Player Matchup

Zhong Kui
Zhong Kui
Demidar1911
Zhong Kui
Level 65
God Stats
7W - 8L
1,413 SR
Queue Stats
12W - 11L
1,371 Elo+
Party 1
Apollo
Apollo
JustS2welly
Apollo
Level 108
God Stats
4W - 5L
1,479 SR
Queue Stats
165W - 118L
1,467 Elo+
Party 1
Charon
Charon
b3nja191286
Charon
Level 66
God Stats
7W - 8L
1,864 SR
Queue Stats
56W - 58L
1,491 Elo+
Solo
Pele
Pele
lonelySoul6460
Pele
Level 61
God Stats
5W - 7L
1,329 SR
Queue Stats
95W - 134L
1,325 Elo+
Solo
Merlin
Merlin
weezyweagle2
Merlin
Level 67
God Stats
4W - 1L
1,641 SR
Queue Stats
80W - 51L
1,477 Elo+
Party 1
Team Averages
Level 73
1,545 SR
1,426 Elo+

VS

Team Averages
Level 69
1,461 SR
1,323 Elo+
Hercules
Hercules
BunSmakula
Hercules
Level 81
God Stats
8W - 8L
1,460 SR
Queue Stats
349W - 352L
1,401 Elo+
Solo
Baron Samedi
Baron Samedi
Daniel_Ram1608
Baron Samedi
Level 65
God Stats
14W - 17L
1,304 SR
Queue Stats
254W - 280L
1,376 Elo+
Solo
Ares
Ares
Icey-Ant
Ares
Level 65
God Stats
2W - 3L
1,500 SR
Queue Stats
202W - 210L
1,454 Elo+
Solo
Lancelot
Lancelot
kipmud34
Lancelot
Level 82
God Stats
1W - 2L
1,755 SR
Queue Stats
122W - 149L
1,331 Elo+
Solo
Cernunnos
Cernunnos
sprewths
Cernunnos
Level 52
God Stats
0W - 2L
1,285 SR
Queue Stats
3W - 8L
1,052 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Demidar1911
Zhong Kui
10
0 / 1 / 1
6,125
613
4,993
6,660
4,865
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
9
0 / 0 / 1
5,234
523
3,488
5,253
1,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charon
9
0 / 0 / 1
5,409
541
2,752
3,903
2,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
5 / 1 / 0
6,484
648
3,770
8,322
3,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
11
2 / 2 / 3
6,498
650
2,738
5,120
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BunSmakula
Hercules
11
1 / 1 / 0
5,901
590
3,391
8,411
5,358
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Daniel_Ram1608
Baron Samedi
10
2 / 5 / 1
6,099
610
5,124
6,774
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
8
0 / 0 / 0
5,035
504
1,681
5,544
4,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Lancelot
kipmud34
Lancelot
1
0 / 0 / 0
1,947
195
0
0
0
Cernunnos
sprewths
Cernunnos
8
0 / 1 / 0
4,733
473
3,617
5,545
2,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
7
Kills
3
4
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hercules
BunSmakula
Hercules
1
1
0
1
L
Baron Samedi
Daniel_Ram1608
Baron Samedi
2
5
1
0.5
W
Zhong Kui
Demidar1911
Zhong Kui
0
1
1
0.5
L
Ares
0
0
0
0
W
Apollo
0
0
1
0.5
W
Charon
0
0
1
0.5
L
Lancelot
kipmud34
Lancelot
0
0
0
0
W
5
1
0
5
L
Cernunnos
sprewths
Cernunnos
0
1
0
0
W
Merlin
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,741
Damage
13,813
29,258
Taken
26,274
14,213
Mitigated
15,118
11,901
Healing
7,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BunSmakula
Hercules
3,391
1,049
0
3,786
8,411
5,358
0
4,993
3,418
144
40,056
L
Baron Samedi
Daniel_Ram1608
Baron Samedi
5,124
220
0
631
6,774
3,129
0
2,738
4,036
31,711
0
W
Zhong Kui
Demidar1911
Zhong Kui
4,993
1,173
0
3,815
6,660
4,865
552
67
6,593
37,243
0
L
Ares
1,681
173
57
2,567
5,544
4,502
0
1,712
3,832
15,308
0
W
Apollo
3,488
2,322
0
3,008
5,253
1,585
560
604
4,649
0
41,113
W
Charon
2,752
629
0
1,786
3,903
2,454
320
711
3,192
15,070
0
L
Lancelot
kipmud34
Lancelot
0
0
0
0
0
0
0
0
0
0
0
W
3,770
1,538
0
1,673
8,322
3,483
0
2,086
6,142
0
35,227
L
Cernunnos
sprewths
Cernunnos
3,617
1,416
0
784
5,545
2,129
164
1,040
4,505
0
29,645
W
Merlin
2,738
210
0
1,619
5,120
1,826
824
3,068
1,750
32,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,750
Gold Earned
23,715
263
Minions Killed
180
0
Camps Cleared
0
994,573
Distance Traveled
749,206
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,901
590
55
6
0
206,569
0
L
Baron Samedi
6,099
610
56
6
0
182,928
0
W
Zhong Kui
6,125
613
61
6
0
152,754
0
L
Ares
5,035
504
25
3
0
165,329
0
W
Apollo
5,234
523
69
7
0
200,534
0
W
Charon
5,409
541
19
2
0
190,435
0
L
Lancelot
1,947
195
0
0
0
0
0
W
Pele
6,484
648
59
6
0
267,865
0
L
Cernunnos
4,733
473
44
4
0
194,380
0
W
Merlin
6,498
650
55
6
0
182,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role