Player Matchup

Anubis
Anubis
B00NIEBEAV3R
Anubis
Level 27
God Stats
7W - 4L
1,637 SR
Queue Stats
18W - 20L
1,393 Elo+
Party 1
Cerberus
Cerberus
Bugealo
Cerberus
Level 84
God Stats
3W - 1L
1,710 SR
Queue Stats
69W - 59L
1,549 Elo+
Party 1
Thor
Thor
Snuffa
Thor
Level 60
God Stats
3W - 1L
1,500 SR
Queue Stats
31W - 5L
1,500 Elo+
Solo
Team Averages
Level 57
1,616 SR
1,481 Elo+

VS

Team Averages
Level 57
1,390 SR
1,494 Elo+
Danzaburou
Danzaburou
Booga4039
Danzaburou
Level 49
God Stats
5W - 6L
1,453 SR
Queue Stats
124W - 131L
1,542 Elo+
Solo
King Arthur
King Arthur
Silvermonkey185
King Arthur
Level 62
God Stats
3W - 4L
1,381 SR
Queue Stats
127W - 118L
1,482 Elo+
Solo
Zeus
Zeus
tasty-toasterr
Zeus
Level 61
God Stats
2W - 8L
1,338 SR
Queue Stats
215W - 215L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
3 / 5 / 8
12,607
742
10,617
9,984
5,858
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Bugealo
Cerberus
15
1 / 2 / 13
12,224
719
10,892
21,611
24,825
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Thor
Snuffa
Thor
18
14 / 1 / 4
15,143
891
23,367
17,841
14,284
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Booga4039
Danzaburou
13
3 / 9 / 4
11,793
694
10,694
20,140
6,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
Silvermonkey185
King Arthur
15
3 / 5 / 5
11,787
693
11,962
20,999
17,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 4 / 4
11,821
695
9,781
10,669
4,046
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
18
Kills
8
8
Deaths
18
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anubis
3
5
8
1.4
L
Danzaburou
Booga4039
Danzaburou
3
9
4
0.56
W
Cerberus
Bugealo
Cerberus
1
2
13
3.75
L
King Arthur
Silvermonkey185
King Arthur
3
5
5
1.1
W
Thor
Snuffa
Thor
14
1
4
16
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,876
Damage
32,437
49,436
Taken
51,808
44,967
Mitigated
28,620
14,863
Healing
3,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
10,617
562
0
2,626
9,984
5,858
1,237
2,813
7,171
40,783
0
L
Danzaburou
Booga4039
Danzaburou
10,694
4,480
0
2,604
20,140
6,795
24
8,496
11,644
0
42,518
W
Cerberus
Bugealo
Cerberus
10,892
613
0
3,238
21,611
24,825
210
2,233
19,378
34,849
1,043
L
King Arthur
Silvermonkey185
King Arthur
11,962
1,099
0
940
20,999
17,779
0
9,492
11,507
0
30,711
W
Thor
Snuffa
Thor
23,367
3,064
0
8,999
17,841
14,284
1,343
5,623
12,218
0
90,730
L
9,781
2,108
0
366
10,669
4,046
34
2,811
7,858
55,885
3,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,974
Gold Earned
35,401
211
Minions Killed
175
0
Camps Cleared
0
799,274
Distance Traveled
717,364
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,607
742
66
4
0
247,165
0
L
Danzaburou
11,793
694
56
3
0
235,844
0
W
Cerberus
12,224
719
49
3
0
271,736
0
L
King Arthur
11,787
693
34
2
0
280,513
0
W
Thor
15,143
891
96
6
0
280,373
0
L
Zeus
11,821
695
85
5
0
201,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role