Player Matchup

Izanami
Izanami
Gold II
GodlyCapibara
Izanami
Gold II
Level 140
God Stats
3W - 1L
1,851 SR
Queue Stats
101W - 96L
1,399 MMR
Solo
Jormungandr
Jormungandr
Gold V
Joshbuc
Jormungandr
Gold V
Level 155
God Stats
2W - 2L
1,489 SR
Queue Stats
221W - 212L
1,396 MMR
Solo
Chang'e
Chang'e
Gold IV
Reverze303
Chang'e
Gold IV
Level 108
God Stats
16W - 11L
1,610 SR
Queue Stats
355W - 359L
1,344 MMR
Solo
Lancelot
Lancelot
Silver I
Velocity Alloy
Lancelot
Silver I
Level 93
God Stats
11W - 6L
1,558 SR
Queue Stats
75W - 94L
1,150 MMR
Party 1
Hades
Hades
Gold II
Yr NiN TaNg
Hades
Gold II
Level 94
God Stats
1W - 2L
1,479 SR
Queue Stats
66W - 74L
1,566 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,597 SR
1,371 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,473 SR
1,355 MMR
Serqet
Serqet
Gold IV
KennedyK
Serqet
Gold IV
Level 137
God Stats
30W - 32L
1,532 SR
Queue Stats
470W - 488L
1,365 MMR
Solo
Ymir
Ymir
Gold IV
NicerDude77
Ymir
Gold IV
Level 65
God Stats
0W - 2L
1,321 SR
Queue Stats
48W - 55L
1,336 MMR
Party 2
Amaterasu
Amaterasu
Gold V
VivaBertaga-
Amaterasu
Gold V
Level 195
God Stats
5W - 10L
1,472 SR
Queue Stats
300W - 307L
1,334 MMR
Solo
Apollo
Apollo
Gold V
YolofVanSwagger
Apollo
Gold V
Level 59
God Stats
3W - 3L
1,610 SR
Queue Stats
48W - 55L
1,336 MMR
Party 2
Janus
Janus
Gold III
从此放下了离愁生生世世敬自由
Janus
Gold III
Level 235
God Stats
32W - 44L
1,429 SR
Queue Stats
1,077W - 1,096L
1,404 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
3 / 4 / 2
9,305
620
11,899
11,401
4,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Joshbuc
Jormungandr
11
1 / 1 / 3
7,585
506
5,902
10,430
9,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
Reverze303
Chang'e
13
2 / 2 / 0
8,311
554
8,856
10,769
3,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lancelot
15
1 / 4 / 3
9,051
603
11,073
15,671
8,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
4 / 3 / 3
8,683
579
10,529
12,850
5,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
Ao KuangArachneMartichorasThanatos

VS

Bans
KaliAwilixThorAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
KennedyK
Serqet
14
4 / 0 / 4
8,425
562
7,280
13,315
5,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 3 / 2
7,041
469
4,349
12,256
8,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amaterasu
VivaBertaga-
Amaterasu
14
4 / 4 / 2
8,586
572
8,448
20,094
16,608
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 3 / 2
7,288
486
5,675
11,347
4,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 1 / 3
9,248
617
11,892
6,289
2,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
11
Kills
13
14
Deaths
11
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
3
4
2
1
W
Jormungandr
Joshbuc
Jormungandr
1
1
3
2.5
L
Serqet
KennedyK
Serqet
4
0
4
6
L
1
3
2
0.67
W
Chang'e
Reverze303
Chang'e
2
2
0
1
W
Lancelot
1
4
3
0.63
L
Amaterasu
VivaBertaga-
Amaterasu
4
4
2
1.25
L
0
3
2
0.33
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,259
Damage
37,644
61,121
Taken
63,301
32,967
Mitigated
37,818
19,855
Healing
16,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
11,899
8,299
0
3,868
11,401
4,894
2,971
1,166
10,235
0
90,107
W
Jormungandr
Joshbuc
Jormungandr
5,902
937
0
1,064
10,430
9,898
0
2,363
7,927
36,642
0
L
Serqet
KennedyK
Serqet
7,280
2,537
0
2,502
13,315
5,662
609
6,219
7,044
0
61,171
L
4,349
715
0
2,664
12,256
8,572
0
5,183
6,913
23,931
0
W
Chang'e
Reverze303
Chang'e
8,856
596
1,022
3,419
10,769
3,955
807
4,482
5,863
62,972
0
W
Lancelot
11,073
2,812
0
3,849
15,671
8,803
144
2,668
12,571
0
68,192
L
Amaterasu
VivaBertaga-
Amaterasu
8,448
2,998
0
7,457
20,094
16,608
0
7,669
12,364
0
52,790
L
5,675
4,015
0
4,245
11,347
4,031
1,170
1,229
10,118
0
55,277
W
10,529
734
940
5,693
12,850
5,417
138
4,732
7,522
66,426
0
L
11,892
329
0
0
6,289
2,945
63
4,699
1,575
75,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,935
Gold Earned
40,588
520
Minions Killed
433
0
Camps Cleared
0
1,475,460
Distance Traveled
1,680,514
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,305
620
154
10
0
263,603
0
W
Jormungandr
7,585
506
44
3
0
304,485
5
L
Serqet
8,425
562
88
6
0
417,539
0
L
Ymir
7,041
469
21
1
0
315,100
7
W
Chang'e
8,311
554
103
7
0
293,140
1
W
Lancelot
9,051
603
125
8
0
300,859
0
L
Amaterasu
8,586
572
76
5
0
296,439
8
L
Apollo
7,288
486
108
7
0
291,164
0
W
Hades
8,683
579
94
6
0
313,373
2
L
Janus
9,248
617
140
9
0
360,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role