Player Matchup

Kuzenbo
Kuzenbo
DonBillo
Kuzenbo
Level 38
God Stats
30W - 28L
1,506 SR
Queue Stats
55W - 48L
1,438 Elo+
Party 2
Yu Huang
Yu Huang
PapiChulo07
Yu Huang
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
259W - 248L
1,423 Elo+
Solo
Sun Wukong
Sun Wukong
thekiller011420
Sun Wukong
Level 118
God Stats
41W - 39L
1,484 SR
Queue Stats
250W - 246L
1,398 Elo+
Party 2
Team Averages
Level 88
1,497 SR
1,420 Elo+

VS

Team Averages
Level 50
1,348 SR
1,372 Elo+
Ganesha
Ganesha
BigPopLuceal
Ganesha
Level 77
God Stats
20W - 10L
1,712 SR
Queue Stats
154W - 141L
1,466 Elo+
Party 1
Olorun
Olorun
GreatPandini350
Olorun
Level 8
God Stats
1W - 4L
1,080 SR
Queue Stats
2W - 4L
1,257 Elo+
Party 1
Neith
Neith
R3KL3SS DEER
Neith
Level 65
God Stats
2W - 4L
1,252 SR
Queue Stats
34W - 39L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DonBillo
Kuzenbo
11
1 / 5 / 2
9,591
685
7,288
17,741
24,225
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
PapiChulo07
Yu Huang
12
2 / 6 / 2
10,240
731
11,874
11,496
5,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
thekiller011420
Sun Wukong
12
1 / 4 / 1
9,804
700
12,098
16,599
13,248
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BigPopLuceal
Ganesha
14
0 / 1 / 15
10,620
759
10,582
14,918
18,905
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
4 / 2 / 5
11,241
803
17,141
13,329
6,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
10 / 1 / 4
11,997
857
12,363
11,752
7,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
4
Kills
14
15
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BigPopLuceal
Ganesha
0
1
15
7.5
L
Kuzenbo
DonBillo
Kuzenbo
1
5
2
0.4
W
4
2
5
3.25
L
Yu Huang
PapiChulo07
Yu Huang
2
6
2
0.5
W
10
1
4
12
L
Sun Wukong
thekiller011420
Sun Wukong
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,260
Damage
40,086
45,836
Taken
39,999
42,545
Mitigated
32,221
1,853
Healing
5,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BigPopLuceal
Ganesha
10,582
2,197
0
99
14,918
18,905
135
7,544
7,374
29,369
0
L
Kuzenbo
DonBillo
Kuzenbo
7,288
2,527
0
202
17,741
24,225
0
11,032
6,107
18,883
676
W
17,141
11,110
630
1,853
13,329
6,155
228
6,718
6,611
49,709
0
L
Yu Huang
PapiChulo07
Yu Huang
11,874
1,864
0
0
11,496
5,072
0
6,642
4,638
39,796
0
W
12,363
4,197
144
2,996
11,752
7,161
1,172
5,419
6,333
0
50,454
L
Sun Wukong
thekiller011420
Sun Wukong
12,098
2,318
0
1,651
16,599
13,248
0
10,598
5,614
655
38,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,635
Gold Earned
33,858
105
Minions Killed
173
0
Camps Cleared
0
751,334
Distance Traveled
760,349
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,620
759
7
1
0
257,000
0
L
Kuzenbo
9,591
685
15
1
0
289,517
0
W
Olorun
11,241
803
72
5
0
240,574
0
L
Yu Huang
10,240
731
41
3
0
209,453
0
W
Neith
11,997
857
94
7
0
262,775
0
L
Sun Wukong
9,804
700
49
4
0
252,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role