Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
CJsoAnnoying
Kumbhakarna
Level 49
God Stats
0W - 1L
1,284 SR
Queue Stats
8W - 12L
1,318 Elo+
Party 1
Cthulhu
Cthulhu
EliWitDaCannon
Cthulhu
Level 29
God Stats
0W - 1L
1,323 SR
Queue Stats
8W - 12L
1,224 Elo+
Party 1
Chang'e
Chang'e
Hanna06h
Chang'e
Level 107
God Stats
2W - 4L
1,326 SR
Queue Stats
82W - 82L
1,518 Elo+
Party 2
Persephone
Persephone
Marley436
Persephone
Level 148
God Stats
2W - 1L
1,406 SR
Queue Stats
229W - 236L
1,467 Elo+
Party 2
Team Averages
Level 84
1,368 SR
1,405 Elo+

VS

Team Averages
Level 97
1,604 SR
1,527 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
TyrionLanisteur
Jing Wei
Level 106
God Stats
5W - 1L
1,500 SR
Queue Stats
31W - 26L
1,916 Elo+
Solo
Hera
Hera
Xiao Sergio
Hera
Level 141
God Stats
35W - 17L
1,646 SR
Queue Stats
347W - 359L
1,508 Elo+
Solo
Izanami
Izanami
donijz
Izanami
Level 54
God Stats
3W - 0L
1,948 SR
Queue Stats
6W - 13L
1,318 Elo+
Solo
Anubis
Anubis
im unstopable 9
Anubis
Level 76
God Stats
10W - 10L
1,425 SR
Queue Stats
325W - 345L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
1 / 5 / 4
8,984
998
6,016
17,968
16,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Kumbhakarna
CJsoAnnoying
Kumbhakarna
13
0 / 8 / 0
8,076
897
3,443
16,298
14,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 2 / 1
7,947
883
2,359
2,817
1,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Hanna06h
Chang'e
14
2 / 3 / 1
8,875
986
3,879
11,527
3,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
Marley436
Persephone
15
1 / 2 / 3
10,218
1,135
14,258
9,172
3,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

174

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
6 / 2 / 13
10,601
1,178
11,789
7,485
4,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
15
2 / 0 / 15
9,732
1,081
14,852
8,661
3,205
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 0 / 14
9,203
1,023
8,714
4,165
1,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
donijz
Izanami
16
3 / 2 / 16
10,104
1,123
6,005
6,069
2,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
8 / 1 / 12
10,695
1,188
11,468
6,461
2,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
90
5
Kills
20
20
Deaths
5
9
Assists
70
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
5
4
0.6
W
Baron Samedi
 
Baron Samedi
6
2
13
6.25
L
Kumbhakarna
CJsoAnnoying
Kumbhakarna
0
8
0
0
L
1
2
1
0.75
L
Chang'e
Hanna06h
Chang'e
2
3
1
0.83
L
Persephone
Marley436
Persephone
1
2
3
1.25
W
Jing Wei
2
0
15
9.5
W
1
0
14
8
W
Izanami
donijz
Izanami
3
2
16
5.5
W
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,955
Damage
52,828
57,782
Taken
32,841
39,341
Mitigated
14,601
4,889
Healing
7,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,016
455
134
1,047
17,968
16,377
0
8,548
9,420
0
23,105
W
Baron Samedi
 
Baron Samedi
11,789
732
728
1,620
7,485
4,307
0
4,658
2,677
30,695
0
L
Kumbhakarna
CJsoAnnoying
Kumbhakarna
3,443
475
0
353
16,298
14,713
0
7,252
8,468
4,075
0
L
2,359
73
0
75
2,817
1,624
0
1,241
1,576
2,822
0
L
Chang'e
Hanna06h
Chang'e
3,879
191
1,534
1,584
11,527
3,464
0
7,590
3,787
17,449
0
L
Persephone
Marley436
Persephone
14,258
578
0
162
9,172
3,163
0
6,807
2,207
46,944
0
W
Jing Wei
14,852
12,939
0
2,787
8,661
3,205
0
6,421
1,844
0
30,997
W
8,714
2,394
239
149
4,165
1,733
0
3,665
500
18,870
0
W
Izanami
donijz
Izanami
6,005
4,727
0
1,751
6,069
2,505
0
4,485
1,545
0
34,598
W
11,468
213
0
277
6,461
2,851
0
4,743
1,380
15,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,100
Gold Earned
50,335
166
Minions Killed
229
3
Camps Cleared
7
632,145
Distance Traveled
809,057
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,984
998
29
3
2
171,586
0
W
Baron Samedi
10,601
1,178
55
6
0
157,795
0
L
Kumbhakarna
8,076
897
3
0
0
88,124
0
L
Cthulhu
7,947
883
0
0
0
30,380
0
L
Chang'e
8,875
986
33
4
0
173,917
0
L
Persephone
10,218
1,135
101
11
1
168,138
0
W
Jing Wei
9,732
1,081
46
5
5
170,148
0
W
Hera
9,203
1,023
40
4
0
166,430
0
W
Izanami
10,104
1,123
73
8
2
139,513
0
W
Anubis
10,695
1,188
15
2
0
175,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role