Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Blinked
Ah Muzen Cab
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 9L
2,088 Elo+
Party 2
Hou Yi
Hou Yi
Frozen
Hou Yi
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 16L
1,999 Elo+
Party 2
Nu Wa
Nu Wa
JackTheWhiteKid
Nu Wa
Level 157
God Stats
3W - 1L
1,421 SR
Queue Stats
256W - 233L
1,617 Elo+
Solo
Achilles
Achilles
Naught
Achilles
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 18L
1,999 Elo+
Party 2
Maui
Maui
gaming fan 2548
Maui
Level 196
God Stats
3W - 3L
1,575 SR
Queue Stats
181W - 188L
1,599 Elo+
Solo
Team Averages
Level 144
1,499 SR
1,860 Elo+

VS

Team Averages
Level 154
1,720 SR
1,597 Elo+
Hercules
Hercules
Bugthirteen
Hercules
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 38L
1,563 Elo+
Solo
Cu Chulainn
Cu Chulainn
Lartize
Cu Chulainn
Level 234
God Stats
15W - 17L
1,741 SR
Queue Stats
1,608W - 1,390L
1,588 Elo+
Party 1
Chronos
Chronos
Last Highlander
Chronos
Level 195
God Stats
9W - 6L
1,860 SR
Queue Stats
737W - 615L
1,644 Elo+
Party 1
Janus
Janus
Smiteistrash384
Janus
Level 149
God Stats
13W - 11L
1,670 SR
Queue Stats
1,292W - 1,029L
1,602 Elo+
Party 1
Maui
Maui
SmokinZa
Maui
Level 45
God Stats
18W - 12L
1,831 SR
Queue Stats
685W - 542L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Blinked
Ah Muzen Cab
17
3 / 2 / 11
9,686
807
9,468
11,095
6,646
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
Frozen
Hou Yi
16
4 / 1 / 12
9,945
829
8,883
7,541
4,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 2 / 13
10,187
849
21,972
8,047
4,830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Naught
Achilles
17
6 / 2 / 9
10,055
838
11,307
11,572
11,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 4 / 13
9,477
790
6,170
14,591
16,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bugthirteen
Hercules
14
2 / 4 / 5
8,501
708
2,608
14,053
13,137
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
Lartize
Cu Chulainn
14
1 / 6 / 4
8,180
682
10,975
15,721
15,483
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
2 / 3 / 7
8,940
745
5,171
10,944
5,318
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
4 / 2 / 2
9,702
809
14,297
7,933
3,826
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Maui
16
1 / 3 / 8
9,493
791
5,453
13,653
17,494
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
36
17
Kills
10
11
Deaths
18
58
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Blinked
Ah Muzen Cab
3
2
11
4.25
L
Hercules
Bugthirteen
Hercules
2
4
5
1.13
W
Hou Yi
Frozen
Hou Yi
4
1
12
10
W
3
2
13
4.75
L
Cu Chulainn
Lartize
Cu Chulainn
1
6
4
0.5
L
2
3
7
1.83
W
Achilles
Naught
Achilles
6
2
9
5.25
L
4
2
2
2.5
L
Maui
1
3
8
1.67
W
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,800
Damage
38,504
52,846
Taken
62,304
44,327
Mitigated
55,258
17,984
Healing
12,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Blinked
Ah Muzen Cab
9,468
3,191
613
731
11,095
6,646
632
6,673
4,166
0
24,871
L
Hercules
Bugthirteen
Hercules
2,608
435
679
4,123
14,053
13,137
116
6,517
6,914
100
7,464
W
Hou Yi
Frozen
Hou Yi
8,883
3,430
0
1,230
7,541
4,295
1,877
3,163
4,099
0
20,111
W
21,972
3,416
1,183
578
8,047
4,830
1,973
3,976
3,933
49,361
0
L
Cu Chulainn
Lartize
Cu Chulainn
10,975
426
239
922
15,721
15,483
18
6,458
8,915
0
25,782
L
5,171
1,328
27
1,761
10,944
5,318
777
4,322
6,226
30,888
0
W
Achilles
Naught
Achilles
11,307
1,100
5,076
4,175
11,572
11,694
95
4,627
6,501
0
15,315
L
14,297
257
1,592
941
7,933
3,826
0
4,879
2,908
39,766
0
L
Maui
5,453
544
645
1,446
13,653
17,494
0
5,075
7,965
10,921
0
W
6,170
453
2,182
2,216
14,591
16,862
65
5,800
8,133
6,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,350
Gold Earned
44,816
147
Minions Killed
180
0
Camps Cleared
0
1,225,249
Distance Traveled
1,041,990
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,686
807
43
4
0
254,106
0
L
Hercules
8,501
708
13
1
0
199,090
0
W
Hou Yi
9,945
829
35
3
0
220,645
0
W
Nu Wa
10,187
849
57
5
0
244,715
0
L
Cu Chulainn
8,180
682
28
2
0
221,958
0
L
Chronos
8,940
745
65
5
0
194,775
0
W
Achilles
10,055
838
11
1
0
265,091
0
L
Janus
9,702
809
58
5
0
232,786
0
L
Maui
9,493
791
16
1
0
193,381
0
W
Maui
9,477
790
1
0
0
240,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role