Player Matchup

Cthulhu
Cthulhu
AxExChaos
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 12L
1,661 Elo+
Party 1
Kali
Kali
Been Slaying
Kali
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 68L
1,322 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DecimusHeimdallr
Morgan Le Fay
Level 106
God Stats
10W - 5L
1,498 SR
Queue Stats
209W - 193L
1,580 Elo+
Solo
Shiva
Shiva
InspectahSticky
Shiva
Level 139
God Stats
11W - 3L
1,649 SR
Queue Stats
105W - 47L
1,641 Elo+
Party 1
Kukulkan
Kukulkan
PacoBeans
Kukulkan
Level 88
God Stats
2W - 1L
1,467 SR
Queue Stats
169W - 62L
1,667 Elo+
Party 1
Team Averages
Level 85
1,523 SR
1,574 Elo+

VS

Team Averages
Level 103
1,508 SR
1,568 Elo+
Hera
Hera
 
Hera
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Allenroyalty
Hel
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 11L
1,658 Elo+
Party 2
Nike
Nike
BlankVerse
Nike
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 11L
1,650 Elo+
Party 2
Hachiman
Hachiman
sieIoo
Hachiman
Level 123
God Stats
1W - 4L
1,540 SR
Queue Stats
24W - 31L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AxExChaos
Cthulhu
11
0 / 1 / 2
5,927
1,185
4,249
6,572
4,840
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 1 / 2
5,920
1,184
1,363
4,343
1,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morgan Le Fay
DecimusHeimdallr
Morgan Le Fay
11
0 / 0 / 2
6,347
1,269
5,637
2,837
1,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 1 / 1
6,215
1,243
4,223
6,117
5,279
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
PacoBeans
Kukulkan
11
1 / 0 / 1
6,586
1,317
7,483
2,103
777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

380

VS

Team 2 Tickets

347

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
2 / 0 / 1
6,372
1,274
5,814
2,025
715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
 
Serqet
11
0 / 0 / 2
5,975
1,195
3,882
5,068
2,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 1 / 3
6,764
1,353
1,184
6,675
6,090
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 1
6,134
1,227
2,389
6,004
3,729
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
sieIoo
Hachiman
11
0 / 0 / 2
6,190
1,238
5,411
4,776
1,943
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
2
Kills
3
3
Deaths
2
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
0
1
2.5
L
Serqet
 
Serqet
0
0
2
1
L
0
1
3
1.5
W
Cthulhu
AxExChaos
Cthulhu
0
1
2
1
W
0
1
2
1
L
1
1
1
1.5
W
Morgan Le Fay
DecimusHeimdallr
Morgan Le Fay
0
0
2
1
W
1
1
1
1.5
W
Kukulkan
PacoBeans
Kukulkan
1
0
1
1.5
L
Hachiman
sieIoo
Hachiman
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,955
Damage
18,680
21,972
Taken
24,548
13,752
Mitigated
15,456
1,187
Healing
4,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
5,814
855
0
0
2,025
715
0
1,578
415
9,802
0
L
Serqet
 
Serqet
3,882
292
0
0
5,068
2,979
0
3,391
1,599
0
6,294
L
1,184
217
1,991
2,241
6,675
6,090
0
5,010
1,551
7,779
0
W
Cthulhu
AxExChaos
Cthulhu
4,249
131
104
0
6,572
4,840
0
2,200
3,682
8,251
0
W
1,363
504
0
282
4,343
1,837
0
1,195
2,796
0
3,622
L
2,389
341
0
41
6,004
3,729
0
4,335
1,545
0
6,622
W
Morgan Le Fay
DecimusHeimdallr
Morgan Le Fay
5,637
311
0
35
2,837
1,019
0
734
1,803
18,451
0
W
4,223
733
209
557
6,117
5,279
0
1,386
4,577
0
13,693
W
Kukulkan
PacoBeans
Kukulkan
7,483
498
0
0
2,103
777
0
583
1,370
23,976
0
L
Hachiman
sieIoo
Hachiman
5,411
2,402
0
454
4,776
1,943
0
2,605
1,919
0
22,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,995
Gold Earned
31,435
132
Minions Killed
105
7
Camps Cleared
4
578,213
Distance Traveled
496,436
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,372
1,274
22
4
0
84,273
0
L
Serqet
5,975
1,195
12
2
1
121,350
0
L
Hel
6,764
1,353
18
4
1
104,900
0
W
Cthulhu
5,927
1,185
10
2
0
115,229
0
W
Kali
5,920
1,184
4
1
1
112,133
0
L
Nike
6,134
1,227
13
3
0
79,195
0
W
Morgan Le Fay
6,347
1,269
40
8
6
109,706
0
W
Shiva
6,215
1,243
30
6
0
112,177
0
W
Kukulkan
6,586
1,317
48
10
0
128,968
0
L
Hachiman
6,190
1,238
40
8
2
106,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role