Player Matchup

Cthulhu
Cthulhu
Beliar117Rico
Cthulhu
Level 122
God Stats
78W - 66L
1,680 SR
Queue Stats
266W - 272L
1,564 Elo+
Solo
Bastet
Bastet
GladiusEsquire
Bastet
Level 85
God Stats
14W - 9L
1,667 SR
Queue Stats
304W - 291L
1,516 Elo+
Solo
Apollo
Apollo
IranUjog
Apollo
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 123L
1,649 Elo+
Solo
Zeus
Zeus
TrueReaganomics
Zeus
Level 120
God Stats
146W - 83L
1,665 SR
Queue Stats
473W - 430L
1,491 Elo+
Solo
Surtr
Surtr
businessman66
Surtr
Level 62
God Stats
159W - 126L
1,580 SR
Queue Stats
222W - 197L
1,515 Elo+
Solo
Team Averages
Level 95
1,618 SR
1,547 Elo+

VS

Team Averages
Level 115
1,512 SR
1,538 Elo+
Freya
Freya
 
Freya
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
FlackoFitz-
Ares
Level 148
God Stats
13W - 12L
1,535 SR
Queue Stats
909W - 814L
1,525 Elo+
Solo
Arachne
Arachne
StatedImp07
Arachne
Level 85
God Stats
4W - 5L
1,500 SR
Queue Stats
44W - 38L
1,544 Elo+
Solo
Jing Wei
Jing Wei
XxKENZ209xX
Jing Wei
Level 116
God Stats
3W - 7L
1,567 SR
Queue Stats
351W - 327L
1,496 Elo+
Party 1
Ymir
Ymir
mighty-cloud541
Ymir
Level 99
God Stats
0W - 1L
1,457 SR
Queue Stats
24W - 14L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
4 / 2 / 2
7,629
509
5,771
10,372
8,819
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 0 / 0
7,591
506
12,500
12,878
4,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
IranUjog
Apollo
14
2 / 0 / 2
8,709
581
9,622
7,309
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
4 / 1 / 2
8,109
541
12,313
5,600
2,123
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 5 / 1
7,189
479
5,623
13,645
7,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
0 / 4 / 5
6,710
447
3,051
10,656
3,950
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

9
2 / 2 / 2
6,747
450
6,695
11,962
10,897
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
StatedImp07
Arachne
13
4 / 0 / 1
7,998
533
4,936
14,138
5,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
XxKENZ209xX
Jing Wei
11
0 / 4 / 0
6,115
408
2,352
10,741
3,742
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
2 / 1 / 1
8,234
549
9,710
16,779
17,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
11
Kills
8
8
Deaths
11
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
4
5
0.63
W
Cthulhu
4
2
2
2.5
L
2
2
2
1.5
W
1
0
0
1
W
Apollo
IranUjog
Apollo
2
0
2
3
L
Arachne
StatedImp07
Arachne
4
0
1
4.5
W
4
1
2
5
L
Jing Wei
XxKENZ209xX
Jing Wei
0
4
0
0
W
0
5
1
0.1
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,829
Damage
26,744
49,804
Taken
64,276
26,508
Mitigated
41,765
17,599
Healing
19,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
3,051
707
0
2,751
10,656
3,950
0
6,239
4,417
44,714
0
W
Cthulhu
5,771
585
110
2,282
10,372
8,819
0
3,194
7,050
24,395
304
L
6,695
1,096
0
2,018
11,962
10,897
0
4,734
7,228
19,276
0
W
12,500
2,811
0
5,860
12,878
4,958
0
7,124
5,312
0
59,337
W
Apollo
IranUjog
Apollo
9,622
6,218
0
5,519
7,309
3,165
1,209
1,186
6,123
0
87,714
L
Arachne
StatedImp07
Arachne
4,936
3,198
0
6,721
14,138
5,859
0
2,492
11,646
0
60,950
W
12,313
1,226
0
1,755
5,600
2,123
345
3,298
2,302
56,317
0
L
Jing Wei
XxKENZ209xX
Jing Wei
2,352
1,625
0
2,580
10,741
3,742
0
3,114
7,627
0
45,849
W
5,623
2,012
17
2,056
13,645
7,443
45
3,990
9,585
1,598
63,378
L
9,710
3,426
0
5,432
16,779
17,317
24
1,472
15,307
58,460
1,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,227
Gold Earned
35,804
420
Minions Killed
382
0
Camps Cleared
0
1,476,101
Distance Traveled
1,408,067
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,710
447
88
6
0
264,455
3
W
Cthulhu
7,629
509
22
1
0
306,007
2
L
Ares
6,747
450
14
1
0
268,522
5
W
Bastet
7,591
506
71
5
0
304,907
0
W
Apollo
8,709
581
143
10
0
279,645
0
L
Arachne
7,998
533
89
6
0
338,374
0
W
Zeus
8,109
541
100
7
0
282,350
0
L
Jing Wei
6,115
408
75
5
0
268,504
3
W
Surtr
7,189
479
84
6
0
303,192
0
L
Ymir
8,234
549
116
8
0
268,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role