Player Matchup

Kukulkan
Kukulkan
KeyShim99
Kukulkan
Level 3
God Stats
2W - 5L
1,670 SR
Queue Stats
3W - 8L
1,357 Elo+
Party 2
Arachne
Arachne
S1lkeR
Arachne
Level 65
God Stats
3W - 4L
1,500 SR
Queue Stats
78W - 66L
1,461 Elo+
Party 2
Ganesha
Ganesha
Shima997
Ganesha
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 69L
1,475 Elo+
Party 2
Team Averages
Level 52
1,557 SR
1,431 Elo+

VS

Team Averages
Level 66
1,520 SR
1,438 Elo+
Anubis
Anubis
MrOizo0912
Anubis
Level 47
God Stats
2W - 4L
1,194 SR
Queue Stats
160W - 165L
1,424 Elo+
Party 1
Cerberus
Cerberus
Neelams
Cerberus
Level 25
God Stats
1W - 1L
1,741 SR
Queue Stats
22W - 21L
1,431 Elo+
Party 1
Chiron
Chiron
dofinous
Chiron
Level 127
God Stats
21W - 9L
1,624 SR
Queue Stats
127W - 139L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
KeyShim99
Kukulkan
13
1 / 7 / 2
10,004
667
5,985
10,217
3,735
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
S1lkeR
Arachne
12
3 / 7 / 1
9,977
665
13,733
19,326
7,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
Shima997
Ganesha
13
0 / 4 / 4
9,399
627
7,449
21,403
18,071
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
MrOizo0912
Anubis
14
1 / 3 / 14
11,587
772
13,880
10,488
4,770
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Neelams
Cerberus
13
3 / 2 / 10
11,387
759
8,612
16,342
12,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
dofinous
Chiron
15
14 / 0 / 3
13,383
892
18,390
10,819
4,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
4
Kills
18
18
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
KeyShim99
Kukulkan
1
7
2
0.29
W
Anubis
MrOizo0912
Anubis
1
3
14
2.67
W
Cerberus
Neelams
Cerberus
3
2
10
4
L
Arachne
S1lkeR
Arachne
3
7
1
0.5
L
Ganesha
Shima997
Ganesha
0
4
4
0.5
W
Chiron
dofinous
Chiron
14
0
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,167
Damage
40,882
50,946
Taken
37,649
29,501
Mitigated
21,485
5,222
Healing
11,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
KeyShim99
Kukulkan
5,985
303
0
0
10,217
3,735
0
4,321
5,770
42,105
0
W
Anubis
MrOizo0912
Anubis
13,880
1,137
0
3,505
10,488
4,770
413
3,226
7,262
51,870
0
W
Cerberus
Neelams
Cerberus
8,612
933
0
4,894
16,342
12,476
424
6,289
10,053
23,623
0
L
Arachne
S1lkeR
Arachne
13,733
10,772
0
5,012
19,326
7,695
0
8,857
10,182
0
41,074
L
Ganesha
Shima997
Ganesha
7,449
1,271
0
210
21,403
18,071
0
9,306
11,728
20,335
0
W
Chiron
dofinous
Chiron
18,390
8,403
749
1,867
10,819
4,239
1,984
4,364
6,455
0
57,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,380
Gold Earned
36,357
107
Minions Killed
201
0
Camps Cleared
0
731,619
Distance Traveled
753,249
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,004
667
63
4
0
202,001
0
W
Anubis
11,587
772
67
4
0
249,314
2
W
Cerberus
11,387
759
45
3
0
243,458
3
L
Arachne
9,977
665
41
3
0
264,222
0
L
Ganesha
9,399
627
3
0
0
265,396
0
W
Chiron
13,383
892
89
6
0
260,477
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role