Player Matchup

Pele
Pele
 
Pele
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DerekDepouillo
Ah Muzen Cab
Level 122
God Stats
2W - 2L
1,627 SR
Queue Stats
96W - 84L
1,525 Elo+
Solo
Horus
Horus
TheNovahnite
Horus
Level 141
God Stats
0W - 4L
1,332 SR
Queue Stats
122W - 124L
1,555 Elo+
Solo
Janus
Janus
Xaryth
Janus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,415 Elo+
Party 1
Team Averages
Level 127
1,492 SR
1,499 Elo+

VS

Team Averages
Level 129
1,478 SR
1,495 Elo+
Thanatos
Thanatos
Dovahkiiin63
Thanatos
Level 128
God Stats
11W - 15L
1,392 SR
Queue Stats
257W - 269L
1,484 Elo+
Solo
Danzaburou
Danzaburou
MikuraAfura
Danzaburou
Level 107
God Stats
32W - 24L
1,534 SR
Queue Stats
188W - 162L
1,465 Elo+
Party 2
Hera
Hera
NicolasLZ-77
Hera
Level 123
God Stats
14W - 7L
1,687 SR
Queue Stats
125W - 117L
1,481 Elo+
Solo
Nike
Nike
SYVERWOLF718
Nike
Level 163
God Stats
1W - 0L
1,192 SR
Queue Stats
60W - 51L
1,555 Elo+
Solo
Bacchus
Bacchus
Salva0304
Bacchus
Level 123
God Stats
208W - 203L
1,584 SR
Queue Stats
320W - 313L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
2 / 2 / 0
7,269
519
4,730
10,436
4,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
 
Cerberus
10
2 / 2 / 2
6,978
498
4,324
9,886
6,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Ah Muzen Cab
DerekDepouillo
Ah Muzen Cab
11
0 / 4 / 2
6,518
466
3,434
8,179
2,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 5 / 1
7,467
533
6,273
17,368
13,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Xaryth
Janus
11
0 / 3 / 0
6,658
476
4,320
7,844
2,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dovahkiiin63
Thanatos
14
2 / 1 / 5
8,672
619
4,733
12,082
4,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
MikuraAfura
Danzaburou
13
4 / 2 / 6
8,086
578
7,832
6,733
2,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
4 / 0 / 5
9,132
652
6,227
6,000
2,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 3 / 1
9,184
656
11,243
14,451
13,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bacchus
Salva0304
Bacchus
12
2 / 0 / 3
7,668
548
2,621
8,909
6,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
6
Kills
16
16
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
2
0
1
L
Cerberus
 
Cerberus
2
2
2
1.5
L
Ah Muzen Cab
DerekDepouillo
Ah Muzen Cab
0
4
2
0.25
W
Thanatos
Dovahkiiin63
Thanatos
2
1
5
4.5
W
Danzaburou
MikuraAfura
Danzaburou
4
2
6
3.5
W
4
0
5
6.5
W
4
3
1
1.5
W
Bacchus
Salva0304
Bacchus
2
0
3
3.5
L
2
5
1
0.5
L
Janus
Xaryth
Janus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,081
Damage
32,656
53,713
Taken
48,175
30,314
Mitigated
29,401
10,776
Healing
19,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,730
1,546
0
1,389
10,436
4,173
0
1,998
8,438
0
67,136
L
Cerberus
 
Cerberus
4,324
418
0
3,107
9,886
6,789
0
2,918
6,968
24,376
0
L
Ah Muzen Cab
DerekDepouillo
Ah Muzen Cab
3,434
1,151
0
0
8,179
2,988
0
1,249
6,930
0
41,819
W
Thanatos
Dovahkiiin63
Thanatos
4,733
525
0
13,316
12,082
4,522
566
1,851
10,102
0
58,061
W
Danzaburou
MikuraAfura
Danzaburou
7,832
3,895
0
2,480
6,733
2,263
2,116
1,628
5,063
0
50,766
W
6,227
1,398
0
750
6,000
2,307
1,774
2,481
3,319
68,223
0
W
11,243
1,460
0
622
14,451
13,569
0
388
13,125
1,995
64,730
W
Bacchus
Salva0304
Bacchus
2,621
194
146
2,191
8,909
6,740
308
3,313
5,479
19,020
0
L
6,273
2,858
40
5,522
17,368
13,482
0
1,109
16,259
0
52,001
L
Janus
Xaryth
Janus
4,320
242
0
718
7,844
2,882
0
2,527
5,317
51,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,890
Gold Earned
42,742
399
Minions Killed
420
0
Camps Cleared
0
1,473,553
Distance Traveled
1,451,150
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,269
519
94
7
0
323,925
6
L
Cerberus
6,978
498
53
4
0
324,358
1
L
Ah Muzen Cab
6,518
466
73
5
0
278,074
0
W
Thanatos
8,672
619
86
6
0
299,664
2
W
Danzaburou
8,086
578
78
6
0
296,019
0
W
Hera
9,132
652
126
9
0
293,124
2
W
Nike
9,184
656
99
7
0
253,855
1
W
Bacchus
7,668
548
31
2
0
308,488
0
L
Horus
7,467
533
79
6
0
266,146
0
L
Janus
6,658
476
100
7
0
281,050
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role