Player Matchup

Thanatos
Thanatos
Cjcool007
Thanatos
Level 102
God Stats
56W - 34L
1,588 SR
Queue Stats
359W - 317L
1,553 Elo+
Party 3
Hachiman
Hachiman
PurpleDerple05
Hachiman
Level 106
God Stats
2W - 2L
1,532 SR
Queue Stats
84W - 92L
1,500 Elo+
Party 3
Geb
Geb
ShadowLuxzy
Geb
Level 145
God Stats
0W - 2L
1,540 SR
Queue Stats
120W - 109L
1,487 Elo+
Party 2
Chaac
Chaac
Yin-Yan-Yang
Chaac
Level 129
God Stats
4W - 8L
1,631 SR
Queue Stats
198W - 183L
1,507 Elo+
Party 2
Baron Samedi
Baron Samedi
fenriryes
Baron Samedi
Level 105
God Stats
3W - 1L
1,785 SR
Queue Stats
169W - 158L
1,496 Elo+
Party 3
Team Averages
Level 117
1,615 SR
1,508 Elo+

VS

Team Averages
Level 96
1,616 SR
1,500 Elo+
Scylla
Scylla
 
Scylla
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Josema666
Danzaburou
Level 98
God Stats
56W - 49L
1,533 SR
Queue Stats
130W - 137L
1,446 Elo+
Solo
Arachne
Arachne
NSLOS
Arachne
Level 108
God Stats
3W - 6L
1,500 SR
Queue Stats
211W - 191L
1,524 Elo+
Solo
Atlas
Atlas
pigchale
Atlas
Level 108
God Stats
6W - 4L
1,803 SR
Queue Stats
257W - 243L
1,513 Elo+
Party 1
Bastet
Bastet
seka1013H
Bastet
Level 87
God Stats
45W - 33L
1,746 SR
Queue Stats
269W - 247L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cjcool007
Thanatos
14
7 / 6 / 1
8,637
576
10,571
15,625
6,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
14
2 / 1 / 4
7,789
519
7,620
11,407
4,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 2 / 3
7,272
485
4,038
11,975
9,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 0 / 0
8,688
579
14,242
16,833
19,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
fenriryes
Baron Samedi
8
2 / 2 / 1
6,386
426
4,318
6,231
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
3 / 2 / 6
8,110
541
6,164
7,872
2,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Josema666
Danzaburou
13
0 / 6 / 0
8,159
544
8,499
13,885
5,333
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
NSLOS
Arachne
14
1 / 2 / 0
8,615
574
11,892
18,717
8,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Atlas
pigchale
Atlas
12
1 / 1 / 4
7,957
530
5,582
9,692
8,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
seka1013H
Bastet
15
6 / 2 / 5
9,238
616
9,596
13,386
4,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
13
Kills
11
11
Deaths
13
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
2
6
3
L
Thanatos
Cjcool007
Thanatos
7
6
1
1.25
W
Danzaburou
Josema666
Danzaburou
0
6
0
0
W
Arachne
NSLOS
Arachne
1
2
0
0.5
L
Hachiman
2
1
4
4
L
0
2
3
0.75
L
2
0
0
2
L
Baron Samedi
fenriryes
Baron Samedi
2
2
1
1.25
W
Atlas
pigchale
Atlas
1
1
4
3
W
Bastet
seka1013H
Bastet
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,789
Damage
41,733
62,071
Taken
63,552
42,396
Mitigated
29,149
26,117
Healing
23,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,164
1,061
0
932
7,872
2,932
699
3,497
4,375
55,511
0
L
Thanatos
Cjcool007
Thanatos
10,571
4,260
0
8,125
15,625
6,364
0
3,972
11,653
0
73,954
W
Danzaburou
Josema666
Danzaburou
8,499
4,853
0
5,198
13,885
5,333
404
955
12,930
0
70,532
W
Arachne
NSLOS
Arachne
11,892
8,427
0
10,063
18,717
8,339
1,064
106
18,611
0
67,697
L
Hachiman
7,620
2,693
0
6,309
11,407
4,089
600
1,255
10,152
0
61,192
L
4,038
520
186
3,293
11,975
9,897
0
3,173
8,802
30,555
0
L
14,242
2,115
0
6,154
16,833
19,787
0
1,171
15,662
150
79,961
L
Baron Samedi
fenriryes
Baron Samedi
4,318
593
43
2,007
6,231
2,259
0
2,175
4,056
25,311
0
W
Atlas
pigchale
Atlas
5,582
2,212
0
2,324
9,692
8,049
0
1,293
8,399
20,487
0
W
Bastet
seka1013H
Bastet
9,596
3,230
0
5,425
13,386
4,496
0
2,655
10,731
0
65,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,772
Gold Earned
42,079
407
Minions Killed
420
0
Camps Cleared
0
1,391,942
Distance Traveled
1,545,249
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,110
541
79
5
0
300,118
0
L
Thanatos
8,637
576
97
6
0
345,749
0
W
Danzaburou
8,159
544
118
8
0
272,400
0
W
Arachne
8,615
574
117
8
0
303,823
0
L
Hachiman
7,789
519
90
6
0
258,853
1
L
Geb
7,272
485
36
2
0
349,409
1
L
Chaac
8,688
579
139
9
0
307,770
6
L
Baron Samedi
6,386
426
45
3
0
130,161
2
W
Atlas
7,957
530
16
1
0
310,612
0
W
Bastet
9,238
616
90
6
0
358,296
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role