Player Matchup

Neith
Neith
Bhrom
Neith
Level 146
God Stats
3W - 3L
1,542 SR
Queue Stats
294W - 337L
1,359 Elo+
Solo
Surtr
Surtr
Crannage_
Surtr
Level 64
God Stats
2W - 1L
1,586 SR
Queue Stats
37W - 39L
1,420 Elo+
Solo
Shiva
Shiva
JoeGom22
Shiva
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 43L
1,481 Elo+
Solo
Chaac
Chaac
LightxKuvo
Chaac
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 49L
1,575 Elo+
Solo
Janus
Janus
SchängeI
Janus
Level 119
God Stats
2W - 1L
1,513 SR
Queue Stats
54W - 68L
1,390 Elo+
Solo
Team Averages
Level 96
1,528 SR
1,445 Elo+

VS

Team Averages
Level 67
1,444 SR
1,436 Elo+
Raijin
Raijin
TALVEZ_LAPROXIMA
Raijin
Level 102
God Stats
3W - 6L
1,275 SR
Queue Stats
190W - 213L
1,411 Elo+
Solo
Serqet
Serqet
TigerJelly
Serqet
Level 79
God Stats
2W - 4L
1,266 SR
Queue Stats
277W - 262L
1,420 Elo+
Solo
Zhong Kui
Zhong Kui
TurboPerdёsh
Zhong Kui
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 45L
1,418 Elo+
Party 1
Khepri
Khepri
X69onfire
Khepri
Level 85
God Stats
12W - 7L
1,680 SR
Queue Stats
924W - 985L
1,527 Elo+
Solo
Hercules
Hercules
kirilyaka203
Hercules
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 51L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bhrom
Neith
19
6 / 1 / 8
11,101
793
15,706
10,817
5,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
Crannage_
Surtr
16
3 / 4 / 9
9,893
707
10,940
19,503
17,104
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
JoeGom22
Shiva
16
3 / 4 / 11
9,743
696
9,219
16,557
17,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
16
1 / 3 / 14
9,720
694
12,326
21,571
22,653
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
SchängeI
Janus
17
3 / 1 / 7
10,271
734
12,751
7,059
2,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 6
9,173
655
11,745
7,579
3,574
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Serqet
TigerJelly
Serqet
17
4 / 3 / 5
10,150
725
6,147
11,933
16,087
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
TurboPerdёsh
Zhong Kui
17
6 / 3 / 5
10,266
733
23,164
12,584
12,846
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Khepri
X69onfire
Khepri
18
1 / 2 / 8
9,344
667
9,707
13,899
15,818
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
kirilyaka203
Hercules
14
1 / 6 / 8
8,779
627
9,797
19,991
24,354
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
45
16
Kills
13
13
Deaths
16
49
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Neith
Bhrom
Neith
6
1
8
10
W
Surtr
Crannage_
Surtr
3
4
9
1.88
W
Shiva
JoeGom22
Shiva
3
4
11
2.13
W
Chaac
1
3
14
2.67
W
Janus
SchängeI
Janus
3
1
7
6.5
L
1
2
6
2
L
Serqet
TigerJelly
Serqet
4
3
5
2.17
L
Zhong Kui
TurboPerdёsh
Zhong Kui
6
3
5
2.83
L
Khepri
X69onfire
Khepri
1
2
8
2.5
L
Hercules
kirilyaka203
Hercules
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,942
Damage
60,560
75,507
Taken
65,986
64,853
Mitigated
72,679
34,081
Healing
24,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Bhrom
Neith
15,706
9,682
1,585
4,322
10,817
5,185
1,378
7,069
3,748
0
29,312
W
Surtr
Crannage_
Surtr
10,940
4,069
1,260
5,626
19,503
17,104
953
10,978
8,147
232
21,010
W
Shiva
JoeGom22
Shiva
9,219
132
2,849
4,448
16,557
17,035
721
8,311
7,788
0
13,937
W
Chaac
12,326
1,158
2,203
8,289
21,571
22,653
154
12,697
8,323
0
28,763
W
Janus
SchängeI
Janus
12,751
1,608
1,811
1,688
7,059
2,876
978
5,561
1,294
30,823
0
L
11,745
734
235
400
7,579
3,574
0
1,548
5,649
34,204
0
L
Serqet
TigerJelly
Serqet
6,147
402
1,741
2,345
11,933
16,087
0
1,790
9,970
0
9,507
L
Zhong Kui
TurboPerdёsh
Zhong Kui
23,164
3,250
679
3,852
12,584
12,846
0
1,801
10,551
35,618
0
L
Khepri
X69onfire
Khepri
9,707
289
2,169
5,058
13,899
15,818
0
4,172
9,591
27,926
0
L
Hercules
kirilyaka203
Hercules
9,797
2,157
474
7,110
19,991
24,354
0
3,590
16,037
0
14,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,728
Gold Earned
47,712
147
Minions Killed
153
0
Camps Cleared
0
1,357,869
Distance Traveled
1,204,062
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,101
793
49
4
0
260,338
0
W
Surtr
9,893
707
16
1
0
272,898
0
W
Shiva
9,743
696
7
1
0
262,345
0
W
Chaac
9,720
694
25
2
0
303,347
0
W
Janus
10,271
734
50
4
0
258,941
0
L
Raijin
9,173
655
65
5
0
196,631
0
L
Serqet
10,150
725
8
1
0
263,504
0
L
Zhong Kui
10,266
733
34
2
0
239,523
0
L
Khepri
9,344
667
34
2
0
267,681
0
L
Hercules
8,779
627
12
1
0
236,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role