Player Matchup

Jing Wei
Jing Wei
Gocofdar
Jing Wei
Level 58
God Stats
4W - 4L
1,157 SR
Queue Stats
140W - 107L
1,522 Elo+
Solo
Ne Zha
Ne Zha
REXniszczyciel
Ne Zha
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 53L
1,649 Elo+
Solo
Atlas
Atlas
SLy91
Atlas
Level 84
God Stats
1W - 1L
1,279 SR
Queue Stats
91W - 92L
1,461 Elo+
Party 1
Janus
Janus
Smitemite
Janus
Level 17
God Stats
5W - 2L
1,500 SR
Queue Stats
181W - 265L
1,236 Elo+
Solo
Chaac
Chaac
stvno
Chaac
Level 109
God Stats
3W - 2L
1,473 SR
Queue Stats
87W - 92L
1,438 Elo+
Party 1
Team Averages
Level 59
1,382 SR
1,461 Elo+

VS

Team Averages
Level 102
1,410 SR
1,433 Elo+
Ymir
Ymir
M4NUM4NYL
Ymir
Level 140
God Stats
6W - 2L
1,627 SR
Queue Stats
285W - 287L
1,429 Elo+
Party 2
Lancelot
Lancelot
PCHell99
Lancelot
Level 103
God Stats
1W - 6L
1,071 SR
Queue Stats
275W - 266L
1,433 Elo+
Solo
Sobek
Sobek
PinoPikvogel
Sobek
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 29L
1,336 Elo+
Solo
Rama
Rama
javitotal
Rama
Level 85
God Stats
2W - 4L
1,333 SR
Queue Stats
110W - 97L
1,486 Elo+
Solo
Chaac
Chaac
snowNsunshine
Chaac
Level 155
God Stats
4W - 4L
1,517 SR
Queue Stats
320W - 320L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Gocofdar
Jing Wei
17
3 / 0 / 9
10,532
752
5,622
6,050
3,355
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 4 / 5
9,606
686
8,583
11,028
6,050
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
SLy91
Atlas
18
4 / 3 / 9
11,383
813
13,132
12,340
13,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
Smitemite
Janus
20
7 / 2 / 8
12,049
861
23,908
8,368
4,300
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
stvno
Chaac
17
1 / 2 / 12
10,201
729
17,967
16,507
23,791
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
3 / 2 / 7
10,089
721
7,159
19,963
21,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
PCHell99
Lancelot
16
3 / 4 / 4
9,613
687
7,755
13,960
7,108
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 4 / 4
7,910
565
3,865
11,645
11,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
16
3 / 5 / 5
9,479
677
13,080
13,573
6,885
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
1 / 2 / 10
9,901
707
12,322
16,888
18,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
40
17
Kills
10
11
Deaths
17
43
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Gocofdar
Jing Wei
3
0
9
7.5
L
Ymir
3
2
7
3.25
L
Lancelot
PCHell99
Lancelot
3
4
4
1.25
L
0
4
4
0.5
W
2
4
5
1.13
W
Atlas
SLy91
Atlas
4
3
9
2.83
W
Janus
Smitemite
Janus
7
2
8
5.5
L
Rama
3
5
5
1.1
L
1
2
10
3
W
Chaac
stvno
Chaac
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,212
Damage
44,181
54,293
Taken
76,029
50,724
Mitigated
65,171
18,641
Healing
22,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Gocofdar
Jing Wei
5,622
3,995
1,495
1,412
6,050
3,355
1,088
600
5,380
0
16,545
L
Ymir
7,159
616
2,153
5,203
19,963
21,720
0
11,138
8,825
13,823
0
L
Lancelot
PCHell99
Lancelot
7,755
1,778
1,948
3,007
13,960
7,108
0
5,365
8,595
0
17,822
L
3,865
298
1,432
1,065
11,645
11,379
0
5,449
6,196
5,320
0
W
8,583
2,078
248
1,981
11,028
6,050
1,288
2,187
8,795
0
19,824
W
Atlas
SLy91
Atlas
13,132
4,738
0
791
12,340
13,228
308
1,837
10,403
22,530
0
W
Janus
Smitemite
Janus
23,908
1,385
1,331
1,558
8,368
4,300
1,309
1,644
6,692
50,187
0
L
Rama
13,080
7,420
0
956
13,573
6,885
0
6,462
7,111
0
34,378
L
12,322
990
1,524
5,235
16,888
18,079
0
8,626
8,262
0
35,280
W
Chaac
stvno
Chaac
17,967
1,605
2,968
6,857
16,507
23,791
457
4,130
11,999
0
29,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,771
Gold Earned
46,992
160
Minions Killed
141
0
Camps Cleared
0
1,432,356
Distance Traveled
1,300,395
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,532
752
29
2
0
333,042
0
L
Ymir
10,089
721
10
1
0
261,780
0
L
Lancelot
9,613
687
24
2
0
297,974
0
L
Sobek
7,910
565
5
0
0
235,427
0
W
Ne Zha
9,606
686
23
2
0
261,515
0
W
Atlas
11,383
813
22
2
0
271,142
0
W
Janus
12,049
861
58
4
0
281,513
0
L
Rama
9,479
677
64
5
0
212,179
0
L
Chaac
9,901
707
38
3
0
293,035
0
W
Chaac
10,201
729
28
2
0
285,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role