Player Matchup

Baba Yaga
Baba Yaga
IcePenguin8167
Baba Yaga
Level 24
God Stats
2W - 1L
1,261 SR
Queue Stats
85W - 90L
1,357 Elo+
Party 1
Chaac
Chaac
SentinelClaw
Chaac
Level 84
God Stats
5W - 1L
1,840 SR
Queue Stats
108W - 91L
1,416 Elo+
Party 1
Heimdallr
Heimdallr
SilentKrill
Heimdallr
Level 86
God Stats
1W - 3L
1,261 SR
Queue Stats
330W - 331L
1,449 Elo+
Party 1
Team Averages
Level 65
1,454 SR
1,407 Elo+

VS

Team Averages
Level 40
1,445 SR
1,263 Elo+
Thoth
Thoth
RiccoSwa
Thoth
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,318 Elo+
Party 2
Bakasura
Bakasura
Spearmyntz
Bakasura
Level 51
God Stats
51W - 30L
1,531 SR
Queue Stats
217W - 230L
1,381 Elo+
Solo
Cthulhu
Cthulhu
TheNorseShaman12
Cthulhu
Level 42
God Stats
0W - 5L
1,304 SR
Queue Stats
7W - 23L
1,088 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
IcePenguin8167
Baba Yaga
13
2 / 1 / 10
9,627
802
8,771
5,939
2,161
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
9 / 2 / 6
10,942
912
12,095
10,764
11,389
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
SilentKrill
Heimdallr
14
6 / 1 / 10
10,754
896
13,712
12,852
4,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
RiccoSwa
Thoth
12
1 / 6 / 1
8,905
742
9,204
10,720
3,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
Spearmyntz
Bakasura
11
3 / 5 / 0
9,268
772
5,150
13,760
7,495
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 6 / 2
8,278
690
8,347
16,065
11,291
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
17
Kills
4
4
Deaths
17
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
IcePenguin8167
Baba Yaga
2
1
10
7
L
Thoth
RiccoSwa
Thoth
1
6
1
0.25
W
9
2
6
6
W
Heimdallr
SilentKrill
Heimdallr
6
1
10
11
L
Bakasura
Spearmyntz
Bakasura
3
5
0
0.6
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,578
Damage
22,701
29,555
Taken
40,545
17,838
Mitigated
22,751
6,860
Healing
5,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
IcePenguin8167
Baba Yaga
8,771
640
0
779
5,939
2,161
420
3,111
2,575
30,676
0
L
Thoth
RiccoSwa
Thoth
9,204
909
0
856
10,720
3,965
62
2,758
7,766
33,452
0
W
12,095
1,877
0
2,328
10,764
11,389
378
6,212
4,355
0
41,739
W
Heimdallr
SilentKrill
Heimdallr
13,712
8,998
0
3,753
12,852
4,288
74
8,719
3,573
0
44,468
L
Bakasura
Spearmyntz
Bakasura
5,150
3,827
0
2,751
13,760
7,495
0
3,577
9,930
0
12,830
L
8,347
1,386
98
1,482
16,065
11,291
0
2,209
13,635
21,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,323
Gold Earned
26,451
147
Minions Killed
92
0
Camps Cleared
0
702,470
Distance Traveled
711,730
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
9,627
802
39
3
0
236,172
0
L
Thoth
8,905
742
45
4
0
213,474
0
W
Chaac
10,942
912
41
3
0
242,363
0
W
Heimdallr
10,754
896
67
6
0
223,935
0
L
Bakasura
9,268
772
27
2
0
272,212
0
L
Cthulhu
8,278
690
20
2
0
226,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role