Player Matchup

Ganesha
Ganesha
HarryPosttres
Ganesha
Level 145
God Stats
3W - 1L
1,585 SR
Queue Stats
315W - 322L
1,445 Elo+
Solo
Cu Chulainn
Cu Chulainn
S4MMY801
Cu Chulainn
Level 11
God Stats
2W - 5L
1,275 SR
Queue Stats
6W - 13L
1,140 Elo+
Party 1
Apollo
Apollo
StripySpider556
Apollo
Level 69
God Stats
1W - 6L
1,275 SR
Queue Stats
74W - 79L
1,379 Elo+
Party 1
Nu Wa
Nu Wa
bainri
Nu Wa
Level 43
God Stats
8W - 5L
1,589 SR
Queue Stats
41W - 32L
1,670 Elo+
Solo
Nemesis
Nemesis
coo1dude04
Nemesis
Level 69
God Stats
1W - 3L
1,379 SR
Queue Stats
74W - 77L
1,379 Elo+
Party 1
Team Averages
Level 67
1,421 SR
1,403 Elo+

VS

Team Averages
Level 85
1,529 SR
1,435 Elo+
Cthulhu
Cthulhu
MACE5sm
Cthulhu
Level 125
God Stats
20W - 15L
1,607 SR
Queue Stats
238W - 254L
1,462 Elo+
Solo
Erlang Shen
Erlang Shen
Stalek
Erlang Shen
Level 125
God Stats
9W - 8L
1,289 SR
Queue Stats
194W - 214L
1,371 Elo+
Solo
Neith
Neith
WoLfY_FrAnCo
Neith
Level 51
God Stats
8W - 6L
1,564 SR
Queue Stats
250W - 270L
1,466 Elo+
Party 2
Raijin
Raijin
Zinso89
Raijin
Level 78
God Stats
2W - 0L
1,500 SR
Queue Stats
111W - 112L
1,410 Elo+
Solo
Nemesis
Nemesis
aykzuu
Nemesis
Level 45
God Stats
7W - 3L
1,684 SR
Queue Stats
259W - 271L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
12
0 / 4 / 8
8,964
427
8,032
17,022
14,589
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
S4MMY801
Cu Chulainn
14
0 / 6 / 4
8,825
420
8,916
20,952
19,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
6 / 5 / 1
11,510
548
11,688
19,634
8,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
bainri
Nu Wa
16
3 / 6 / 5
10,105
481
15,981
15,013
5,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
coo1dude04
Nemesis
13
2 / 8 / 4
9,154
436
10,358
24,439
10,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MACE5sm
Cthulhu
15
3 / 3 / 11
10,523
501
9,897
20,440
17,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
Stalek
Erlang Shen
18
6 / 1 / 11
11,895
566
14,716
22,096
23,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

17
5 / 3 / 10
10,953
522
19,402
13,838
7,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Zinso89
Raijin
16
6 / 5 / 8
10,242
488
19,035
16,079
6,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
aykzuu
Nemesis
18
9 / 0 / 8
11,415
544
13,624
17,794
7,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
77
11
Kills
29
29
Deaths
12
22
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Ganesha
0
4
8
1
W
Cthulhu
MACE5sm
Cthulhu
3
3
11
2.83
L
Cu Chulainn
S4MMY801
Cu Chulainn
0
6
4
0.33
W
Erlang Shen
Stalek
Erlang Shen
6
1
11
11.5
L
6
5
1
1.3
W
5
3
10
3.33
W
Raijin
Zinso89
Raijin
6
5
8
2
W
Nemesis
aykzuu
Nemesis
9
0
8
13
L
Nu Wa
bainri
Nu Wa
3
6
5
0.92
L
Nemesis
coo1dude04
Nemesis
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,975
Damage
76,674
97,060
Taken
90,247
58,516
Mitigated
62,938
19,259
Healing
27,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
8,032
726
0
2,520
17,022
14,589
0
7,024
9,998
27,736
0
W
Cthulhu
MACE5sm
Cthulhu
9,897
748
3,377
5,234
20,440
17,023
124
7,524
12,916
39,569
0
L
Cu Chulainn
S4MMY801
Cu Chulainn
8,916
2,421
0
1,476
20,952
19,736
0
2,892
18,060
321
47,101
W
Erlang Shen
Stalek
Erlang Shen
14,716
7,453
0
8,048
22,096
23,588
1,136
2,648
19,448
0
94,681
L
11,688
5,510
0
7,238
19,634
8,291
0
5,006
14,628
0
85,613
W
19,402
6,964
0
2,232
13,838
7,641
2,006
2,370
11,468
0
91,119
W
Raijin
Zinso89
Raijin
19,035
2,096
0
1,135
16,079
6,705
874
8,299
7,780
84,176
0
W
Nemesis
aykzuu
Nemesis
13,624
5,934
0
7,813
17,794
7,981
158
5,046
12,748
0
103,936
L
Nu Wa
bainri
Nu Wa
15,981
3,542
34
3,277
15,013
5,212
954
7,136
7,877
82,796
0
L
Nemesis
coo1dude04
Nemesis
10,358
3,844
0
4,714
24,439
10,688
0
7,036
17,403
0
75,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,558
Gold Earned
55,028
451
Minions Killed
556
0
Camps Cleared
0
1,933,307
Distance Traveled
2,109,888
4
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,964
427
8
0
0
378,887
2
W
Cthulhu
10,523
501
50
2
0
438,809
6
L
Cu Chulainn
8,825
420
61
3
0
401,793
0
W
Erlang Shen
11,895
566
140
7
0
393,453
7
L
Apollo
11,510
548
154
7
0
366,697
0
W
Neith
10,953
522
138
7
0
361,399
9
W
Raijin
10,242
488
120
6
0
373,491
0
W
Nemesis
11,415
544
108
5
0
542,736
0
L
Nu Wa
10,105
481
133
6
0
361,990
0
L
Nemesis
9,154
436
95
5
0
423,940
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role