Player Matchup

Hercules
Hercules
Boberous
Hercules
Level 87
God Stats
1W - 1L
1,418 SR
Queue Stats
13W - 8L
1,662 Elo+
Party 2
Ishtar
Ishtar
Cacalou
Ishtar
Level 125
God Stats
1W - 0L
1,688 SR
Queue Stats
13W - 8L
1,662 Elo+
Party 2
Pele
Pele
Garith520
Pele
Level 105
God Stats
9W - 3L
1,792 SR
Queue Stats
13W - 8L
1,662 Elo+
Party 2
Sobek
Sobek
KamiGumbo
Sobek
Level 27
God Stats
1W - 0L
1,897 SR
Queue Stats
3W - 1L
1,642 Elo+
Party 2
Agni
Agni
christownian
Agni
Level 156
God Stats
5W - 3L
1,635 SR
Queue Stats
127W - 105L
1,537 Elo+
Solo
Team Averages
Level 100
1,686 SR
1,633 Elo+

VS

Team Averages
Level 115
1,544 SR
1,517 Elo+
Ra
Ra
CPB99
Ra
Level 138
God Stats
26W - 25L
1,606 SR
Queue Stats
225W - 225L
1,571 Elo+
Party 1
Arachne
Arachne
ImNaz
Arachne
Level 129
God Stats
3W - 5L
1,371 SR
Queue Stats
50W - 87L
1,392 Elo+
Party 1
Amaterasu
Amaterasu
JingWeisThighs
Amaterasu
Level 155
God Stats
5W - 3L
1,714 SR
Queue Stats
107W - 74L
1,617 Elo+
Party 1
Apollo
Apollo
JustCauseJeff
Apollo
Level 83
God Stats
14W - 17L
1,554 SR
Queue Stats
119W - 149L
1,522 Elo+
Party 1
Ares
Ares
TheOnlySaint
Ares
Level 69
God Stats
4W - 8L
1,475 SR
Queue Stats
71W - 98L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Boberous
Hercules
12
1 / 1 / 1
6,850
571
3,597
8,280
5,314
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
Cacalou
Ishtar
12
9 / 2 / 2
8,099
675
12,338
7,901
3,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pele
13
4 / 1 / 1
7,245
604
7,987
10,263
3,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
KamiGumbo
Sobek
10
0 / 2 / 12
7,054
588
4,438
10,130
10,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
0 / 0 / 2
7,278
607
7,773
4,135
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
1 / 1 / 3
6,869
572
3,712
8,322
3,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
ImNaz
Arachne
9
0 / 1 / 2
5,566
464
2,719
11,651
4,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
JingWeisThighs
Amaterasu
12
2 / 2 / 2
7,272
606
7,101
11,616
8,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 6 / 3
5,992
499
3,403
10,126
3,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 4 / 3
5,414
451
3,432
10,884
9,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
14
Kills
5
6
Deaths
14
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
Boberous
Hercules
1
1
1
1.5
L
Ra
1
1
3
2.5
W
Ishtar
Cacalou
Ishtar
9
2
2
5
W
Pele
4
1
1
4.5
L
Arachne
ImNaz
Arachne
0
1
2
1
L
Amaterasu
JingWeisThighs
Amaterasu
2
2
2
1.5
L
2
6
3
0.58
W
Sobek
KamiGumbo
Sobek
0
2
12
3
L
0
4
3
0.38
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,133
Damage
20,367
40,709
Taken
52,599
24,361
Mitigated
28,540
14,396
Healing
16,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Boberous
Hercules
3,597
2,080
0
1,984
8,280
5,314
627
0
8,280
0
41,115
L
Ra
3,712
262
636
4,134
8,322
3,314
0
4,088
3,988
57,154
0
W
Ishtar
Cacalou
Ishtar
12,338
9,069
0
3,163
7,901
3,251
2,115
1,319
6,582
0
69,108
W
Pele
7,987
1,565
0
4,927
10,263
3,761
517
1,901
8,143
0
56,929
L
Arachne
ImNaz
Arachne
2,719
1,567
0
4,504
11,651
4,208
0
3,340
8,177
0
28,159
L
Amaterasu
JingWeisThighs
Amaterasu
7,101
2,805
0
4,339
11,616
8,216
0
1,172
10,408
0
52,580
L
3,403
1,445
0
1,331
10,126
3,526
0
1,362
8,764
0
25,878
W
Sobek
KamiGumbo
Sobek
4,438
513
0
3,338
10,130
10,642
100
2,678
7,374
17,213
0
L
3,432
411
40
1,889
10,884
9,276
0
1,833
9,051
16,737
0
W
7,773
809
0
984
4,135
1,393
922
883
3,186
64,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,526
Gold Earned
31,113
437
Minions Killed
318
0
Camps Cleared
0
1,251,378
Distance Traveled
1,235,552
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,850
571
77
6
0
246,351
0
L
Ra
6,869
572
119
10
0
271,661
2
W
Ishtar
8,099
675
118
10
0
229,462
0
W
Pele
7,245
604
85
7
0
280,296
0
L
Arachne
5,566
464
51
4
0
267,253
2
L
Amaterasu
7,272
606
91
8
0
242,023
0
L
Apollo
5,992
499
41
3
0
226,956
0
W
Sobek
7,054
588
16
1
0
243,892
0
L
Ares
5,414
451
16
1
0
227,659
0
W
Agni
7,278
607
141
12
0
251,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role