Player Matchup

Kali
Kali
BzyQxXx
Kali
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,261 Elo+
Solo
Fenrir
Fenrir
DutchSociety
Fenrir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,154 Elo+
Solo
Vamana
Vamana
JayKingston
Vamana
Level 133
God Stats
5W - 4L
1,525 SR
Queue Stats
361W - 354L
1,400 Elo+
Party 1
Ganesha
Ganesha
Libamahoma
Ganesha
Level 125
God Stats
5W - 3L
1,884 SR
Queue Stats
237W - 243L
1,411 Elo+
Party 1
Cliodhna
Cliodhna
xembla
Cliodhna
Level 26
God Stats
2W - 2L
1,729 SR
Queue Stats
129W - 137L
1,269 Elo+
Party 1
Team Averages
Level 87
1,627 SR
1,299 Elo+

VS

Team Averages
Level 97
1,593 SR
1,447 Elo+
Jing Wei
Jing Wei
CommanderLukas
Jing Wei
Level 142
God Stats
2W - 7L
1,459 SR
Queue Stats
145W - 160L
1,417 Elo+
Solo
Camazotz
Camazotz
DROMICO2K
Camazotz
Level 125
God Stats
2W - 0L
1,730 SR
Queue Stats
152W - 163L
1,413 Elo+
Solo
Cliodhna
Cliodhna
Dobr1n
Cliodhna
Level 123
God Stats
3W - 5L
1,584 SR
Queue Stats
416W - 423L
1,435 Elo+
Solo
Sol
Sol
KsUmin23
Sol
Level 66
God Stats
3W - 2L
1,691 SR
Queue Stats
184W - 185L
1,511 Elo+
Solo
Kuzenbo
Kuzenbo
makesurtg
Kuzenbo
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
131W - 144L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
BzyQxXx
Kali
16
4 / 7 / 7
10,080
775
9,115
15,910
7,766
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
16
10 / 8 / 4
10,518
809
13,060
16,643
10,349
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
16
1 / 4 / 13
9,271
713
11,465
15,544
16,112
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
Libamahoma
Ganesha
17
1 / 5 / 14
10,069
775
13,360
17,577
20,729
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cliodhna
xembla
Cliodhna
17
3 / 6 / 11
9,759
751
17,776
14,416
6,830
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
18
7 / 3 / 11
11,317
871
12,837
12,144
5,477
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Camazotz
DROMICO2K
Camazotz
17
2 / 5 / 15
10,444
803
9,626
17,045
11,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
Dobr1n
Cliodhna
18
10 / 5 / 13
11,488
884
15,548
16,336
7,432
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
8 / 3 / 14
12,162
936
19,860
13,326
5,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
makesurtg
Kuzenbo
18
3 / 3 / 19
11,490
884
11,883
20,965
34,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
102
19
Kills
30
30
Deaths
19
49
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Kali
BzyQxXx
Kali
4
7
7
1.07
W
Jing Wei
7
3
11
4.17
W
Camazotz
DROMICO2K
Camazotz
2
5
15
1.9
W
Cliodhna
Dobr1n
Cliodhna
10
5
13
3.3
L
Fenrir
10
8
4
1.5
L
Vamana
1
4
13
1.88
W
8
3
14
5
L
Ganesha
Libamahoma
Ganesha
1
5
14
1.6
W
Kuzenbo
makesurtg
Kuzenbo
3
3
19
4.17
L
Cliodhna
xembla
Cliodhna
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,776
Damage
69,754
80,090
Taken
79,816
61,786
Mitigated
64,476
18,678
Healing
27,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
BzyQxXx
Kali
9,115
4,872
774
4,342
15,910
7,766
0
6,562
9,348
0
18,975
W
Jing Wei
12,837
6,987
2,958
3,530
12,144
5,477
3,501
1,110
10,980
0
29,277
W
Camazotz
DROMICO2K
Camazotz
9,626
1,743
241
4,225
17,045
11,955
288
2,638
14,114
0
20,202
W
Cliodhna
Dobr1n
Cliodhna
15,548
2,341
541
2,684
16,336
7,432
1,416
3,247
12,785
0
32,096
L
Fenrir
13,060
2,456
0
1,867
16,643
10,349
0
6,610
10,033
820
14,485
L
Vamana
11,465
6,251
1,454
2,184
15,544
16,112
0
6,035
9,509
0
28,471
W
19,860
5,650
1,009
5,220
13,326
5,183
2,312
1,782
11,322
39,280
0
L
Ganesha
Libamahoma
Ganesha
13,360
790
1,670
3,362
17,577
20,729
0
6,737
10,840
30,735
0
W
Kuzenbo
makesurtg
Kuzenbo
11,883
3,378
3,440
3,374
20,965
34,429
821
5,223
15,540
18,105
846
L
Cliodhna
xembla
Cliodhna
17,776
2,697
544
2,481
14,416
6,830
0
4,953
9,463
0
29,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,697
Gold Earned
56,901
120
Minions Killed
142
0
Camps Cleared
0
1,107,105
Distance Traveled
1,191,723
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
10,080
775
29
2
0
234,840
0
W
Jing Wei
11,317
871
34
3
0
254,635
0
W
Camazotz
10,444
803
21
2
0
213,610
0
W
Cliodhna
11,488
884
28
2
0
221,033
0
L
Fenrir
10,518
809
14
1
0
174,220
0
L
Vamana
9,271
713
38
3
0
226,736
0
W
Sol
12,162
936
44
3
0
251,311
0
L
Ganesha
10,069
775
0
0
0
231,981
0
W
Kuzenbo
11,490
884
15
1
0
251,134
0
L
Cliodhna
9,759
751
39
3
0
239,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role