Player Matchup

Artio
Artio
AcidicFanatic
Artio
Level 159
God Stats
15W - 10L
1,633 SR
Queue Stats
84W - 58L
1,584 Elo+
Party 2
Ishtar
Ishtar
ColonelOfPopcorn
Ishtar
Level 117
God Stats
4W - 0L
1,861 SR
Queue Stats
15W - 4L
1,654 Elo+
Party 2
King Arthur
King Arthur
ESEFF
King Arthur
Level 139
God Stats
8W - 6L
1,542 SR
Queue Stats
147W - 115L
1,523 Elo+
Party 2
Serqet
Serqet
Ren_tpl
Serqet
Level 117
God Stats
1W - 1L
1,340 SR
Queue Stats
180W - 156L
1,563 Elo+
Solo
Olorun
Olorun
SirLust
Olorun
Level 156
God Stats
10W - 8L
1,561 SR
Queue Stats
415W - 395L
1,431 Elo+
Solo
Team Averages
Level 138
1,587 SR
1,551 Elo+

VS

Team Averages
Level 118
1,553 SR
1,529 Elo+
Izanami
Izanami
Ascino
Izanami
Level 8
God Stats
4W - 4L
1,435 SR
Queue Stats
5W - 4L
1,596 Elo+
Party 1
Sylvanus
Sylvanus
BagDeparted
Sylvanus
Level 145
God Stats
9W - 12L
1,526 SR
Queue Stats
48W - 56L
1,443 Elo+
Party 1
Loki
Loki
CasualSweat17
Loki
Level 148
God Stats
15W - 10L
1,639 SR
Queue Stats
461W - 405L
1,555 Elo+
Solo
He Bo
He Bo
JungleScuffed
He Bo
Level 148
God Stats
2W - 1L
1,720 SR
Queue Stats
50W - 45L
1,523 Elo+
Party 1
Set
Set
Kenziki
Set
Level 142
God Stats
2W - 1L
1,445 SR
Queue Stats
47W - 44L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 4
6,670
513
3,622
12,442
10,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 0 / 1
7,947
611
3,646
3,398
1,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
ESEFF
King Arthur
15
3 / 0 / 0
9,485
730
4,595
7,192
5,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Serqet
Ren_tpl
Serqet
14
3 / 2 / 4
8,033
618
6,016
11,051
4,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
SirLust
Olorun
15
2 / 1 / 2
8,919
686
8,253
7,088
2,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ascino
Izanami
10
0 / 2 / 1
5,892
453
2,968
5,342
1,766
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
BagDeparted
Sylvanus
11
1 / 1 / 1
6,261
482
2,282
8,322
5,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 4 / 0
5,511
424
747
6,608
2,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 2 / 0
6,733
518
7,079
9,181
2,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Set
13
2 / 2 / 1
6,887
530
5,403
10,640
6,866
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
11
Kills
5
5
Deaths
11
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
L
Izanami
Ascino
Izanami
0
2
1
0.25
L
Sylvanus
BagDeparted
Sylvanus
1
1
1
1.5
L
0
4
0
0
W
2
0
1
2.5
W
King Arthur
ESEFF
King Arthur
3
0
0
3
L
2
2
0
1
L
Set
2
2
1
1.25
W
Serqet
Ren_tpl
Serqet
3
2
4
2.5
W
Olorun
SirLust
Olorun
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,132
Damage
18,479
41,171
Taken
40,093
25,581
Mitigated
18,587
14,869
Healing
10,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,622
105
290
3,261
12,442
10,616
797
2,688
9,754
25,062
0
L
Izanami
Ascino
Izanami
2,968
1,539
0
0
5,342
1,766
0
631
4,588
0
36,700
L
Sylvanus
BagDeparted
Sylvanus
2,282
485
547
1,454
8,322
5,181
0
4,086
3,923
22,031
5,771
L
747
48
0
1,125
6,608
2,071
0
0
6,608
0
23,891
W
3,646
2,607
0
1,439
3,398
1,520
2,635
119
3,279
0
62,541
W
King Arthur
ESEFF
King Arthur
4,595
811
0
1,438
7,192
5,840
70
1,388
5,804
0
73,907
L
7,079
568
0
3,585
9,181
2,703
0
1,529
7,354
56,642
0
L
Set
5,403
1,811
0
3,605
10,640
6,866
0
5,045
5,283
0
51,040
W
Serqet
Ren_tpl
Serqet
6,016
1,408
0
5,121
11,051
4,634
0
3,069
7,982
0
60,345
W
Olorun
SirLust
Olorun
8,253
4,307
380
2,940
7,088
2,971
1,813
2,034
5,054
73,193
5,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,054
Gold Earned
31,284
527
Minions Killed
346
0
Camps Cleared
0
1,321,212
Distance Traveled
1,151,432
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,670
513
23
2
0
263,048
0
L
Izanami
5,892
453
69
5
0
236,659
0
L
Sylvanus
6,261
482
55
4
0
226,122
1
L
Loki
5,511
424
36
3
0
115,711
0
W
Ishtar
7,947
611
119
9
0
241,015
0
W
King Arthur
9,485
730
131
10
0
251,739
0
L
He Bo
6,733
518
95
7
0
290,817
0
L
Set
6,887
530
91
7
0
282,123
0
W
Serqet
8,033
618
96
7
0
314,855
0
W
Olorun
8,919
686
158
12
0
250,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role