Player Matchup

Loki
Loki
CookinUpScrubs
Loki
Level 159
God Stats
6W - 5L
1,401 SR
Queue Stats
251W - 285L
1,517 Elo+
Solo
Surtr
Surtr
Fng Okubyo
Surtr
Level 175
God Stats
11W - 6L
1,583 SR
Queue Stats
349W - 381L
1,460 Elo+
Party 3
Charon
Charon
killem302
Charon
Level 171
God Stats
16W - 16L
1,537 SR
Queue Stats
311W - 353L
1,480 Elo+
Party 3
Nu Wa
Nu Wa
lloydbigshot
Nu Wa
Level 119
God Stats
4W - 4L
1,451 SR
Queue Stats
45W - 46L
1,425 Elo+
Solo
Anhur
Anhur
malice12
Anhur
Level 146
God Stats
9W - 9L
1,488 SR
Queue Stats
172W - 147L
1,572 Elo+
Solo
Team Averages
Level 154
1,492 SR
1,491 Elo+

VS

Team Averages
Level 117
1,476 SR
1,525 Elo+
Ares
Ares
EndlessBryan
Ares
Level 129
God Stats
10W - 13L
1,657 SR
Queue Stats
332W - 311L
1,558 Elo+
Party 2
Pele
Pele
Moshukai
Pele
Level 129
God Stats
0W - 2L
1,249 SR
Queue Stats
123W - 112L
1,505 Elo+
Party 1
Ishtar
Ishtar
SpacedJosh
Ishtar
Level 124
God Stats
28W - 38L
1,480 SR
Queue Stats
412W - 403L
1,578 Elo+
Party 2
Amaterasu
Amaterasu
djblue-ice
Amaterasu
Level 104
God Stats
3W - 4L
1,492 SR
Queue Stats
132W - 114L
1,464 Elo+
Party 1
Raijin
Raijin
vVDrippy-KillaVv
Raijin
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 61L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 4
9,504
594
13,293
13,578
5,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Surtr
15
3 / 0 / 4
9,315
582
11,269
11,579
9,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charon
killem302
Charon
12
3 / 3 / 5
7,904
494
6,918
13,816
8,179
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
5 / 3 / 6
9,356
585
14,551
9,649
3,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
malice12
Anhur
15
3 / 3 / 0
8,833
552
10,047
15,359
5,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 3
8,696
544
7,197
17,677
17,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Pele
10
1 / 4 / 1
6,698
419
3,647
11,824
3,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ishtar
SpacedJosh
Ishtar
14
4 / 3 / 2
8,968
561
11,190
14,742
5,547
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
djblue-ice
Amaterasu
12
0 / 6 / 0
6,982
436
3,068
18,545
15,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

15
2 / 4 / 3
8,781
549
8,472
11,239
3,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
21
Kills
10
10
Deaths
21
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
1
4
9
L
3
4
3
1.13
W
Surtr
3
0
4
5
L
Pele
1
4
1
0.38
L
Ishtar
SpacedJosh
Ishtar
4
3
2
1.67
L
Amaterasu
djblue-ice
Amaterasu
0
6
0
0
W
Charon
killem302
Charon
3
3
5
1.83
W
5
3
6
2.67
W
Anhur
malice12
Anhur
3
3
0
1
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,078
Damage
33,574
63,981
Taken
74,027
32,041
Mitigated
45,572
19,263
Healing
13,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,293
3,916
0
7,308
13,578
5,301
320
2,189
11,389
0
74,443
L
7,197
141
0
3,100
17,677
17,068
0
6,569
10,806
27,627
0
W
Surtr
11,269
4,669
0
3,526
11,579
9,294
998
1,788
9,791
1,391
61,675
L
Pele
3,647
864
0
1,762
11,824
3,698
0
3,058
8,582
0
44,857
L
Ishtar
SpacedJosh
Ishtar
11,190
7,087
0
4,427
14,742
5,547
1,050
3,892
10,662
0
69,413
L
Amaterasu
djblue-ice
Amaterasu
3,068
1,938
0
3,369
18,545
15,264
0
1,791
16,652
0
43,556
W
Charon
killem302
Charon
6,918
1,339
0
2,132
13,816
8,179
514
3,939
9,877
36,837
239
W
14,551
3,192
0
1,493
9,649
3,686
2,030
5,363
4,286
69,422
0
W
Anhur
malice12
Anhur
10,047
6,351
0
4,804
15,359
5,581
1,045
3,038
12,321
0
68,087
L
8,472
866
0
857
11,239
3,995
0
5,414
5,511
77,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,912
Gold Earned
40,125
449
Minions Killed
428
0
Camps Cleared
0
1,546,598
Distance Traveled
1,338,811
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,504
594
101
6
0
346,839
3
L
Ares
8,696
544
36
2
0
270,908
2
W
Surtr
9,315
582
93
6
0
291,882
1
L
Pele
6,698
419
80
5
0
229,066
0
L
Ishtar
8,968
561
110
7
0
263,072
0
L
Amaterasu
6,982
436
67
4
0
289,508
1
W
Charon
7,904
494
40
3
0
300,781
0
W
Nu Wa
9,356
585
113
7
0
313,807
2
W
Anhur
8,833
552
102
6
0
293,289
5
L
Raijin
8,781
549
135
8
0
286,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role