Player Matchup

Neith
Neith
Einfach_Phillip
Neith
Level 39
God Stats
1W - 3L
1,341 SR
Queue Stats
2W - 5L
1,287 Elo+
Party 3
Chaac
Chaac
NotEcki
Chaac
Level 39
God Stats
1W - 2L
1,540 SR
Queue Stats
4W - 7L
1,389 Elo+
Party 2
Ra
Ra
Takeo2910
Ra
Level 40
God Stats
0W - 1L
1,477 SR
Queue Stats
4W - 7L
1,389 Elo+
Party 2
Mercury
Mercury
jay-jay0625
Mercury
Level 54
God Stats
10W - 12L
1,694 SR
Queue Stats
69W - 53L
1,537 Elo+
Solo
Ullr
Ullr
moinMeister99
Ullr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,287 Elo+
Party 3
Team Averages
Level 39
1,511 SR
1,378 Elo+

VS

Team Averages
Level 67
1,531 SR
1,387 Elo+
King Arthur
King Arthur
CivilianBread
King Arthur
Level 109
God Stats
22W - 17L
1,597 SR
Queue Stats
403W - 388L
1,454 Elo+
Solo
Hou Yi
Hou Yi
SuperKitor1
Hou Yi
Level 64
God Stats
2W - 2L
1,439 SR
Queue Stats
5W - 12L
1,255 Elo+
Solo
Discordia
Discordia
X-ADIDAS-FREAK-X
Discordia
Level 49
God Stats
1W - 1L
1,288 SR
Queue Stats
186W - 193L
1,376 Elo+
Solo
Charon
Charon
chunky-XII
Charon
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
120W - 138L
1,415 Elo+
Party 1
Hun Batz
Hun Batz
not_gud_at_games
Hun Batz
Level 48
God Stats
3W - 1L
1,834 SR
Queue Stats
113W - 128L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,606
384
1,235
5,215
1,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
NotEcki
Chaac
10
0 / 3 / 0
5,521
460
2,904
10,696
6,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 1 / 0
6,654
555
3,822
4,686
2,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
jay-jay0625
Mercury
12
0 / 1 / 0
6,316
526
803
7,832
2,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 0 / 0
4,838
403
1,471
8,509
3,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CivilianBread
King Arthur
14
4 / 0 / 0
8,360
697
8,531
6,879
5,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
10
1 / 0 / 0
6,115
510
7,110
4,939
1,561
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
10
0 / 2 / 1
5,694
475
1,806
4,807
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
chunky-XII
Charon
10
0 / 0 / 1
6,216
518
3,695
3,882
2,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 0 / 0
6,736
561
2,339
9,365
3,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
2
Kills
6
6
Deaths
2
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CivilianBread
King Arthur
4
0
0
4
L
0
1
0
0
L
Chaac
NotEcki
Chaac
0
3
0
0
W
Hou Yi
1
0
0
1
L
2
1
0
2
W
Discordia
0
2
1
0.25
W
Charon
chunky-XII
Charon
0
0
1
0.5
L
Mercury
jay-jay0625
Mercury
0
1
0
0
L
0
0
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,235
Damage
23,481
36,938
Taken
29,872
15,825
Mitigated
15,369
10,857
Healing
7,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CivilianBread
King Arthur
8,531
959
0
1,125
6,879
5,937
114
0
6,879
268
63,199
L
1,235
350
116
2,045
5,215
1,722
0
1,150
4,065
0
15,501
L
Chaac
NotEcki
Chaac
2,904
962
0
2,938
10,696
6,014
0
77
10,619
0
32,991
W
Hou Yi
7,110
2,657
0
2,963
4,939
1,561
420
0
4,939
0
46,280
L
3,822
609
215
1,422
4,686
2,082
419
1,740
2,946
45,598
0
W
Discordia
1,806
182
0
500
4,807
1,507
172
2,878
1,927
32,559
0
W
Charon
chunky-XII
Charon
3,695
416
102
1,307
3,882
2,822
108
0
3,882
24,912
0
L
Mercury
jay-jay0625
Mercury
803
447
0
1,171
7,832
2,928
0
312
7,520
0
55,995
L
1,471
585
103
2,847
8,509
3,079
0
2,401
6,108
0
22,847
W
2,339
799
0
1,160
9,365
3,542
0
942
8,423
0
51,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,935
Gold Earned
33,121
298
Minions Killed
367
0
Camps Cleared
0
1,104,337
Distance Traveled
1,190,623
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,360
697
105
9
0
231,695
0
L
Neith
4,606
384
24
2
0
156,161
0
L
Chaac
5,521
460
73
6
0
203,704
0
W
Hou Yi
6,115
510
89
7
0
225,453
0
L
Ra
6,654
555
75
6
0
242,012
0
W
Discordia
5,694
475
47
4
0
226,981
0
W
Charon
6,216
518
27
2
0
227,367
0
L
Mercury
6,316
526
103
9
0
280,404
0
L
Ullr
4,838
403
23
2
0
222,056
0
W
Hun Batz
6,736
561
99
8
0
279,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role