Player Matchup

Thanatos
Thanatos
Chaoscat2001
Thanatos
Level 86
God Stats
7W - 5L
1,860 SR
Queue Stats
57W - 73L
1,470 Elo+
Party 2
Neith
Neith
JisatsuAkuma
Neith
Level 43
God Stats
3W - 2L
1,653 SR
Queue Stats
59W - 61L
1,400 Elo+
Party 2
Ix Chel
Ix Chel
RekiazAFK
Ix Chel
Level 121
God Stats
55W - 28L
1,592 SR
Queue Stats
396W - 356L
1,504 Elo+
Solo
Osiris
Osiris
Sykous
Osiris
Level 70
God Stats
5W - 1L
1,500 SR
Queue Stats
63W - 74L
1,416 Elo+
Party 2
Charon
Charon
iSvtth
Charon
Level 117
God Stats
1W - 1L
1,461 SR
Queue Stats
156W - 124L
1,504 Elo+
Solo
Team Averages
Level 87
1,613 SR
1,459 Elo+

VS

Team Averages
Level 56
1,554 SR
1,436 Elo+
Mercury
Mercury
 
Mercury
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
DoubleDuece777
Anubis
Level 67
God Stats
2W - 3L
1,500 SR
Queue Stats
70W - 71L
1,404 Elo+
Party 1
Loki
Loki
Playback14
Loki
Level 72
God Stats
32W - 21L
1,641 SR
Queue Stats
32W - 23L
1,530 Elo+
Solo
Cupid
Cupid
Skellygboy
Cupid
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,315 Elo+
Party 1
Cerberus
Cerberus
fajr110106
Cerberus
Level 39
God Stats
1W - 2L
1,626 SR
Queue Stats
13W - 7L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Chaoscat2001
Thanatos
14
4 / 4 / 4
8,590
505
7,684
17,807
7,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
3 / 1 / 2
7,364
433
11,158
9,392
3,910
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ix Chel
RekiazAFK
Ix Chel
14
5 / 3 / 3
9,334
549
11,588
10,800
4,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Osiris
Sykous
Osiris
17
7 / 0 / 2
10,670
628
10,804
12,361
9,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charon
iSvtth
Charon
13
2 / 0 / 2
8,745
514
7,107
9,490
8,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
3 / 7 / 1
8,350
491
9,537
14,950
6,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
0 / 8 / 3
7,895
464
6,021
12,427
5,391
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
5 / 0 / 1
9,491
558
10,290
12,009
4,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
11
0 / 3 / 2
7,056
415
4,942
10,383
3,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
fajr110106
Cerberus
10
0 / 3 / 3
6,975
410
4,336
16,383
13,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
21
Kills
8
8
Deaths
21
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
7
1
0.5
W
Thanatos
Chaoscat2001
Thanatos
4
4
4
1.5
L
0
8
3
0.19
W
3
1
2
4
L
5
0
1
5.5
W
Ix Chel
RekiazAFK
Ix Chel
5
3
3
2.17
L
Cupid
0
3
2
0.33
W
Osiris
Sykous
Osiris
7
0
2
8
L
Cerberus
fajr110106
Cerberus
0
3
3
0.5
W
Charon
iSvtth
Charon
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,341
Damage
35,126
59,850
Taken
66,152
34,062
Mitigated
33,897
24,510
Healing
15,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
9,537
5,028
0
2,636
14,950
6,969
0
2,979
11,971
0
66,425
W
Thanatos
Chaoscat2001
Thanatos
7,684
2,293
0
12,352
17,807
7,229
0
591
17,216
0
58,229
L
6,021
202
0
2,822
12,427
5,391
0
1,385
11,042
50,890
0
W
11,158
6,426
0
4,328
9,392
3,910
417
1,179
8,213
0
47,853
L
10,290
2,434
0
3,577
12,009
4,420
821
5,447
6,550
0
89,811
W
Ix Chel
RekiazAFK
Ix Chel
11,588
775
320
2,571
10,800
4,446
69
732
10,068
70,938
0
L
Cupid
4,942
2,854
684
3,105
10,383
3,514
280
3,935
6,436
0
40,366
W
Osiris
Sykous
Osiris
10,804
5,266
0
3,490
12,361
9,836
834
6,053
6,308
0
74,360
L
Cerberus
fajr110106
Cerberus
4,336
260
0
2,826
16,383
13,603
48
4,910
11,458
24,310
0
W
Charon
iSvtth
Charon
7,107
784
0
1,449
9,490
8,641
205
1,802
7,688
41,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,703
Gold Earned
39,767
425
Minions Killed
436
0
Camps Cleared
0
1,573,755
Distance Traveled
1,627,655
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,350
491
105
6
0
379,650
0
W
Thanatos
8,590
505
83
5
0
361,635
0
L
Anubis
7,895
464
93
5
0
282,775
0
W
Neith
7,364
433
78
5
0
286,285
0
L
Loki
9,491
558
128
8
0
346,480
0
W
Ix Chel
9,334
549
110
6
0
304,455
2
L
Cupid
7,056
415
72
4
0
284,708
0
W
Osiris
10,670
628
120
7
0
305,088
0
L
Cerberus
6,975
410
38
2
0
334,042
0
W
Charon
8,745
514
34
2
0
316,292
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role