Player Matchup

Hachiman
Hachiman
FrankiVoy
Hachiman
Level 140
God Stats
10W - 13L
1,383 SR
Queue Stats
88W - 120L
1,403 Elo+
Party 2
Nike
Nike
Yanyikun-
Nike
Level 147
God Stats
7W - 12L
1,512 SR
Queue Stats
206W - 245L
1,518 Elo+
Party 2
Arachne
Arachne
christian8101A
Arachne
Level 129
God Stats
12W - 1L
2,002 SR
Queue Stats
213W - 241L
1,512 Elo+
Party 2
Geb
Geb
xAntho-San
Geb
Level 125
God Stats
19W - 19L
1,560 SR
Queue Stats
48W - 57L
1,452 Elo+
Party 2
Janus
Janus
xBlooDy_BlaSt-xX
Janus
Level 144
God Stats
5W - 6L
1,404 SR
Queue Stats
88W - 105L
1,497 Elo+
Party 2
Team Averages
Level 137
1,572 SR
1,476 Elo+

VS

Team Averages
Level 111
1,510 SR
1,520 Elo+
Olorun
Olorun
BluePhoenix450
Olorun
Level 103
God Stats
7W - 7L
1,359 SR
Queue Stats
123W - 104L
1,550 Elo+
Party 3
Nemesis
Nemesis
DESTINY2DESTR0Y
Nemesis
Level 105
God Stats
39W - 25L
1,604 SR
Queue Stats
253W - 218L
1,564 Elo+
Party 1
Anhur
Anhur
PachuLord
Anhur
Level 146
God Stats
10W - 8L
1,403 SR
Queue Stats
303W - 245L
1,501 Elo+
Solo
Horus
Horus
SoldNebula
Horus
Level 141
God Stats
6W - 5L
1,496 SR
Queue Stats
73W - 82L
1,480 Elo+
Party 3
Anubis
Anubis
ZZZANEEE
Anubis
Level 60
God Stats
57W - 25L
1,687 SR
Queue Stats
249W - 207L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FrankiVoy
Hachiman
14
3 / 1 / 0
8,285
592
7,676
10,249
2,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
14
2 / 0 / 1
8,047
575
7,770
12,382
8,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 2
6,793
485
5,676
15,900
5,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 5 / 1
6,337
453
2,622
13,701
8,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 2 / 0
7,602
543
9,809
8,851
3,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 1
8,053
575
12,450
12,879
5,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 1 / 4
8,402
600
10,450
12,984
5,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
PachuLord
Anhur
13
3 / 3 / 1
8,096
578
9,949
14,705
5,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
11
2 / 0 / 3
7,413
530
4,705
8,739
7,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
ZZZANEEE
Anubis
8
0 / 1 / 0
6,000
429
1,623
4,109
1,431
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
8
Kills
10
10
Deaths
8
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
L
1
1
4
3
W
Hachiman
FrankiVoy
Hachiman
3
1
0
3
L
Anhur
PachuLord
Anhur
3
3
1
1.17
L
Horus
2
0
3
3.5
W
Nike
2
0
1
2.5
L
Anubis
ZZZANEEE
Anubis
0
1
0
0
W
0
2
2
0.5
W
0
5
1
0.1
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,553
Damage
39,177
61,083
Taken
53,416
29,250
Mitigated
24,595
16,495
Healing
20,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,450
6,362
472
6,623
12,879
5,043
1,163
7,542
4,879
60,172
7,241
L
10,450
5,567
0
1,284
12,984
5,669
0
1,229
11,665
0
87,098
W
Hachiman
FrankiVoy
Hachiman
7,676
4,593
0
5,461
10,249
2,681
731
0
10,249
0
70,357
L
Anhur
PachuLord
Anhur
9,949
6,210
0
5,162
14,705
5,079
190
923
13,782
0
68,500
L
Horus
4,705
1,551
1,225
3,798
8,739
7,373
33
2,061
6,550
0
19,218
W
Nike
7,770
875
0
2,160
12,382
8,988
0
1,896
10,486
0
59,492
L
Anubis
ZZZANEEE
Anubis
1,623
0
0
2,203
4,109
1,431
0
0
4,109
31,697
0
W
5,676
3,755
0
4,960
15,900
5,734
15
4,165
11,735
0
53,178
W
2,622
92
65
1,899
13,701
8,297
0
1,286
12,415
18,822
0
W
9,809
852
0
1,950
8,851
3,550
0
6,604
2,247
61,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,064
Gold Earned
37,964
427
Minions Killed
443
0
Camps Cleared
0
1,344,654
Distance Traveled
1,238,441
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,053
575
124
9
0
234,193
0
L
Nemesis
8,402
600
133
10
0
326,905
0
W
Hachiman
8,285
592
119
9
0
236,239
1
L
Anhur
8,096
578
102
7
0
260,393
0
L
Horus
7,413
530
26
2
0
303,705
4
W
Nike
8,047
575
104
7
0
251,984
0
L
Anubis
6,000
429
58
4
0
113,245
2
W
Arachne
6,793
485
81
6
0
284,673
0
W
Geb
6,337
453
20
1
0
300,177
2
W
Janus
7,602
543
103
7
0
271,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role