Player Matchup

Osiris
Osiris
Anthony87212
Osiris
Level 104
God Stats
1W - 3L
1,232 SR
Queue Stats
3W - 7L
1,342 Elo+
Party 1
Neith
Neith
LAVENDERWINDSONG
Neith
Level 144
God Stats
7W - 11L
1,465 SR
Queue Stats
169W - 167L
1,405 Elo+
Solo
Bacchus
Bacchus
SantanaBucks-
Bacchus
Level 22
God Stats
3W - 0L
1,521 SR
Queue Stats
3W - 2L
1,587 Elo+
Party 1
Anubis
Anubis
Silent_AvengerXx
Anubis
Level 135
God Stats
1W - 1L
1,325 SR
Queue Stats
3W - 2L
1,587 Elo+
Party 1
Nemesis
Nemesis
Silent_SlayerXx
Nemesis
Level 135
God Stats
2W - 2L
1,436 SR
Queue Stats
5W - 6L
1,467 Elo+
Party 1
Team Averages
Level 108
1,396 SR
1,478 Elo+

VS

Team Averages
Level 130
1,633 SR
1,514 Elo+
Osiris
Osiris
Bahamut___89
Osiris
Level 124
God Stats
0W - 1L
1,895 SR
Queue Stats
64W - 47L
1,536 Elo+
Solo
Ah Puch
Ah Puch
Murphdingo
Ah Puch
Level 128
God Stats
6W - 13L
1,453 SR
Queue Stats
517W - 519L
1,466 Elo+
Solo
Zhong Kui
Zhong Kui
Thebluefalcon99
Zhong Kui
Level 101
God Stats
7W - 4L
1,776 SR
Queue Stats
40W - 32L
1,561 Elo+
Party 2
Nemesis
Nemesis
eIjcplays
Nemesis
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 67L
1,508 Elo+
Party 2
Fenrir
Fenrir
xItalianStaIIion
Fenrir
Level 139
God Stats
23W - 20L
1,540 SR
Queue Stats
258W - 242L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
2 / 2 / 4
9,839
547
12,465
20,410
23,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 3 / 2
7,874
437
4,389
14,398
5,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
11
0 / 3 / 1
7,133
396
1,334
13,460
14,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
13 / 5 / 2
11,210
623
22,398
17,881
9,563
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 2 / 6
10,845
603
13,111
17,300
8,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
1 / 3 / 1
8,799
489
12,620
24,756
30,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
Murphdingo
Ah Puch
14
3 / 9 / 3
9,334
519
12,127
17,792
5,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
Thebluefalcon99
Zhong Kui
15
2 / 1 / 5
9,248
514
11,615
8,532
6,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
eIjcplays
Nemesis
14
7 / 3 / 4
9,487
527
13,303
11,530
5,707
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 5 / 4
8,897
494
7,833
18,986
7,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
32
21
Kills
15
15
Deaths
21
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Osiris
2
2
4
2
L
Osiris
1
3
1
0.5
W
0
3
2
0.33
L
Ah Puch
Murphdingo
Ah Puch
3
9
3
0.5
W
Bacchus
0
3
1
0.17
W
13
5
2
2.8
W
6
2
6
4.5
L
Zhong Kui
Thebluefalcon99
Zhong Kui
2
1
5
4.5
L
Nemesis
eIjcplays
Nemesis
7
3
4
3
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,697
Damage
57,498
83,449
Taken
81,596
61,698
Mitigated
56,206
26,713
Healing
21,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
12,465
6,312
0
8,235
20,410
23,924
23
744
19,666
0
68,587
L
Osiris
12,620
6,110
0
8,309
24,756
30,793
0
4,130
20,626
0
63,857
W
4,389
806
0
3,545
14,398
5,486
0
4,763
9,253
0
63,384
L
Ah Puch
Murphdingo
Ah Puch
12,127
1,329
0
2,882
17,792
5,562
0
9,823
7,969
68,810
0
W
Bacchus
1,334
148
0
1,254
13,460
14,637
0
5,217
7,805
14,813
0
W
22,398
595
0
8,333
17,881
9,563
1,345
9,603
8,278
80,840
0
W
13,111
6,638
0
5,346
17,300
8,088
1,092
2,517
14,705
0
105,297
L
Zhong Kui
Thebluefalcon99
Zhong Kui
11,615
776
0
4,925
8,532
6,486
1,042
854
7,678
56,946
0
L
Nemesis
eIjcplays
Nemesis
13,303
6,272
0
2,040
11,530
5,707
356
2,563
8,967
0
45,370
L
7,833
1,682
0
3,245
18,986
7,658
85
6,362
12,624
0
81,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,901
Gold Earned
45,765
508
Minions Killed
485
0
Camps Cleared
0
1,627,982
Distance Traveled
1,693,078
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,839
547
120
7
0
322,134
0
L
Osiris
8,799
489
103
6
0
327,878
2
W
Neith
7,874
437
105
6
0
305,509
8
L
Ah Puch
9,334
519
116
6
0
273,024
6
W
Bacchus
7,133
396
25
1
0
305,893
0
W
Anubis
11,210
623
132
7
0
300,055
0
W
Nemesis
10,845
603
126
7
0
394,391
0
L
Zhong Kui
9,248
514
106
6
0
344,323
0
L
Nemesis
9,487
527
63
4
0
372,118
6
L
Fenrir
8,897
494
97
5
0
375,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role