Player Matchup

Apollo
Apollo
CoultCoult
Apollo
Level 40
God Stats
4W - 5L
1,187 SR
Queue Stats
147W - 139L
1,421 Elo+
Party 1
Thor
Thor
IGod-_-Games
Thor
Level 76
God Stats
4W - 2L
1,434 SR
Queue Stats
31W - 47L
1,348 Elo+
Solo
Eset
Eset
MoleJoJoJo
Eset
Level 99
God Stats
14W - 6L
1,670 SR
Queue Stats
132W - 123L
1,453 Elo+
Party 1
Athena
Athena
dakotanitz
Athena
Level 92
God Stats
29W - 12L
1,763 SR
Queue Stats
396W - 365L
1,488 Elo+
Solo
Kukulkan
Kukulkan
obiijonkenobii
Kukulkan
Level 39
God Stats
6W - 2L
1,628 SR
Queue Stats
48W - 53L
1,415 Elo+
Party 1
Team Averages
Level 69
1,536 SR
1,425 Elo+

VS

Team Averages
Level 55
1,475 SR
1,472 Elo+
Bacchus
Bacchus
 
Bacchus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Awhh Geez Rick
Cerberus
Level 49
God Stats
4W - 7L
1,430 SR
Queue Stats
98W - 99L
1,451 Elo+
Solo
Nu Wa
Nu Wa
QueenHiggy
Nu Wa
Level 68
God Stats
7W - 13L
1,443 SR
Queue Stats
236W - 229L
1,465 Elo+
Party 3
Ra
Ra
RATT5234
Ra
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
45W - 39L
1,532 Elo+
Party 3
Ao Kuang
Ao Kuang
SacredPercival
Ao Kuang
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 136L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CoultCoult
Apollo
11
8 / 2 / 1
6,905
691
8,136
8,292
3,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
0 / 3 / 0
5,724
572
4,791
8,479
3,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 0 / 5
5,746
575
3,928
5,789
1,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
dakotanitz
Athena
9
0 / 3 / 7
5,620
562
2,471
11,721
8,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
11
3 / 0 / 2
6,379
638
3,712
3,641
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 2 / 3
5,207
521
5,697
9,211
8,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
11
3 / 0 / 0
6,288
629
4,268
8,924
7,505
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
10
1 / 3 / 1
5,750
575
3,916
5,168
2,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 6 / 1
5,581
558
3,391
8,071
2,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
8
1 / 1 / 2
5,273
527
3,158
7,811
3,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
12
Kills
8
8
Deaths
12
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
2
3
1.25
L
Cerberus
3
0
0
3
W
Apollo
CoultCoult
Apollo
8
2
1
4.25
W
0
3
0
0
W
1
0
5
3.5
L
Nu Wa
1
3
1
0.5
L
2
6
1
0.42
L
Ao Kuang
1
1
2
2
W
Athena
dakotanitz
Athena
0
3
7
1.17
W
Kukulkan
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,038
Damage
20,430
37,922
Taken
39,185
19,298
Mitigated
23,907
11,897
Healing
10,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,697
1,122
0
3,059
9,211
8,356
0
3,594
5,617
16,507
0
L
Cerberus
4,268
348
0
3,661
8,924
7,505
0
0
8,244
38,067
402
W
Apollo
CoultCoult
Apollo
8,136
6,198
0
3,762
8,292
3,787
0
4,007
4,171
0
37,965
W
4,791
1,609
0
1,871
8,479
3,886
0
4,068
4,411
0
29,661
W
3,928
133
284
2,994
5,789
1,942
86
2,438
3,347
44,989
0
L
Nu Wa
3,916
1,137
0
603
5,168
2,087
0
3,502
1,666
38,802
0
L
3,391
1,243
120
1,020
8,071
2,888
0
417
7,654
35,698
0
L
Ao Kuang
3,158
1,210
0
1,721
7,811
3,071
0
2,598
5,213
27,478
138
W
Athena
dakotanitz
Athena
2,471
632
0
1,844
11,721
8,293
25
7,372
4,249
17,375
0
W
Kukulkan
3,712
315
0
1,142
3,641
1,390
630
1,908
1,733
52,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,374
Gold Earned
28,099
285
Minions Killed
298
0
Camps Cleared
0
1,036,932
Distance Traveled
1,002,505
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,207
521
18
2
0
229,714
0
L
Cerberus
6,288
629
102
10
0
190,963
0
W
Apollo
6,905
691
51
5
0
192,574
0
W
Thor
5,724
572
59
6
0
182,260
0
W
Eset
5,746
575
70
7
0
254,165
0
L
Nu Wa
5,750
575
75
8
0
192,036
0
L
Ra
5,581
558
64
6
0
179,320
0
L
Ao Kuang
5,273
527
39
4
0
210,472
3
W
Athena
5,620
562
13
1
0
227,220
0
W
Kukulkan
6,379
638
92
9
0
180,713
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role