Player Matchup

Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
PepperRidgeFarms
Medusa
Level 5
God Stats
1W - 1L
1,307 SR
Queue Stats
52W - 22L
1,967 Elo+
Party 2
Bacchus
Bacchus
TheGankTrain
Bacchus
Level 16
God Stats
3W - 0L
1,709 SR
Queue Stats
14W - 2L
1,841 Elo+
Party 2
Bakasura
Bakasura
UpdatedAdderall
Bakasura
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 3L
2,008 Elo+
Party 2
Sun Wukong
Sun Wukong
Whitehoodrat
Sun Wukong
Level 26
God Stats
3W - 0L
1,789 SR
Queue Stats
24W - 7L
1,726 Elo+
Party 2
Team Averages
Level 37
1,561 SR
1,808 Elo+

VS

Team Averages
Level 38
1,402 SR
1,313 Elo+
Poseidon
Poseidon
Dark_avengers06
Poseidon
Level 8
God Stats
9W - 11L
1,363 SR
Queue Stats
109W - 127L
1,144 Elo+
Party 3
Medusa
Medusa
DyNasTy_Skaikru
Medusa
Level 62
God Stats
8W - 6L
1,432 SR
Queue Stats
131W - 116L
1,252 Elo+
Party 3
Artemis
Artemis
JJuiicy
Artemis
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 8L
1,211 Elo+
Solo
Ne Zha
Ne Zha
Lms_Z3R04
Ne Zha
Level 7
God Stats
0W - 1L
1,217 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Atlas
Atlas
jaaziah7
Atlas
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 79L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
9 / 1 / 2
7,590
759
8,559
7,788
2,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
8 / 0 / 0
7,938
794
8,830
4,339
1,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
TheGankTrain
Bacchus
9
2 / 2 / 9
6,388
639
3,668
7,642
7,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
11
1 / 1 / 8
6,533
653
3,693
9,190
3,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Whitehoodrat
Sun Wukong
13
8 / 0 / 1
8,332
833
7,165
6,771
4,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
8
0 / 7 / 0
4,660
466
1,964
7,058
1,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 5 / 1
4,582
458
1,836
7,215
1,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Artemis
JJuiicy
Artemis
8
2 / 6 / 1
5,020
502
3,887
8,239
2,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Lms_Z3R04
Ne Zha
6
0 / 6 / 1
4,379
438
2,231
7,408
2,854
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Atlas
jaaziah7
Atlas
6
0 / 4 / 0
4,403
440
1,293
8,603
3,921
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
28
Kills
2
4
Deaths
28
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
1
2
10
L
Poseidon
0
7
0
0
L
0
5
1
0.1
L
Artemis
JJuiicy
Artemis
2
6
1
0.42
L
Ne Zha
Lms_Z3R04
Ne Zha
0
6
1
0.08
W
8
0
0
8
W
Bacchus
TheGankTrain
Bacchus
2
2
9
3.25
W
Bakasura
1
1
8
5
W
Sun Wukong
Whitehoodrat
Sun Wukong
8
0
1
8.5
L
Atlas
jaaziah7
Atlas
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,915
Damage
11,211
35,730
Taken
38,523
19,274
Mitigated
12,949
15,661
Healing
1,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,559
2,523
0
4,728
7,788
2,507
3,217
54
7,734
54,082
1,928
L
Poseidon
1,964
211
0
0
7,058
1,307
0
0
7,058
22,752
0
L
1,836
583
0
193
7,215
1,978
0
1,099
6,056
0
20,077
L
Artemis
JJuiicy
Artemis
3,887
1,093
0
215
8,239
2,889
0
5,477
2,552
0
18,255
L
Ne Zha
Lms_Z3R04
Ne Zha
2,231
836
0
176
7,408
2,854
89
2,993
3,988
0
14,823
W
8,830
4,741
0
2,458
4,339
1,792
1,396
522
3,817
0
64,016
W
Bacchus
TheGankTrain
Bacchus
3,668
468
0
2,459
7,642
7,170
310
717
6,925
14,747
0
W
Bakasura
3,693
2,926
0
2,636
9,190
3,760
0
0
9,190
0
39,997
W
Sun Wukong
Whitehoodrat
Sun Wukong
7,165
1,851
0
3,380
6,771
4,045
265
1,702
4,807
0
68,300
L
Atlas
jaaziah7
Atlas
1,293
618
516
421
8,603
3,921
0
2,632
5,971
7,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,781
Gold Earned
23,044
406
Minions Killed
137
0
Camps Cleared
0
1,007,522
Distance Traveled
861,493
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,590
759
93
9
0
193,414
0
L
Poseidon
4,660
466
45
5
0
182,473
0
L
Medusa
4,582
458
38
4
0
195,562
0
L
Artemis
5,020
502
20
2
0
177,765
0
L
Ne Zha
4,379
438
28
3
0
174,093
0
W
Medusa
7,938
794
110
11
0
211,336
0
W
Bacchus
6,388
639
15
2
0
191,009
0
W
Bakasura
6,533
653
80
8
0
191,341
0
W
Sun Wukong
8,332
833
108
11
0
220,422
0
L
Atlas
4,403
440
6
1
0
131,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role