Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
HaShIRa J77
Anhur
Level 122
God Stats
3W - 5L
1,591 SR
Queue Stats
121W - 105L
1,503 Elo+
Party 2
Charon
Charon
Louie Lou 08
Charon
Level 87
God Stats
26W - 20L
1,565 SR
Queue Stats
75W - 64L
1,501 Elo+
Party 2
Susano
Susano
Sensei_Pluto
Susano
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 109L
1,531 Elo+
Party 2
Artemis
Artemis
Xx_Kakashi_xX999
Artemis
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 56L
1,507 Elo+
Party 2
Team Averages
Level 107
1,531 SR
1,508 Elo+

VS

Team Averages
Level 120
1,652 SR
1,470 Elo+
Baron Samedi
Baron Samedi
ItzFluffy No TP
Baron Samedi
Level 128
God Stats
26W - 11L
1,695 SR
Queue Stats
245W - 238L
1,448 Elo+
Solo
Mercury
Mercury
LardaxThaDoB
Mercury
Level 106
God Stats
56W - 51L
1,523 SR
Queue Stats
712W - 700L
1,514 Elo+
Party 1
Sol
Sol
SaltySnake5
Sol
Level 147
God Stats
2W - 1L
1,739 SR
Queue Stats
81W - 88L
1,476 Elo+
Solo
Artemis
Artemis
Spine Fuzz
Artemis
Level 157
God Stats
5W - 4L
1,708 SR
Queue Stats
739W - 718L
1,388 Elo+
Solo
Shiva
Shiva
deadman170
Shiva
Level 64
God Stats
48W - 42L
1,593 SR
Queue Stats
293W - 277L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 6 / 1
7,512
470
9,627
15,651
10,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 4 / 2
7,966
498
7,578
14,856
5,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charon
12
2 / 8 / 2
7,403
463
8,103
17,152
9,864
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Susano
12
1 / 8 / 2
7,320
458
4,711
17,205
6,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 4 / 0
8,372
523
6,347
12,608
5,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ItzFluffy No TP
Baron Samedi
16
4 / 0 / 1
10,452
653
6,076
8,423
6,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
LardaxThaDoB
Mercury
17
6 / 2 / 8
10,517
657
11,497
14,048
5,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
8 / 0 / 8
10,510
657
12,293
11,296
4,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Spine Fuzz
Artemis
15
5 / 3 / 2
9,708
607
11,978
12,595
4,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
14
7 / 2 / 10
9,538
596
11,487
16,818
14,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
59
7
Kills
30
30
Deaths
7
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
6
1
0.42
L
1
4
2
0.5
W
Baron Samedi
ItzFluffy No TP
Baron Samedi
4
0
1
4.5
W
Mercury
LardaxThaDoB
Mercury
6
2
8
5
L
Charon
2
8
2
0.38
W
8
0
8
12
L
Susano
1
8
2
0.25
W
Artemis
Spine Fuzz
Artemis
5
3
2
2
L
1
4
0
0.25
W
Shiva
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,366
Damage
53,331
77,472
Taken
63,180
37,273
Mitigated
36,576
12,459
Healing
21,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,627
996
0
5,027
15,651
10,055
64
3,926
11,725
51,863
0
L
7,578
2,993
0
4,604
14,856
5,174
792
806
14,050
0
61,671
W
Baron Samedi
ItzFluffy No TP
Baron Samedi
6,076
269
0
3,053
8,423
6,659
348
0
8,423
58,777
0
W
Mercury
LardaxThaDoB
Mercury
11,497
7,059
0
3,330
14,048
5,780
225
2,483
11,565
31
110,470
L
Charon
8,103
1,770
206
683
17,152
9,864
0
4,232
12,920
37,595
0
W
12,293
4,428
0
7,422
11,296
4,880
2,455
5,441
5,855
62,072
11,116
L
Susano
4,711
613
0
314
17,205
6,983
0
2,959
14,220
0
50,523
W
Artemis
Spine Fuzz
Artemis
11,978
7,279
0
3,947
12,595
4,816
971
3,595
9,000
0
62,735
L
6,347
1,786
0
1,625
12,608
5,197
0
5,438
6,709
0
65,144
W
Shiva
11,487
1,438
448
3,579
16,818
14,441
0
6,596
10,222
432
25,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,573
Gold Earned
50,725
394
Minions Killed
505
0
Camps Cleared
0
1,462,502
Distance Traveled
1,641,160
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,512
470
77
5
0
284,013
0
L
Anhur
7,966
498
88
6
0
302,056
0
W
Baron Samedi
10,452
653
117
7
0
273,924
4
W
Mercury
10,517
657
135
8
0
433,641
0
L
Charon
7,403
463
43
3
0
291,868
0
W
Sol
10,510
657
130
8
0
316,830
3
L
Susano
7,320
458
77
5
0
340,166
0
W
Artemis
9,708
607
96
6
0
258,811
2
L
Artemis
8,372
523
109
7
0
244,399
0
W
Shiva
9,538
596
27
2
0
357,954
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role