzen Cab
4,605
1,812
0
2,035
7,688
3,284
692
3,909
3,685
0
14,509
W
4,075
154
531
2,112
8,866
6,662
29
3,978
4,740
11,590
0
W
Janus
10,743
1,033
0
500
5,313
2,337
0
3,547
1,658
37,834
0
L
3,715
586
0
830
9,718
4,432
0
2,317
7,401
0
14,429
L
12,813
326
0
1,606
7,715
3,087
184
2,798
4,917
37,890
0
W
8,082
2,148
0
3,396
11,037
4,958
340
3,656
7,171
0
25,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,942
Gold Earned
34,711
178
Minions Killed
166
0
Camps Cleared
0
1,088,167
Distance Traveled
1,022,280
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,411
641
7
1
0
193,004
0
L
Geb
7,114
711
13
1
0
219,441
0
L
Izanami
7,347
735
49
5
0
186,391
0
W
Hercules
8,162
816
34
3
0
208,910
0
W
Ah Muzen Cab
7,413
741
23
2
0
213,138
0
W
Geb
7,809
781
12
1
0
237,602
8
W
Janus
8,583
858
68
7
0
206,106
0
L
Thor
6,731
673
29
3
0
202,598
0
L
Janus
7,108
711
68
7
0
220,846
1
W
Fenrir
7,975
798
41
4
0
222,411
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role