Player Matchup

Neith
Neith
Gold III
MrCocostreert
Neith
Gold III
Level 137
God Stats
6W - 2L
1,500 SR
Queue Stats
136W - 128L
1,470 MMR
Party 1
Odin
Odin
Gold III
guicharisma
Odin
Gold III
Level 158
God Stats
51W - 58L
1,549 SR
Queue Stats
295W - 322L
1,493 MMR
Party 1
Scylla
Scylla
Gold II
ragnarok67100
Scylla
Gold II
Level 155
God Stats
187W - 140L
1,549 SR
Queue Stats
422W - 397L
1,489 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 150
1,533 SR
1,484 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 75
1,379 SR
1,345 MMR
Anhur
Anhur
Silver V
Arnospix
Anhur
Silver V
Level 38
God Stats
1W - 6L
1,316 SR
Queue Stats
6W - 15L
1,283 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
Panorc
Zhong Kui
Bronze III
Level 59
God Stats
1W - 1L
1,287 SR
Queue Stats
30W - 44L
1,237 MMR
Solo
Amaterasu
Amaterasu
Bronze III
xSamford
Amaterasu
Bronze III
Level 129
God Stats
60W - 62L
1,534 SR
Queue Stats
142W - 170L
1,515 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 7
12,245
875
18,330
11,050
5,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 12
10,571
755
7,955
11,528
11,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
7 / 0 / 10
12,035
860
18,148
7,597
2,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
CharonCabrakanMartichorasAresThoth

VS

Bans
Ne ZhaDiscordiaHou YiPoseidonMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Arnospix
Anhur
12
0 / 4 / 1
9,282
663
7,222
16,791
5,980
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Panorc
Zhong Kui
10
0 / 10 / 1
8,550
611
6,181
17,365
10,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
xSamford
Amaterasu
12
1 / 4 / 0
8,978
641
7,835
16,683
12,850
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
18
Kills
1
1
Deaths
18
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anhur
Arnospix
Anhur
0
4
1
0.13
W
9
0
7
12.5
L
Zhong Kui
Panorc
Zhong Kui
0
10
1
0.05
W
2
1
12
8
W
7
0
10
12
L
Amaterasu
xSamford
Amaterasu
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,433
Damage
21,238
30,175
Taken
50,839
19,281
Mitigated
29,183
8,674
Healing
7,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Arnospix
Anhur
7,222
5,168
0
250
16,791
5,980
0
6,268
10,193
0
56,121
W
18,330
7,272
0
5,501
11,050
5,208
1,756
2,125
8,925
0
73,202
L
Zhong Kui
Panorc
Zhong Kui
6,181
169
0
3,039
17,365
10,353
0
5,264
11,803
32,801
0
W
7,955
455
0
411
11,528
11,109
437
2,638
8,890
0
21,498
W
18,148
998
0
2,762
7,597
2,964
1,198
1,568
6,029
62,126
0
L
Amaterasu
xSamford
Amaterasu
7,835
2,323
0
3,737
16,683
12,850
0
6,197
10,185
0
25,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,851
Gold Earned
26,810
190
Minions Killed
152
0
Camps Cleared
0
810,258
Distance Traveled
729,165
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,282
663
77
6
0
235,440
0
W
Neith
12,245
875
91
7
0
260,586
0
L
Zhong Kui
8,550
611
50
4
0
220,344
0
W
Odin
10,571
755
20
1
0
283,813
0
W
Scylla
12,035
860
79
6
0
265,859
3
L
Amaterasu
8,978
641
25
2
0
273,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role