Player Matchup

Yemoja
Yemoja
Calisa31
Yemoja
Level 28
God Stats
0W - 3L
1,516 SR
Queue Stats
166W - 192L
1,217 Elo+
Party 3
Discordia
Discordia
Hilanit
Discordia
Level 15
God Stats
0W - 1L
1,188 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Charon
Charon
MHMD93
Charon
Level 162
God Stats
4W - 2L
1,462 SR
Queue Stats
564W - 547L
1,496 Elo+
Solo
Scylla
Scylla
Vraska0703
Scylla
Level 37
God Stats
4W - 5L
1,116 SR
Queue Stats
254W - 267L
1,532 Elo+
Party 2
Bakasura
Bakasura
XhatridFallen
Bakasura
Level 157
God Stats
0W - 1L
1,369 SR
Queue Stats
306W - 305L
1,544 Elo+
Party 2
Team Averages
Level 80
1,330 SR
1,458 Elo+

VS

Team Averages
Level 129
1,492 SR
1,463 Elo+
Hel
Hel
 
Hel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
GReaTeSTWaRRiOR
Cerberus
Level 144
God Stats
4W - 4L
1,388 SR
Queue Stats
203W - 191L
1,440 Elo+
Solo
Raijin
Raijin
Kinosqi
Raijin
Level 46
God Stats
5W - 2L
1,738 SR
Queue Stats
327W - 299L
1,459 Elo+
Solo
Zeus
Zeus
MAJ0R PANYE
Zeus
Level 172
God Stats
8W - 11L
1,415 SR
Queue Stats
930W - 913L
1,469 Elo+
Party 1
Erlang Shen
Erlang Shen
Nomoogle
Erlang Shen
Level 153
God Stats
8W - 5L
1,417 SR
Queue Stats
987W - 963L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Calisa31
Yemoja
13
0 / 6 / 1
6,846
622
2,256
14,165
6,756
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Discordia
Hilanit
Discordia
13
0 / 4 / 0
6,999
636
8,265
7,242
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charon
MHMD93
Charon
15
4 / 4 / 4
8,821
802
10,228
13,300
16,694
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Scylla
Vraska0703
Scylla
13
1 / 5 / 3
7,301
664
6,301
9,439
3,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
XhatridFallen
Bakasura
13
3 / 5 / 3
7,537
685
6,337
13,145
14,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
4 / 2 / 12
9,231
839
10,688
7,664
4,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cerberus
14
1 / 2 / 19
8,620
784
5,584
15,127
14,248
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
Kinosqi
Raijin
16
3 / 2 / 13
8,827
802
12,911
10,687
5,422
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
14 / 1 / 10
11,175
1,016
19,259
6,545
3,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Nomoogle
Erlang Shen
14
2 / 3 / 17
8,422
766
5,156
12,151
12,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
95
8
Kills
24
24
Deaths
10
11
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
2
12
5
L
Yemoja
Calisa31
Yemoja
0
6
1
0.08
W
Cerberus
1
2
19
5.25
L
Discordia
Hilanit
Discordia
0
4
0
0
W
Raijin
Kinosqi
Raijin
3
2
13
4.75
W
14
1
10
19
L
Charon
MHMD93
Charon
4
4
4
1.5
W
Erlang Shen
Nomoogle
Erlang Shen
2
3
17
3.5
L
Scylla
Vraska0703
Scylla
1
5
3
0.5
L
Bakasura
XhatridFallen
Bakasura
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,387
Damage
53,598
57,291
Taken
52,174
45,173
Mitigated
40,576
11,370
Healing
23,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
10,688
671
9,114
2,986
7,664
4,564
560
5,939
1,439
19,518
0
L
Yemoja
Calisa31
Yemoja
2,256
435
1,396
839
14,165
6,756
0
12,633
1,532
7,880
0
W
Cerberus
5,584
68
1,321
4,419
15,127
14,248
135
7,594
6,384
14,297
0
L
Discordia
Hilanit
Discordia
8,265
318
0
244
7,242
3,075
0
6,106
1,136
19,947
0
W
Raijin
Kinosqi
Raijin
12,911
1,151
576
1,265
10,687
5,422
1,224
6,559
4,023
22,909
0
W
19,259
1,062
259
566
6,545
3,469
1,328
3,357
3,141
42,293
0
L
Charon
MHMD93
Charon
10,228
644
1,116
2,140
13,300
16,694
0
11,217
2,083
18,888
0
W
Erlang Shen
Nomoogle
Erlang Shen
5,156
1,767
1,096
2,198
12,151
12,873
837
3,601
7,856
0
10,120
L
Scylla
Vraska0703
Scylla
6,301
611
1,590
1,196
9,439
3,909
24
8,072
1,367
14,309
0
L
Bakasura
XhatridFallen
Bakasura
6,337
3,254
1,227
1,622
13,145
14,739
0
10,414
2,731
0
5,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,504
Gold Earned
46,275
86
Minions Killed
141
0
Camps Cleared
0
922,096
Distance Traveled
1,008,708
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,231
839
36
3
0
213,619
0
L
Yemoja
6,846
622
7
1
0
183,267
0
W
Cerberus
8,620
784
17
2
0
220,064
0
L
Discordia
6,999
636
34
3
0
198,070
0
W
Raijin
8,827
802
18
2
0
206,914
0
W
Zeus
11,175
1,016
64
6
0
182,941
0
L
Charon
8,821
802
14
1
0
188,564
0
W
Erlang Shen
8,422
766
6
1
0
185,170
0
L
Scylla
7,301
664
18
2
0
161,723
0
L
Bakasura
7,537
685
13
1
0
190,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role