Player Matchup

Apollo
Apollo
EESON57
Apollo
Level 149
God Stats
1W - 5L
1,294 SR
Queue Stats
347W - 383L
1,560 Elo+
Party 2
King Arthur
King Arthur
Im OooWee
King Arthur
Level 109
God Stats
10W - 15L
1,559 SR
Queue Stats
150W - 246L
1,430 Elo+
Party 2
Geb
Geb
NSPH
Geb
Level 17
God Stats
1W - 5L
1,418 SR
Queue Stats
1W - 5L
1,460 Elo+
Party 2
Thoth
Thoth
Symphoniess
Thoth
Level 145
God Stats
0W - 1L
1,848 SR
Queue Stats
152W - 260L
1,423 Elo+
Party 2
Bastet
Bastet
ThisGtIsTrash
Bastet
Level 149
God Stats
4W - 4L
1,630 SR
Queue Stats
166W - 256L
1,443 Elo+
Party 2
Team Averages
Level 114
1,550 SR
1,463 Elo+

VS

Team Averages
Level 138
1,415 SR
1,596 Elo+
Olorun
Olorun
GoofKing101
Olorun
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 59L
1,611 Elo+
Party 1
Susano
Susano
GooseShooter
Susano
Level 158
God Stats
3W - 2L
1,229 SR
Queue Stats
219W - 195L
1,618 Elo+
Party 1
Jormungandr
Jormungandr
Rigbabes
Jormungandr
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
335W - 277L
1,638 Elo+
Solo
Janus
Janus
ScarfKing2
Janus
Level 139
God Stats
9W - 12L
1,405 SR
Queue Stats
179W - 170L
1,625 Elo+
Party 1
Shiva
Shiva
Xended
Shiva
Level 155
God Stats
5W - 2L
1,439 SR
Queue Stats
152W - 136L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
EESON57
Apollo
9
0 / 1 / 0
4,898
490
1,999
5,411
1,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Im OooWee
King Arthur
11
0 / 0 / 1
5,833
583
2,991
9,460
5,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Geb
NSPH
Geb
7
0 / 3 / 0
4,676
468
1,483
6,425
3,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 2 / 0
5,344
534
2,509
7,097
2,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 0
4,777
478
3,137
6,926
2,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
10
2 / 0 / 1
6,081
608
4,206
3,632
1,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Susano
9
1 / 1 / 0
5,321
532
2,418
7,202
2,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Rigbabes
Jormungandr
11
1 / 0 / 1
6,276
628
4,817
7,336
5,009
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
11
3 / 0 / 0
6,192
619
5,540
4,206
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
Xended
Shiva
9
1 / 0 / 5
6,407
641
5,028
6,421
3,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
1
Kills
8
8
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Apollo
EESON57
Apollo
0
1
0
0
W
Olorun
2
0
1
2.5
W
Susano
1
1
0
1
L
King Arthur
Im OooWee
King Arthur
0
0
1
0.5
L
Geb
NSPH
Geb
0
3
0
0
W
Jormungandr
Rigbabes
Jormungandr
1
0
1
1.5
W
Janus
3
0
0
3
L
1
2
0
0.5
L
0
2
0
0
W
Shiva
Xended
Shiva
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,119
Damage
22,009
35,319
Taken
28,797
16,771
Mitigated
13,802
9,804
Healing
10,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
EESON57
Apollo
1,999
1,705
0
2,553
5,411
1,925
0
2,659
2,752
0
34,572
W
Olorun
4,206
1,979
180
1,704
3,632
1,394
420
602
3,030
42,400
0
W
Susano
2,418
491
0
3,735
7,202
2,712
0
1,526
5,676
0
34,770
L
King Arthur
Im OooWee
King Arthur
2,991
206
0
2,630
9,460
5,865
0
4,555
4,862
0
43,388
L
Geb
NSPH
Geb
1,483
59
0
1,222
6,425
3,976
0
2,975
3,338
10,274
0
W
Jormungandr
Rigbabes
Jormungandr
4,817
1,786
0
2,137
7,336
5,009
7
371
6,965
47,556
0
W
Janus
5,540
736
0
960
4,206
1,354
0
552
3,654
45,938
0
L
2,509
399
0
1,747
7,097
2,700
0
1,292
5,735
35,153
6,607
L
3,137
740
0
1,652
6,926
2,305
0
2,687
4,069
0
29,991
W
Shiva
Xended
Shiva
5,028
740
55
1,642
6,421
3,333
0
877
5,544
0
23,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,528
Gold Earned
30,277
279
Minions Killed
333
0
Camps Cleared
0
1,012,937
Distance Traveled
1,121,708
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,898
490
56
6
0
189,545
4
W
Olorun
6,081
608
73
7
0
200,985
0
W
Susano
5,321
532
68
7
0
258,702
2
L
King Arthur
5,833
583
85
9
0
206,794
3
L
Geb
4,676
468
13
1
0
187,640
1
W
Jormungandr
6,276
628
71
7
0
206,554
0
W
Janus
6,192
619
90
9
0
212,075
1
L
Thoth
5,344
534
75
8
0
214,607
0
L
Bastet
4,777
478
50
5
0
214,351
0
W
Shiva
6,407
641
31
3
0
243,392
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role