Player Matchup

Anhur
Anhur
Aemear66
Anhur
Level 16
God Stats
5W - 1L
1,500 SR
Queue Stats
15W - 16L
1,414 Elo+
Party 1
Ra
Ra
DeadEyeSteve
Ra
Level 16
God Stats
3W - 1L
1,270 SR
Queue Stats
15W - 10L
1,418 Elo+
Party 1
Chaac
Chaac
fvcxsxz
Chaac
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 21L
1,458 Elo+
Party 1
Team Averages
Level 33
1,423 SR
1,430 Elo+

VS

Team Averages
Level 87
1,394 SR
1,457 Elo+
Fenrir
Fenrir
Sy_Shisui
Fenrir
Level 69
God Stats
0W - 3L
1,187 SR
Queue Stats
106W - 90L
1,480 Elo+
Party 2
Anhur
Anhur
Syphonneur
Anhur
Level 67
God Stats
4W - 9L
1,529 SR
Queue Stats
731W - 709L
1,425 Elo+
Solo
Hel
Hel
darkuse_
Hel
Level 124
God Stats
4W - 7L
1,467 SR
Queue Stats
189W - 170L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Aemear66
Anhur
13
7 / 3 / 2
10,114
778
12,918
13,137
4,486
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 2 / 7
10,288
791
9,440
10,044
3,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
fvcxsxz
Chaac
12
1 / 2 / 9
9,466
728
10,760
14,004
11,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Sy_Shisui
Fenrir
10
0 / 8 / 5
8,754
673
7,844
16,383
13,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
13
1 / 2 / 3
9,272
713
8,756
10,581
3,978
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 1 / 1
10,976
844
15,902
11,396
4,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
11
Kills
7
7
Deaths
11
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anhur
Aemear66
Anhur
7
3
2
2.67
W
3
2
7
3.25
L
Fenrir
Sy_Shisui
Fenrir
0
8
5
0.31
L
Anhur
1
2
3
1.25
L
6
1
1
6.5
W
Chaac
fvcxsxz
Chaac
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,118
Damage
32,502
37,185
Taken
38,360
19,525
Mitigated
22,263
11,622
Healing
12,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Aemear66
Anhur
12,918
9,320
0
1,779
13,137
4,486
32
4,866
7,630
0
39,241
W
9,440
1,128
3,577
3,514
10,044
3,815
0
5,782
3,691
49,673
0
L
Fenrir
Sy_Shisui
Fenrir
7,844
1,183
0
1,047
16,383
13,624
0
4,708
11,675
0
13,101
L
Anhur
8,756
3,111
0
502
10,581
3,978
72
2,430
8,151
0
34,315
L
15,902
165
4,089
6,503
11,396
4,661
230
2,554
8,842
65,726
0
W
Chaac
fvcxsxz
Chaac
10,760
1,041
0
2,752
14,004
11,224
0
4,637
9,006
0
24,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,868
Gold Earned
29,002
135
Minions Killed
136
0
Camps Cleared
0
763,808
Distance Traveled
770,976
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,114
778
40
3
0
232,147
2
W
Ra
10,288
791
75
6
0
269,359
3
L
Fenrir
8,754
673
5
0
0
236,362
0
L
Anhur
9,272
713
32
2
0
244,759
0
L
Hel
10,976
844
99
8
0
289,855
0
W
Chaac
9,466
728
20
2
0
262,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role