Player Matchup

Nemesis
Nemesis
AdashinoSkykrix
Nemesis
Level 48
God Stats
13W - 16L
1,520 SR
Queue Stats
21W - 32L
1,265 Elo+
Party 2
Jormungandr
Jormungandr
Akstar15
Jormungandr
Level 15
God Stats
3W - 1L
1,755 SR
Queue Stats
20W - 31L
1,263 Elo+
Party 2
King Arthur
King Arthur
Charlie MST
King Arthur
Level 21
God Stats
1W - 3L
1,500 SR
Queue Stats
213W - 215L
1,541 Elo+
Party 3
Zeus
Zeus
HeavenAngelo
Zeus
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
168W - 151L
1,498 Elo+
Party 3
Scylla
Scylla
Xyona_201
Scylla
Level 29
God Stats
13W - 10L
1,865 SR
Queue Stats
21W - 29L
1,291 Elo+
Party 2
Team Averages
Level 48
1,628 SR
1,372 Elo+

VS

Team Averages
Level 83
1,490 SR
1,405 Elo+
Bacchus
Bacchus
Blowster1
Bacchus
Level 35
God Stats
2W - 3L
1,497 SR
Queue Stats
10W - 12L
1,332 Elo+
Party 1
Apollo
Apollo
Dommiix
Apollo
Level 142
God Stats
1W - 3L
1,500 SR
Queue Stats
182W - 169L
1,479 Elo+
Solo
Ishtar
Ishtar
G0ld3nn-_-
Ishtar
Level 127
God Stats
13W - 17L
1,451 SR
Queue Stats
316W - 359L
1,484 Elo+
Solo
Sol
Sol
Spawnito1979
Sol
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,288 Elo+
Party 1
Nox
Nox
Zenorco
Nox
Level 82
God Stats
4W - 2L
1,500 SR
Queue Stats
146W - 140L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,656
512
1,749
9,749
3,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Akstar15
Jormungandr
9
0 / 4 / 0
6,069
467
2,505
9,603
7,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Charlie MST
King Arthur
12
1 / 0 / 0
6,361
489
3,978
8,374
5,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 5 / 1
6,669
513
5,105
7,823
2,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Scylla
Xyona_201
Scylla
9
0 / 3 / 0
5,294
407
3,330
7,520
2,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Blowster1
Bacchus
11
1 / 0 / 5
6,846
527
5,929
4,931
3,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
Dommiix
Apollo
13
4 / 1 / 3
7,547
581
6,408
8,898
3,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ishtar
G0ld3nn-_-
Ishtar
12
4 / 0 / 3
6,702
516
6,588
4,689
1,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
0 / 1 / 0
7,614
586
4,623
5,961
2,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nox
14
6 / 0 / 1
8,243
634
3,897
6,483
2,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
15
15
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Jormungandr
Akstar15
Jormungandr
0
4
0
0
W
Bacchus
Blowster1
Bacchus
1
0
5
3.5
L
King Arthur
Charlie MST
King Arthur
1
0
0
1
W
Apollo
Dommiix
Apollo
4
1
3
5.5
W
Ishtar
G0ld3nn-_-
Ishtar
4
0
3
5.5
L
0
5
1
0.1
W
0
1
0
0
L
Scylla
Xyona_201
Scylla
0
3
0
0
W
Nox
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,667
Damage
27,445
43,069
Taken
30,962
22,666
Mitigated
14,627
4,853
Healing
11,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,749
711
0
983
9,749
3,745
0
2,198
7,551
0
51,403
L
Jormungandr
Akstar15
Jormungandr
2,505
958
0
1,150
9,603
7,935
0
2,626
6,977
26,273
0
W
Bacchus
Blowster1
Bacchus
5,929
692
0
2,514
4,931
3,850
298
2,226
2,631
23,259
0
L
King Arthur
Charlie MST
King Arthur
3,978
352
0
246
8,374
5,454
0
4,908
3,466
0
41,849
W
Apollo
Dommiix
Apollo
6,408
2,787
0
2,097
8,898
3,424
0
2,970
5,875
0
60,487
W
Ishtar
G0ld3nn-_-
Ishtar
6,588
4,482
0
2,123
4,689
1,844
480
2,389
2,140
0
42,691
L
5,105
726
0
1,250
7,823
2,757
0
2,504
5,319
53,748
0
W
4,623
2,006
0
3,777
5,961
2,665
0
0
5,961
49,388
7,719
L
Scylla
Xyona_201
Scylla
3,330
631
0
1,224
7,520
2,775
0
1,964
5,556
29,763
0
W
Nox
3,897
420
0
1,242
6,483
2,844
966
3,068
3,415
49,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,049
Gold Earned
36,952
351
Minions Killed
375
0
Camps Cleared
0
1,273,369
Distance Traveled
1,246,091
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,656
512
80
6
0
318,738
0
L
Jormungandr
6,069
467
33
3
0
228,688
1
W
Bacchus
6,846
527
22
2
0
271,879
5
L
King Arthur
6,361
489
74
6
0
262,777
0
W
Apollo
7,547
581
81
6
0
291,203
0
W
Ishtar
6,702
516
69
5
0
234,317
2
L
Zeus
6,669
513
102
8
0
228,016
0
W
Sol
7,614
586
102
8
0
203,762
4
L
Scylla
5,294
407
62
5
0
235,150
0
W
Nox
8,243
634
101
8
0
244,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role