Player Matchup

Sol
Sol
ColdUzi
Sol
Level 127
God Stats
5W - 6L
1,405 SR
Queue Stats
367W - 422L
1,496 Elo+
Party 1
Medusa
Medusa
Geopunch2918
Medusa
Level 141
God Stats
0W - 2L
1,311 SR
Queue Stats
40W - 51L
1,464 Elo+
Party 1
Achilles
Achilles
Savages Land
Achilles
Level 147
God Stats
5W - 5L
1,981 SR
Queue Stats
360W - 333L
1,483 Elo+
Party 1
Terra
Terra
Simple taco85
Terra
Level 113
God Stats
5W - 4L
1,646 SR
Queue Stats
366W - 343L
1,535 Elo+
Party 1
Khepri
Khepri
asasin1239
Khepri
Level 121
God Stats
0W - 1L
1,732 SR
Queue Stats
28W - 32L
1,472 Elo+
Party 1
Team Averages
Level 130
1,615 SR
1,490 Elo+

VS

Team Averages
Level 152
1,537 SR
1,483 Elo+
Hera
Hera
 
Hera
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Brayan3
Guan Yu
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 190L
1,535 Elo+
Solo
Merlin
Merlin
Ending2660
Merlin
Level 190
God Stats
6W - 4L
1,683 SR
Queue Stats
253W - 282L
1,407 Elo+
Party 2
Jormungandr
Jormungandr
Merk Uchiha
Jormungandr
Level 144
God Stats
3W - 2L
1,272 SR
Queue Stats
220W - 207L
1,493 Elo+
Solo
Shiva
Shiva
TxDubZ210
Shiva
Level 94
God Stats
4W - 0L
1,729 SR
Queue Stats
251W - 267L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
18
6 / 1 / 3
9,627
875
21,782
11,021
5,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
12
1 / 2 / 4
7,312
665
4,857
7,061
3,141
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
Savages Land
Achilles
15
3 / 3 / 7
8,201
746
9,264
17,139
21,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 5 / 6
7,332
667
9,214
14,941
12,038
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Khepri
asasin1239
Khepri
12
0 / 5 / 6
7,436
676
3,834
13,450
14,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
7 / 2 / 8
9,455
860
19,611
8,953
4,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
Brayan3
Guan Yu
15
1 / 3 / 13
8,638
785
6,004
16,202
12,367
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Ending2660
Merlin
16
2 / 1 / 12
8,812
801
15,253
8,043
3,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Merk Uchiha
Jormungandr
15
3 / 2 / 12
8,781
798
8,441
12,052
12,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
TxDubZ210
Shiva
14
3 / 2 / 8
8,240
749
9,316
13,803
13,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
69
10
Kills
16
16
Deaths
10
26
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
7
2
8
5.5
W
Guan Yu
Brayan3
Guan Yu
1
3
13
2.5
L
Sol
6
1
3
7.5
W
Merlin
Ending2660
Merlin
2
1
12
8
L
Medusa
1
2
4
1.5
W
Jormungandr
Merk Uchiha
Jormungandr
3
2
12
4.5
L
Achilles
Savages Land
Achilles
3
3
7
2.17
L
0
5
6
0.6
W
Shiva
TxDubZ210
Shiva
3
2
8
3.5
L
Khepri
asasin1239
Khepri
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,951
Damage
58,625
63,612
Taken
59,053
56,968
Mitigated
46,869
23,766
Healing
30,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
19,611
4,227
375
1,700
8,953
4,482
480
4,056
4,663
27,859
0
W
Guan Yu
Brayan3
Guan Yu
6,004
1,110
12,166
7,952
16,202
12,367
62
9,240
6,737
0
11,762
L
Sol
21,782
7,239
255
5,591
11,021
5,295
224
8,340
2,544
51,263
0
W
Merlin
Ending2660
Merlin
15,253
1,063
1,592
1,405
8,043
3,938
975
4,479
3,475
34,154
0
L
Medusa
4,857
1,778
423
1,879
7,061
3,141
58
5,502
1,476
0
16,101
W
Jormungandr
Merk Uchiha
Jormungandr
8,441
807
792
1,500
12,052
12,782
405
6,896
4,952
25,516
0
L
Achilles
Savages Land
Achilles
9,264
879
3,574
4,255
17,139
21,726
0
10,826
5,472
0
11,572
L
9,214
688
3,326
2,908
14,941
12,038
105
9,410
5,085
15,709
0
W
Shiva
TxDubZ210
Shiva
9,316
999
1,845
1,635
13,803
13,300
118
10,159
3,369
0
11,515
L
Khepri
asasin1239
Khepri
3,834
132
701
854
13,450
14,768
55
8,392
4,489
8,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,908
Gold Earned
43,926
108
Minions Killed
129
0
Camps Cleared
0
900,882
Distance Traveled
1,111,774
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,455
860
24
2
0
219,122
0
W
Guan Yu
8,638
785
14
1
0
255,552
0
L
Sol
9,627
875
71
6
0
218,893
0
W
Merlin
8,812
801
46
4
0
198,429
0
L
Medusa
7,312
665
15
1
0
133,124
0
W
Jormungandr
8,781
798
34
3
0
198,245
0
L
Achilles
8,201
746
2
0
0
208,218
0
L
Terra
7,332
667
10
1
0
171,072
0
W
Shiva
8,240
749
11
1
0
240,426
0
L
Khepri
7,436
676
10
1
0
169,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role