Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Cynderella
Scylla
Level 48
God Stats
13W - 20L
1,342 SR
Queue Stats
145W - 155L
1,439 Elo+
Solo
Kuzenbo
Kuzenbo
KillaBill FL
Kuzenbo
Level 94
God Stats
1W - 3L
1,149 SR
Queue Stats
5W - 8L
1,261 Elo+
Solo
Cernunnos
Cernunnos
Pandi480
Cernunnos
Level 121
God Stats
76W - 64L
1,471 SR
Queue Stats
324W - 301L
1,423 Elo+
Solo
Lancelot
Lancelot
TheGrumpySaddle
Lancelot
Level 56
God Stats
2W - 4L
1,417 SR
Queue Stats
54W - 74L
1,363 Elo+
Solo
Team Averages
Level 77
1,376 SR
1,397 Elo+

VS

Team Averages
Level 79
1,522 SR
1,442 Elo+
Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
ASmokinpoo
Artemis
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 129L
1,338 Elo+
Party 1
Janus
Janus
BlazingScythe001
Janus
Level 49
God Stats
9W - 7L
1,443 SR
Queue Stats
168W - 150L
1,389 Elo+
Party 2
Loki
Loki
TouTaoHere
Loki
Level 107
God Stats
10W - 6L
1,668 SR
Queue Stats
298W - 281L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
0 / 3 / 0
4,223
384
2,387
7,804
4,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
Cynderella
Scylla
9
0 / 1 / 1
5,246
477
2,996
3,822
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
KillaBill FL
Kuzenbo
8
1 / 1 / 1
5,570
506
2,475
6,989
6,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
Pandi480
Cernunnos
9
0 / 2 / 1
5,419
493
4,056
5,798
2,040
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
9
1 / 3 / 1
5,686
517
3,986
8,265
3,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 1 / 0
7,946
722
8,852
11,804
3,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
 
Chaac
9
1 / 0 / 1
5,988
544
3,354
8,233
6,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Artemis
ASmokinpoo
Artemis
9
1 / 0 / 0
5,548
504
3,661
4,830
1,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 0 / 2
6,782
617
1,747
3,173
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 1 / 1
6,456
587
3,143
7,445
2,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
2
Kills
10
10
Deaths
2
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
0
0
W
Sol
 
Sol
5
1
0
5
W
Chaac
 
Chaac
1
0
1
1.5
W
Artemis
ASmokinpoo
Artemis
1
0
0
1
W
0
0
2
1
L
Scylla
Cynderella
Scylla
0
1
1
0.5
L
Kuzenbo
KillaBill FL
Kuzenbo
1
1
1
1.5
L
Cernunnos
Pandi480
Cernunnos
0
2
1
0.25
L
Lancelot
1
3
1
0.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,900
Damage
20,757
32,678
Taken
35,485
16,896
Mitigated
15,133
7,221
Healing
14,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,387
358
0
654
7,804
4,025
0
5,758
2,046
0
14,012
W
Sol
 
Sol
8,852
3,286
0
8,083
11,804
3,839
3,562
2,059
9,745
60,609
0
W
Chaac
 
Chaac
3,354
499
0
2,782
8,233
6,054
0
576
7,657
126
25,902
W
Artemis
ASmokinpoo
Artemis
3,661
1,081
234
1,643
4,830
1,637
567
914
3,916
0
23,499
W
1,747
282
0
1,102
3,173
1,117
577
1,022
2,151
47,075
0
L
Scylla
Cynderella
Scylla
2,996
104
0
939
3,822
1,216
0
1,724
2,058
31,331
0
L
Kuzenbo
KillaBill FL
Kuzenbo
2,475
953
0
1,235
6,989
6,443
116
815
6,143
16,724
0
L
Cernunnos
Pandi480
Cernunnos
4,056
2,304
0
1,383
5,798
2,040
114
126
5,672
0
37,359
L
Lancelot
3,986
912
0
3,010
8,265
3,172
0
2,159
6,034
0
28,788
W
3,143
790
0
1,145
7,445
2,486
0
900
6,545
0
51,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,144
Gold Earned
32,720
207
Minions Killed
350
0
Camps Cleared
0
990,789
Distance Traveled
1,110,665
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,223
384
15
1
0
134,836
0
W
Sol
7,946
722
100
9
0
169,332
3
W
Chaac
5,988
544
42
4
0
213,748
3
W
Artemis
5,548
504
38
3
0
229,320
0
W
Janus
6,782
617
94
9
0
230,758
0
L
Scylla
5,246
477
52
5
0
205,807
1
L
Kuzenbo
5,570
506
27
2
0
215,822
6
L
Cernunnos
5,419
493
57
5
0
171,280
4
L
Lancelot
5,686
517
56
5
0
263,044
0
W
Loki
6,456
587
76
7
0
267,507
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role