Player Matchup

Tyr
Tyr
Crucîatus
Tyr
Level 140
God Stats
1W - 2L
1,584 SR
Queue Stats
182W - 156L
1,562 Elo+
Solo
Thanatos
Thanatos
DrNukeU
Thanatos
Level 126
God Stats
12W - 13L
1,600 SR
Queue Stats
112W - 129L
1,385 Elo+
Solo
Izanami
Izanami
L3o_nardo1395
Izanami
Level 29
God Stats
0W - 1L
1,789 SR
Queue Stats
5W - 13L
1,322 Elo+
Party 2
Raijin
Raijin
ManlyCookie
Raijin
Level 177
God Stats
1W - 2L
1,649 SR
Queue Stats
196W - 171L
1,605 Elo+
Party 2
Yemoja
Yemoja
RedBirdHead
Yemoja
Level 123
God Stats
3W - 5L
1,570 SR
Queue Stats
442W - 425L
1,509 Elo+
Solo
Team Averages
Level 119
1,638 SR
1,476 Elo+

VS

Team Averages
Level 149
1,529 SR
1,583 Elo+
Mulan
Mulan
ElYisus0P
Mulan
Level 149
God Stats
12W - 5L
1,694 SR
Queue Stats
189W - 182L
1,516 Elo+
Party 1
Arachne
Arachne
Or1i
Arachne
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 98L
1,711 Elo+
Solo
Rama
Rama
RackomTK
Rama
Level 147
God Stats
14W - 12L
1,562 SR
Queue Stats
380W - 359L
1,503 Elo+
Party 1
Charon
Charon
WitchCirce
Charon
Level 159
God Stats
1W - 1L
1,468 SR
Queue Stats
179W - 158L
1,596 Elo+
Solo
Merlin
Merlin
rS Kioshima
Merlin
Level 168
God Stats
8W - 12L
1,419 SR
Queue Stats
484W - 466L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
7,589
506
7,104
17,020
17,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thanatos
DrNukeU
Thanatos
13
2 / 9 / 2
7,539
503
5,712
18,556
7,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
13
1 / 3 / 0
8,463
564
3,654
8,909
3,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
15
7 / 5 / 4
9,133
609
18,977
16,092
7,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
12
1 / 3 / 7
8,310
554
6,946
15,290
13,358
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
ElYisus0P
Mulan
16
4 / 0 / 6
10,224
682
12,266
12,400
11,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Or1i
Arachne
16
12 / 3 / 6
10,039
669
16,437
18,272
8,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
16
4 / 1 / 5
9,732
649
10,077
7,657
3,120
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charon
WitchCirce
Charon
13
2 / 3 / 7
8,886
592
8,841
17,113
16,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
15
1 / 4 / 10
9,450
630
10,253
10,078
4,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
57
11
Kills
23
23
Deaths
11
13
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Thanatos
DrNukeU
Thanatos
2
9
2
0.33
W
Mulan
ElYisus0P
Mulan
4
0
6
7
L
Izanami
1
3
0
0.33
L
Raijin
7
5
4
1.8
W
Arachne
Or1i
Arachne
12
3
6
5
W
Rama
4
1
5
6.5
L
Yemoja
1
3
7
1.5
W
Charon
WitchCirce
Charon
2
3
7
1.83
W
Merlin
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,393
Damage
57,874
75,867
Taken
65,520
49,582
Mitigated
43,198
20,198
Healing
20,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,104
733
0
3,562
17,020
17,440
0
1,307
15,655
0
57,001
L
Thanatos
DrNukeU
Thanatos
5,712
1,523
0
7,463
18,556
7,486
0
2,301
16,157
0
64,624
W
Mulan
ElYisus0P
Mulan
12,266
1,936
0
5,524
12,400
11,701
0
1,693
9,799
0
77,598
L
Izanami
3,654
2,699
0
1,520
8,909
3,849
749
1,350
7,559
0
58,401
L
Raijin
18,977
3,032
0
1,463
16,092
7,449
0
6,582
9,188
74,907
0
W
Arachne
Or1i
Arachne
16,437
10,337
0
6,752
18,272
8,180
0
7,266
10,659
0
69,505
W
Rama
10,077
8,499
0
4,102
7,657
3,120
1,910
2,147
5,148
0
82,349
L
Yemoja
6,946
2,161
3,380
2,810
15,290
13,358
0
6,908
8,214
25,191
0
W
Charon
WitchCirce
Charon
8,841
2,192
0
2,380
17,113
16,061
1,318
7,360
8,883
31,535
0
W
Merlin
10,253
1,050
0
1,613
10,078
4,136
390
5,605
4,263
75,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,034
Gold Earned
48,331
477
Minions Killed
498
0
Camps Cleared
0
1,443,116
Distance Traveled
1,486,499
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,589
506
102
7
0
302,201
0
L
Thanatos
7,539
503
99
7
0
318,760
0
W
Mulan
10,224
682
115
8
0
296,754
0
L
Izanami
8,463
564
116
8
0
287,312
0
L
Raijin
9,133
609
124
8
0
281,425
0
W
Arachne
10,039
669
75
5
0
357,731
0
W
Rama
9,732
649
140
9
0
282,145
0
L
Yemoja
8,310
554
36
2
0
253,418
4
W
Charon
8,886
592
28
2
0
270,739
5
W
Merlin
9,450
630
140
9
0
279,130
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role