Player Matchup

Cerberus
Cerberus
MostlyLuck
Cerberus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 28L
1,355 Elo+
Party 2
Yu Huang
Yu Huang
Senpai_Shiny
Yu Huang
Level 95
God Stats
2W - 1L
1,285 SR
Queue Stats
73W - 87L
1,467 Elo+
Solo
Neith
Neith
lDragoz
Neith
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 80L
1,449 Elo+
Solo
Nike
Nike
oLimited
Nike
Level 66
God Stats
1W - 0L
1,696 SR
Queue Stats
14W - 22L
1,336 Elo+
Party 2
Set
Set
s0ng_sparr0w
Set
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 28L
1,374 Elo+
Party 2
Team Averages
Level 81
1,496 SR
1,396 Elo+

VS

Team Averages
Level 99
1,481 SR
1,469 Elo+
Ullr
Ullr
Biased_Yoona
Ullr
Level 67
God Stats
0W - 4L
1,178 SR
Queue Stats
58W - 56L
1,475 Elo+
Party 3
Ne Zha
Ne Zha
DirkN14
Ne Zha
Level 56
God Stats
23W - 23L
1,416 SR
Queue Stats
904W - 899L
1,479 Elo+
Solo
He Bo
He Bo
Minca94
He Bo
Level 127
God Stats
4W - 4L
1,607 SR
Queue Stats
142W - 136L
1,466 Elo+
Party 3
Janus
Janus
SonWil915
Janus
Level 124
God Stats
9W - 9L
1,696 SR
Queue Stats
911W - 945L
1,475 Elo+
Party 1
Hercules
Hercules
The_BroccoliMan
Hercules
Level 122
God Stats
8W - 7L
1,507 SR
Queue Stats
524W - 539L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MostlyLuck
Cerberus
15
1 / 1 / 15
9,484
730
11,410
14,991
16,043
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
Senpai_Shiny
Yu Huang
18
5 / 1 / 10
10,394
800
12,984
7,804
3,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
lDragoz
Neith
19
9 / 2 / 7
11,142
857
11,075
9,241
4,375
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Nike
15
4 / 4 / 13
9,599
738
12,662
14,890
13,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
1 / 0 / 11
9,403
723
6,705
7,401
3,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 5
8,159
628
5,183
10,782
4,849
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ne Zha
DirkN14
Ne Zha
14
3 / 6 / 4
8,509
655
8,230
12,755
5,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
Minca94
He Bo
15
2 / 4 / 6
8,365
643
7,123
7,326
2,985
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
SonWil915
Janus
15
3 / 5 / 3
8,890
684
15,960
9,507
4,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
17
0 / 2 / 7
8,913
686
7,367
19,572
19,441
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
33
20
Kills
8
8
Deaths
20
56
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
L
Ne Zha
DirkN14
Ne Zha
3
6
4
0.83
L
He Bo
Minca94
He Bo
2
4
6
1.25
W
Cerberus
MostlyLuck
Cerberus
1
1
15
8.5
W
Yu Huang
Senpai_Shiny
Yu Huang
5
1
10
10
L
Janus
SonWil915
Janus
3
5
3
0.9
L
Hercules
0
2
7
1.75
W
Neith
lDragoz
Neith
9
2
7
6.25
W
Nike
4
4
13
2.63
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,836
Damage
43,863
54,327
Taken
59,942
41,543
Mitigated
37,302
24,318
Healing
21,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,183
1,457
839
3,218
10,782
4,849
0
3,785
6,997
0
20,004
L
Ne Zha
DirkN14
Ne Zha
8,230
710
727
1,133
12,755
5,990
348
5,218
7,537
0
18,915
L
He Bo
Minca94
He Bo
7,123
686
433
764
7,326
2,985
0
3,202
4,124
14,592
0
W
Cerberus
MostlyLuck
Cerberus
11,410
640
2,064
5,592
14,991
16,043
104
5,522
9,277
18,876
354
W
Yu Huang
Senpai_Shiny
Yu Huang
12,984
343
1,086
718
7,804
3,372
622
3,735
3,935
36,609
0
L
Janus
SonWil915
Janus
15,960
70
865
1,109
9,507
4,037
0
2,134
7,373
27,303
0
L
Hercules
7,367
994
1,007
11,410
19,572
19,441
0
9,701
9,871
0
18,403
W
Neith
lDragoz
Neith
11,075
3,493
2,520
3,231
9,241
4,375
2,855
3,346
5,831
0
28,121
W
Nike
12,662
728
1,373
912
14,890
13,758
73
7,325
7,263
0
20,205
W
6,705
1,994
4,268
2,554
7,401
3,995
791
2,315
4,938
0
17,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,022
Gold Earned
42,836
168
Minions Killed
125
0
Camps Cleared
0
1,293,511
Distance Traveled
1,140,064
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,159
628
39
3
0
241,918
3
L
Ne Zha
8,509
655
14
1
0
246,724
0
L
He Bo
8,365
643
19
1
0
175,921
0
W
Cerberus
9,484
730
19
1
0
266,296
0
W
Yu Huang
10,394
800
45
3
0
280,529
0
L
Janus
8,890
684
28
2
0
208,831
0
L
Hercules
8,913
686
25
2
0
266,670
0
W
Neith
11,142
857
63
5
0
216,552
0
W
Nike
9,599
738
9
1
0
264,805
0
W
Set
9,403
723
32
2
0
265,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role