Player Matchup

Maui
Maui
Doge Master1944
Maui
Level 108
God Stats
0W - 1L
1,731 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Its Wheelz
Heimdallr
Level 159
God Stats
0W - 3L
1,310 SR
Queue Stats
352W - 364L
1,392 Elo+
Solo
Susano
Susano
TheDonster94
Susano
Level 158
God Stats
1W - 4L
1,251 SR
Queue Stats
526W - 556L
1,409 Elo+
Solo
Osiris
Osiris
Warmech1914
Osiris
Level 138
God Stats
2W - 2L
1,332 SR
Queue Stats
83W - 87L
1,522 Elo+
Party 2
Izanami
Izanami
beancup
Izanami
Level 109
God Stats
0W - 2L
1,291 SR
Queue Stats
17W - 30L
1,374 Elo+
Solo
Team Averages
Level 134
1,383 SR
1,439 Elo+

VS

Team Averages
Level 102
1,526 SR
1,402 Elo+
Vamana
Vamana
AllDragonsoul
Vamana
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 23L
1,294 Elo+
Party 1
Tyr
Tyr
CharMander313
Tyr
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 110L
1,472 Elo+
Solo
Nu Wa
Nu Wa
Hunk1154345
Nu Wa
Level 105
God Stats
4W - 3L
1,494 SR
Queue Stats
169W - 210L
1,402 Elo+
Party 1
Charon
Charon
UndeadMercyKill
Charon
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 121L
1,430 Elo+
Party 1
Osiris
Osiris
XDerpWarrior420
Osiris
Level 125
God Stats
2W - 1L
1,634 SR
Queue Stats
159W - 190L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 4
10,081
840
6,420
22,587
23,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Its Wheelz
Heimdallr
3
0 / 1 / 2
3,406
284
0
1,589
531
Susano
3
0 / 2 / 2
3,406
284
0
2,137
716
Osiris
17
2 / 3 / 9
9,456
788
11,652
21,265
25,033
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
beancup
Izanami
18
5 / 4 / 7
9,698
808
11,884
10,301
5,842
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 7
8,969
747
6,774
10,224
6,135
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
6 / 5 / 5
10,806
901
8,201
13,355
14,483
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
1 / 1 / 6
10,328
861
16,600
5,597
2,579
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 1 / 9
11,033
919
11,456
13,419
12,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
1 / 3 / 9
9,020
752
7,385
12,216
11,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
49
11
Kills
13
13
Deaths
13
24
Assists
36
Player
Kills
Deaths
Assists
KDA
W
1
3
7
1.5
W
6
5
5
1.7
L
4
3
4
2
W
1
1
6
4
L
Heimdallr
Its Wheelz
Heimdallr
0
1
2
1
L
Susano
0
2
2
0.5
W
4
1
9
8.5
L
Osiris
2
3
9
2.17
W
1
3
9
1.83
L
Izanami
beancup
Izanami
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,956
Damage
50,416
57,879
Taken
54,811
55,720
Mitigated
46,687
19,296
Healing
17,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,774
2,186
563
987
10,224
6,135
1,788
1,082
9,142
0
16,966
W
8,201
1,074
1,362
1,645
13,355
14,483
629
962
10,832
0
17,401
L
6,420
1,210
0
7,962
22,587
23,598
0
9,874
12,174
20,703
0
W
16,600
8,112
1,830
1,397
5,597
2,579
2,412
1,000
4,597
44,876
0
L
Heimdallr
Its Wheelz
Heimdallr
0
0
0
0
1,589
531
0
1,589
0
0
0
L
Susano
0
0
0
0
2,137
716
0
1,603
534
0
0
W
11,456
1,462
3,456
3,818
13,419
12,474
1,386
1,822
11,597
27,094
0
L
Osiris
11,652
3,039
809
8,072
21,265
25,033
0
10,833
9,863
0
32,760
W
7,385
2,330
610
1,551
12,216
11,016
1,970
1,554
10,662
204
13,634
L
Izanami
beancup
Izanami
11,884
6,191
730
1,723
10,301
5,842
0
4,361
5,891
0
51,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,047
Gold Earned
50,156
134
Minions Killed
133
0
Camps Cleared
0
641,180
Distance Traveled
1,137,434
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,969
747
9
1
0
240,133
0
W
Tyr
10,806
901
27
2
0
221,082
0
L
Maui
10,081
840
27
2
0
220,057
0
W
Nu Wa
10,328
861
61
5
0
224,840
0
L
Heimdallr
3,406
284
0
0
0
254
0
L
Susano
3,406
284
0
0
0
304
0
W
Charon
11,033
919
19
2
0
241,408
0
L
Osiris
9,456
788
38
3
0
237,525
0
W
Osiris
9,020
752
17
1
0
209,971
0
L
Izanami
9,698
808
69
6
0
183,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role