Player Matchup

Ares
Ares
 
Ares
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
FazklesAlt
Osiris
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,819 Elo+
Party 2
Neith
Neith
MikeG92
Neith
Level 144
God Stats
14W - 16L
1,319 SR
Queue Stats
306W - 291L
1,485 Elo+
Solo
Pele
Pele
temp-120995
Pele
Level 63
God Stats
1W - 2L
1,564 SR
Queue Stats
24W - 26L
1,457 Elo+
Party 2
Poseidon
Poseidon
xXSunnyDelightXx
Poseidon
Level 127
God Stats
4W - 6L
1,660 SR
Queue Stats
288W - 242L
1,503 Elo+
Solo
Team Averages
Level 89
1,509 SR
1,553 Elo+

VS

Team Averages
Level 101
1,543 SR
1,548 Elo+
Izanami
Izanami
DynamicIP
Izanami
Level 101
God Stats
2W - 0L
1,828 SR
Queue Stats
89W - 68L
1,683 Elo+
Solo
Thanatos
Thanatos
Juhsten
Thanatos
Level 82
God Stats
20W - 16L
1,528 SR
Queue Stats
212W - 187L
1,500 Elo+
Party 1
Janus
Janus
Sec0nd0ffence
Janus
Level 79
God Stats
5W - 4L
1,699 SR
Queue Stats
201W - 176L
1,503 Elo+
Party 1
Baron Samedi
Baron Samedi
The Sypion
Baron Samedi
Level 127
God Stats
7W - 4L
1,352 SR
Queue Stats
258W - 250L
1,521 Elo+
Solo
Ares
Ares
xGRABBINxDRAGON
Ares
Level 118
God Stats
1W - 0L
1,308 SR
Queue Stats
32W - 30L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
2 / 3 / 1
5,816
582
3,167
10,019
6,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
FazklesAlt
Osiris
9
2 / 5 / 1
5,071
507
3,436
10,536
7,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
MikeG92
Neith
9
0 / 2 / 1
5,436
544
5,235
6,109
1,970
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 4 / 1
4,746
475
2,762
7,047
2,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 2 / 1
5,929
593
5,555
5,978
1,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DynamicIP
Izanami
12
4 / 0 / 0
7,070
707
5,390
6,356
2,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
Juhsten
Thanatos
11
5 / 2 / 4
6,472
647
8,318
11,256
4,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
5 / 1 / 3
6,668
667
5,721
4,265
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
The Sypion
Baron Samedi
10
1 / 2 / 4
6,053
605
5,179
6,865
3,986
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

9
1 / 2 / 3
5,602
560
3,915
7,977
6,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
7
Kills
16
16
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
3
1
0.83
W
Izanami
DynamicIP
Izanami
4
0
0
4
L
Osiris
FazklesAlt
Osiris
2
5
1
0.5
W
Thanatos
Juhsten
Thanatos
5
2
4
3.5
L
Neith
MikeG92
Neith
0
2
1
0.25
W
5
1
3
6.5
W
Baron Samedi
The Sypion
Baron Samedi
1
2
4
1.5
L
1
4
1
0.38
W
1
2
3
1.25
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,155
Damage
28,523
39,689
Taken
36,719
20,174
Mitigated
18,555
10,158
Healing
18,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,167
123
1,029
1,702
10,019
6,914
0
3,967
5,944
14,010
0
W
Izanami
DynamicIP
Izanami
5,390
4,013
0
3,857
6,356
2,431
0
771
5,585
0
59,986
L
Osiris
FazklesAlt
Osiris
3,436
1,342
0
2,358
10,536
7,533
0
5,477
4,984
0
19,429
W
Thanatos
Juhsten
Thanatos
8,318
2,199
0
8,097
11,256
4,066
0
2,634
8,622
0
40,408
L
Neith
MikeG92
Neith
5,235
3,124
0
2,383
6,109
1,970
0
853
5,256
0
41,922
W
5,721
759
0
969
4,265
1,639
212
2,627
1,638
44,767
0
W
Baron Samedi
The Sypion
Baron Samedi
5,179
1,085
136
3,096
6,865
3,986
0
640
6,225
37,203
0
L
2,762
765
0
1,686
7,047
2,332
0
2,077
4,910
0
19,069
W
3,915
193
0
2,484
7,977
6,433
0
2,050
5,927
13,772
0
L
5,555
750
0
1,000
5,978
1,425
0
2,054
3,780
47,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,998
Gold Earned
31,865
237
Minions Killed
335
0
Camps Cleared
0
903,946
Distance Traveled
1,020,393
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,816
582
15
2
0
213,412
5
W
Izanami
7,070
707
118
12
0
197,354
3
L
Osiris
5,071
507
21
2
0
144,422
0
W
Thanatos
6,472
647
56
6
0
229,662
0
L
Neith
5,436
544
75
8
0
177,194
1
W
Janus
6,668
667
85
9
0
219,461
0
W
Baron Samedi
6,053
605
54
5
0
154,196
2
L
Pele
4,746
475
36
4
0
161,841
0
W
Ares
5,602
560
22
2
0
219,720
0
L
Poseidon
5,929
593
90
9
0
207,077
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role