Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
IamReallyBig
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Thor
Thor
JetSpeed3868
Thor
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,228 Elo+
Party 1
Hercules
Hercules
Priapeia
Hercules
Level 104
God Stats
1W - 5L
1,403 SR
Queue Stats
31W - 53L
1,440 Elo+
Party 1
Izanami
Izanami
RedNeck DeAzY
Izanami
Level 104
God Stats
0W - 1L
1,712 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Team Averages
Level 75
1,523 SR
1,434 Elo+

VS

Team Averages
Level 64
1,466 SR
1,473 Elo+
Sobek
Sobek
 
Sobek
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
AlfherGamer
Thor
Level 122
God Stats
11W - 16L
1,519 SR
Queue Stats
142W - 147L
1,501 Elo+
Party 2
Medusa
Medusa
Ghost0417
Medusa
Level 23
God Stats
34W - 24L
1,584 SR
Queue Stats
81W - 82L
1,520 Elo+
Party 3
Scylla
Scylla
Sesom2255
Scylla
Level 21
God Stats
15W - 18L
1,403 SR
Queue Stats
119W - 127L
1,494 Elo+
Party 3
Baron Samedi
Baron Samedi
Srsalchicha19
Baron Samedi
Level 27
God Stats
6W - 7L
1,326 SR
Queue Stats
33W - 52L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 2 / 2
5,558
1,112
3,035
5,281
3,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 1 / 2
6,039
1,208
6,697
2,827
894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 1
5,190
1,038
1,441
5,224
1,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Priapeia
Hercules
10
1 / 2 / 2
5,704
1,141
3,605
7,626
7,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
10
1 / 2 / 1
5,352
1,070
771
2,123
840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

359

VS

Team 2 Tickets

392

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 2 / 6
5,580
1,116
4,701
7,157
5,598
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
5 / 0 / 2
6,806
1,361
5,257
3,802
1,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
Ghost0417
Medusa
11
0 / 0 / 4
5,579
1,116
2,691
4,334
1,557
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
Sesom2255
Scylla
11
1 / 0 / 5
6,355
1,271
3,947
1,016
365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
Srsalchicha19
Baron Samedi
10
1 / 1 / 4
5,649
1,130
2,317
3,719
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
3
Kills
7
9
Deaths
3
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
2
0.5
W
Sobek
 
Sobek
0
2
6
1.5
W
5
0
2
6
W
Medusa
Ghost0417
Medusa
0
0
4
2
L
1
1
2
2
L
0
2
1
0.25
L
Hercules
Priapeia
Hercules
1
2
2
1
L
Izanami
1
2
1
0.75
W
Scylla
Sesom2255
Scylla
1
0
5
3.5
W
Baron Samedi
Srsalchicha19
Baron Samedi
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,549
Damage
18,913
23,081
Taken
20,028
13,975
Mitigated
10,849
2,998
Healing
2,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,035
680
341
331
5,281
3,562
0
3,087
1,894
8,044
1,794
W
Sobek
 
Sobek
4,701
295
0
1,263
7,157
5,598
0
3,296
2,643
10,405
0
W
5,257
173
0
142
3,802
1,535
0
2,087
1,605
0
11,032
W
Medusa
Ghost0417
Medusa
2,691
1,200
0
309
4,334
1,557
0
1,755
2,275
0
9,960
L
6,697
550
341
615
2,827
894
0
898
1,779
24,451
0
L
1,441
218
0
250
5,224
1,332
0
1,498
1,942
0
5,237
L
Hercules
Priapeia
Hercules
3,605
506
0
1,120
7,626
7,347
0
4,162
3,314
0
5,019
L
Izanami
771
364
0
0
2,123
840
0
1,020
1,103
0
2,973
W
Scylla
Sesom2255
Scylla
3,947
688
0
169
1,016
365
0
372
587
16,876
0
W
Baron Samedi
Srsalchicha19
Baron Samedi
2,317
208
205
536
3,719
1,794
0
1,608
1,340
6,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,843
Gold Earned
29,969
85
Minions Killed
111
4
Camps Cleared
7
403,822
Distance Traveled
490,377
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,558
1,112
22
4
1
88,136
0
W
Sobek
5,580
1,116
14
3
1
91,536
0
W
Thor
6,806
1,361
18
4
0
101,731
0
W
Medusa
5,579
1,116
25
5
1
103,374
0
L
Ra
6,039
1,208
49
10
1
101,787
0
L
Thor
5,190
1,038
5
1
0
85,733
0
L
Hercules
5,704
1,141
6
1
2
100,114
0
L
Izanami
5,352
1,070
3
1
0
28,052
0
W
Scylla
6,355
1,271
43
9
3
95,359
0
W
Baron Samedi
5,649
1,130
11
2
2
98,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role