Player Matchup

Ra
Ra
ElderStifNoodle
Ra
Level 143
God Stats
20W - 18L
1,628 SR
Queue Stats
725W - 672L
1,545 Elo+
Solo
Pele
Pele
Johnny2camels
Pele
Level 129
God Stats
3W - 3L
1,711 SR
Queue Stats
83W - 62L
1,562 Elo+
Party 1
Sol
Sol
MrGreeenBean
Sol
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
249W - 210L
1,490 Elo+
Solo
Chaac
Chaac
cccrip
Chaac
Level 141
God Stats
0W - 3L
1,377 SR
Queue Stats
141W - 128L
1,513 Elo+
Solo
Arachne
Arachne
improblythrowing
Arachne
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 57L
1,579 Elo+
Party 1
Team Averages
Level 127
1,543 SR
1,538 Elo+

VS

Team Averages
Level 128
1,544 SR
1,550 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Slider517
Susano
Level 181
God Stats
6W - 1L
1,746 SR
Queue Stats
109W - 83L
1,655 Elo+
Solo
Raijin
Raijin
St3pBroWatUDoin
Raijin
Level 126
God Stats
4W - 1L
1,686 SR
Queue Stats
83W - 78L
1,539 Elo+
Solo
Hachiman
Hachiman
lincbuc
Hachiman
Level 122
God Stats
4W - 7L
1,517 SR
Queue Stats
61W - 61L
1,540 Elo+
Party 2
Osiris
Osiris
scottshort
Osiris
Level 128
God Stats
2W - 3L
1,273 SR
Queue Stats
126W - 128L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,534
553
3,974
6,476
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 0
6,684
668
7,660
11,512
5,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 2 / 1
4,727
473
4,395
4,669
1,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
cccrip
Chaac
9
1 / 0 / 0
5,530
553
4,177
6,505
4,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 1 / 2
5,545
555
1,884
8,245
2,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 1 / 1
5,083
508
3,125
7,241
4,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
Slider517
Susano
11
6 / 1 / 0
6,447
645
5,475
7,288
2,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 1
6,374
637
2,733
5,942
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hachiman
lincbuc
Hachiman
10
1 / 0 / 1
5,577
558
3,978
6,310
2,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Osiris
scottshort
Osiris
10
0 / 1 / 1
5,534
553
6,891
11,397
11,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
3
Kills
8
8
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
1
1
0.5
L
0
3
1
0.17
L
1
2
0
0.5
L
0
2
1
0.25
W
Susano
Slider517
Susano
6
1
0
6
W
1
1
1
1.5
L
Chaac
cccrip
Chaac
1
0
0
1
L
1
1
2
2
W
Hachiman
lincbuc
Hachiman
1
0
1
1.5
W
Osiris
scottshort
Osiris
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,090
Damage
22,202
37,407
Taken
38,178
16,592
Mitigated
23,166
14,739
Healing
16,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,125
1,444
2,211
4,262
7,241
4,897
0
2,418
4,823
22,107
7,840
L
3,974
649
180
1,782
6,476
2,232
0
2,547
3,929
41,580
0
L
7,660
2,102
0
4,088
11,512
5,528
0
0
11,512
0
55,571
L
4,395
1,558
0
1,449
4,669
1,480
0
978
3,691
28,930
6,307
W
Susano
Slider517
Susano
5,475
1,777
0
3,370
7,288
2,628
0
809
6,423
0
39,287
W
2,733
244
0
2,047
5,942
1,971
502
3,128
2,582
47,710
0
L
Chaac
cccrip
Chaac
4,177
537
0
3,927
6,505
4,550
0
2,057
4,448
0
22,450
L
1,884
1,251
0
3,313
8,245
2,802
0
0
8,245
0
34,825
W
Hachiman
lincbuc
Hachiman
3,978
2,544
0
2,609
6,310
2,494
0
1,498
4,812
0
40,858
W
Osiris
scottshort
Osiris
6,891
1,331
0
2,201
11,397
11,176
0
0
11,397
0
40,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,020
Gold Earned
29,015
332
Minions Killed
347
0
Camps Cleared
0
998,141
Distance Traveled
974,993
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,083
508
68
7
0
170,763
0
L
Ra
5,534
553
76
8
0
166,157
0
L
Pele
6,684
668
103
10
0
199,777
3
L
Sol
4,727
473
74
7
0
179,724
0
W
Susano
6,447
645
63
6
0
237,995
0
W
Raijin
6,374
637
98
10
0
186,417
0
L
Chaac
5,530
553
26
3
0
216,623
0
L
Arachne
5,545
555
53
5
0
235,860
0
W
Hachiman
5,577
558
61
6
0
190,408
0
W
Osiris
5,534
553
57
6
0
189,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role