Player Matchup

Cliodhna
Cliodhna
LoboOrtiz87
Cliodhna
Level 85
God Stats
4W - 14L
1,293 SR
Queue Stats
236W - 246L
1,399 Elo+
Solo
Athena
Athena
MIZFIT_BOSS
Athena
Level 67
God Stats
3W - 4L
1,390 SR
Queue Stats
96W - 135L
1,405 Elo+
Solo
Anubis
Anubis
Sarzlock
Anubis
Level 83
God Stats
52W - 47L
1,466 SR
Queue Stats
268W - 270L
1,366 Elo+
Solo
Shiva
Shiva
TheLoneRonin1
Shiva
Level 76
God Stats
36W - 19L
1,608 SR
Queue Stats
49W - 36L
1,490 Elo+
Solo
Hachiman
Hachiman
sweet_primer
Hachiman
Level 108
God Stats
32W - 47L
1,361 SR
Queue Stats
1,323W - 1,354L
1,374 Elo+
Solo
Team Averages
Level 84
1,424 SR
1,407 Elo+

VS

Team Averages
Level 87
1,341 SR
1,383 Elo+
Cthulhu
Cthulhu
DemonKingofRAGE
Cthulhu
Level 53
God Stats
4W - 3L
1,283 SR
Queue Stats
93W - 113L
1,420 Elo+
Solo
Vamana
Vamana
FraisParker
Vamana
Level 155
God Stats
1W - 1L
1,271 SR
Queue Stats
508W - 507L
1,424 Elo+
Solo
Merlin
Merlin
H0NS60
Merlin
Level 55
God Stats
14W - 25L
1,317 SR
Queue Stats
257W - 281L
1,321 Elo+
Solo
Serqet
Serqet
Vamprow1r
Serqet
Level 121
God Stats
5W - 3L
1,445 SR
Queue Stats
129W - 118L
1,418 Elo+
Solo
Neith
Neith
probable-factor7
Neith
Level 49
God Stats
5W - 12L
1,388 SR
Queue Stats
30W - 43L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
LoboOrtiz87
Cliodhna
13
5 / 4 / 0
7,839
523
7,879
14,664
5,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
10
0 / 6 / 5
6,224
415
4,787
16,238
6,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anubis
Sarzlock
Anubis
9
0 / 2 / 0
6,275
418
763
5,303
2,397
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
5 / 2 / 0
9,179
612
13,722
15,982
11,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
sweet_primer
Hachiman
12
0 / 0 / 2
7,102
473
7,395
8,603
3,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 2
7,428
495
7,328
12,118
9,260
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vamana
13
2 / 3 / 0
7,851
523
6,333
16,165
9,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
H0NS60
Merlin
15
3 / 1 / 3
8,422
561
7,357
7,211
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Vamprow1r
Serqet
14
4 / 3 / 5
8,482
565
5,951
11,012
5,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 3 / 1
6,809
454
5,983
9,109
3,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
10
Kills
12
14
Deaths
10
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
W
Vamana
2
3
0
0.67
W
Merlin
H0NS60
Merlin
3
1
3
4.5
L
Cliodhna
LoboOrtiz87
Cliodhna
5
4
0
1.25
L
Athena
0
6
5
0.42
L
Anubis
Sarzlock
Anubis
0
2
0
0
L
5
2
0
2.5
W
Serqet
Vamprow1r
Serqet
4
3
5
2.17
W
1
3
1
0.5
L
Hachiman
sweet_primer
Hachiman
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,546
Damage
32,952
60,790
Taken
55,615
29,588
Mitigated
30,524
19,767
Healing
12,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,328
639
56
1,700
12,118
9,260
28
1,072
11,046
31,444
243
W
Vamana
6,333
2,710
0
5,013
16,165
9,254
402
0
16,165
0
65,677
W
Merlin
H0NS60
Merlin
7,357
1,464
0
2,275
7,211
3,097
1,285
2,031
5,180
59,957
0
L
Cliodhna
LoboOrtiz87
Cliodhna
7,879
1,008
0
5,590
14,664
5,669
450
3,475
11,015
0
48,619
L
Athena
4,787
1,507
0
3,013
16,238
6,776
0
4,513
11,725
21,965
0
L
Anubis
Sarzlock
Anubis
763
54
0
2,388
5,303
2,397
0
2,695
2,527
35,685
0
L
13,722
2,785
0
4,819
15,982
11,408
389
0
15,736
0
74,784
W
Serqet
Vamprow1r
Serqet
5,951
1,755
0
2,270
11,012
5,521
430
1,264
9,748
0
53,079
W
5,983
1,690
0
1,152
9,109
3,392
0
1,183
7,926
0
40,220
L
Hachiman
sweet_primer
Hachiman
7,395
3,592
234
3,723
8,603
3,338
396
3,759
4,844
0
53,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,619
Gold Earned
38,992
365
Minions Killed
395
0
Camps Cleared
0
1,220,219
Distance Traveled
1,400,704
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,428
495
38
3
0
330,184
0
W
Vamana
7,851
523
102
7
0
290,511
2
W
Merlin
8,422
561
106
7
0
236,075
0
L
Cliodhna
7,839
523
60
4
0
300,083
0
L
Athena
6,224
415
26
2
0
274,375
0
L
Anubis
6,275
418
61
4
0
136,639
0
L
Shiva
9,179
612
131
9
0
271,491
0
W
Serqet
8,482
565
79
5
0
287,313
0
W
Neith
6,809
454
70
5
0
256,621
0
L
Hachiman
7,102
473
87
6
0
237,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role