Player Matchup

Nike
Nike
Bossmanky1e
Nike
Level 85
God Stats
1W - 1L
1,855 SR
Queue Stats
22W - 34L
1,435 Elo+
Party 1
Serqet
Serqet
Bush_Phrog
Serqet
Level 143
God Stats
2W - 3L
1,159 SR
Queue Stats
41W - 62L
1,412 Elo+
Party 1
Tiamat
Tiamat
Currylord911
Tiamat
Level 114
God Stats
0W - 2L
1,279 SR
Queue Stats
14W - 25L
1,371 Elo+
Party 1
Cernunnos
Cernunnos
Evolved1930
Cernunnos
Level 47
God Stats
0W - 1L
1,664 SR
Queue Stats
4W - 9L
1,418 Elo+
Party 1
Osiris
Osiris
Shotossm
Osiris
Level 109
God Stats
2W - 4L
1,500 SR
Queue Stats
27W - 34L
1,462 Elo+
Party 1
Team Averages
Level 100
1,492 SR
1,420 Elo+

VS

Team Averages
Level 121
1,509 SR
1,471 Elo+
Scylla
Scylla
Bellhopeg
Scylla
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 65L
1,436 Elo+
Solo
Baron Samedi
Baron Samedi
Billyw564
Baron Samedi
Level 97
God Stats
40W - 35L
1,534 SR
Queue Stats
43W - 40L
1,474 Elo+
Party 3
Medusa
Medusa
ItsNayzzz
Medusa
Level 156
God Stats
19W - 16L
1,556 SR
Queue Stats
672W - 652L
1,547 Elo+
Party 2
Arachne
Arachne
Rabbski
Arachne
Level 123
God Stats
1W - 0L
1,395 SR
Queue Stats
182W - 184L
1,444 Elo+
Party 2
Danzaburou
Danzaburou
dylanspr10
Danzaburou
Level 119
God Stats
4W - 2L
1,561 SR
Queue Stats
120W - 121L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
7,029
391
5,256
16,850
14,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
Bush_Phrog
Serqet
14
3 / 3 / 2
8,433
469
5,897
12,192
5,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
14
3 / 2 / 2
8,463
470
7,867
7,310
5,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Evolved1930
Cernunnos
10
0 / 9 / 1
6,868
382
5,358
17,479
7,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
Shotossm
Osiris
14
1 / 3 / 3
8,785
488
12,749
17,105
23,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bellhopeg
Scylla
17
5 / 4 / 3
10,105
561
12,514
12,176
4,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Baron Samedi
Billyw564
Baron Samedi
13
5 / 1 / 11
9,268
515
6,067
6,564
6,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
ItsNayzzz
Medusa
17
7 / 0 / 7
10,848
603
15,060
14,449
6,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
Rabbski
Arachne
17
6 / 1 / 6
10,651
592
12,396
19,257
10,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
dylanspr10
Danzaburou
15
1 / 2 / 3
10,050
558
5,855
14,251
6,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
7
Kills
24
24
Deaths
8
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Scylla
Bellhopeg
Scylla
5
4
3
1.63
W
Baron Samedi
Billyw564
Baron Samedi
5
1
11
10.5
L
0
7
1
0.07
L
Serqet
Bush_Phrog
Serqet
3
3
2
1.33
L
Tiamat
3
2
2
2
L
Cernunnos
Evolved1930
Cernunnos
0
9
1
0.06
W
Medusa
ItsNayzzz
Medusa
7
0
7
10.5
W
Arachne
Rabbski
Arachne
6
1
6
9
L
Osiris
Shotossm
Osiris
1
3
3
0.83
W
Danzaburou
dylanspr10
Danzaburou
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,127
Damage
51,892
70,936
Taken
66,697
56,568
Mitigated
33,887
10,642
Healing
33,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Bellhopeg
Scylla
12,514
1,197
0
2,588
12,176
4,001
366
3,872
8,304
86,292
0
W
Baron Samedi
Billyw564
Baron Samedi
6,067
390
1,724
2,199
6,564
6,796
265
1,861
4,478
23,831
0
L
5,256
714
0
2,046
16,850
14,805
0
7,355
9,357
0
30,427
L
Serqet
Bush_Phrog
Serqet
5,897
1,169
0
509
12,192
5,637
0
1,380
10,806
0
70,008
L
Tiamat
7,867
798
0
1,439
7,310
5,220
0
2,877
4,336
54,908
0
L
Cernunnos
Evolved1930
Cernunnos
5,358
2,202
0
1,812
17,479
7,521
0
4,746
12,602
0
47,445
W
Medusa
ItsNayzzz
Medusa
15,060
7,614
0
8,697
14,449
6,428
1,985
575
13,874
0
119,490
W
Arachne
Rabbski
Arachne
12,396
6,636
0
12,655
19,257
10,284
71
2,021
17,030
0
102,763
L
Osiris
Shotossm
Osiris
12,749
2,148
0
4,836
17,105
23,385
219
1,798
15,254
0
68,121
W
Danzaburou
dylanspr10
Danzaburou
5,855
2,684
0
6,022
14,251
6,378
0
0
13,911
0
69,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,578
Gold Earned
50,922
453
Minions Killed
578
0
Camps Cleared
0
1,769,140
Distance Traveled
1,793,879
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,105
561
151
8
0
338,546
0
W
Baron Samedi
9,268
515
31
2
0
327,677
0
L
Nike
7,029
391
41
2
0
366,601
4
L
Serqet
8,433
469
110
6
0
428,212
0
L
Tiamat
8,463
470
97
5
0
332,519
0
L
Cernunnos
6,868
382
98
5
0
315,301
0
W
Medusa
10,848
603
157
9
0
349,344
4
W
Arachne
10,651
592
121
7
0
441,653
0
L
Osiris
8,785
488
107
6
0
326,507
0
W
Danzaburou
10,050
558
118
7
0
336,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role