Player Matchup

Cthulhu
Cthulhu
Acidnoah
Cthulhu
Level 133
God Stats
13W - 7L
1,570 SR
Queue Stats
234W - 260L
1,423 Elo+
Party 1
Anubis
Anubis
TheIceTeaMen
Anubis
Level 138
God Stats
23W - 17L
1,466 SR
Queue Stats
51W - 48L
1,517 Elo+
Solo
Horus
Horus
viper962298
Horus
Level 92
God Stats
3W - 1L
1,500 SR
Queue Stats
131W - 146L
1,410 Elo+
Party 1
Team Averages
Level 121
1,512 SR
1,450 Elo+

VS

Team Averages
Level 115
1,455 SR
1,487 Elo+
Geb
Geb
 
Geb
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
AdrianSanse
Izanami
Level 83
God Stats
1W - 2L
1,307 SR
Queue Stats
5W - 5L
1,513 Elo+
Party 2
Agni
Agni
X_Topo_D_Pocho_X
Agni
Level 148
God Stats
2W - 2L
1,558 SR
Queue Stats
170W - 170L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Acidnoah
Cthulhu
10
0 / 0 / 9
7,327
733
5,375
6,522
5,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
12
6 / 0 / 3
8,808
881
7,792
3,360
1,974
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 0 / 6
7,694
769
4,345
8,035
6,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 3 / 0
6,638
664
4,540
8,654
3,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
AdrianSanse
Izanami
8
0 / 4 / 0
6,530
653
2,529
6,996
1,569
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
0 / 2 / 0
6,651
665
5,446
5,092
1,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
9
Kills
0
0
Deaths
9
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
3
0
0
W
Cthulhu
Acidnoah
Cthulhu
0
0
9
4.5
L
Izanami
AdrianSanse
Izanami
0
4
0
0
W
Anubis
6
0
3
7.5
L
0
2
0
0
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,512
Damage
12,515
17,917
Taken
20,742
13,941
Mitigated
6,818
6,365
Healing
3,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,540
264
0
2,653
8,654
3,700
0
4,939
3,320
20,716
0
W
Cthulhu
Acidnoah
Cthulhu
5,375
100
231
1,527
6,522
5,139
0
3,386
3,136
16,207
544
L
Izanami
AdrianSanse
Izanami
2,529
2,104
0
0
6,996
1,569
0
4,291
2,457
0
23,068
W
Anubis
7,792
205
0
1,913
3,360
1,974
559
2,596
764
51,136
0
L
5,446
182
0
850
5,092
1,549
0
3,010
1,689
22,801
0
W
4,345
1,460
595
2,099
8,035
6,828
0
4,278
3,757
0
10,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,829
Gold Earned
19,819
120
Minions Killed
108
0
Camps Cleared
0
570,126
Distance Traveled
466,159
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,638
664
29
3
0
174,762
3
W
Cthulhu
7,327
733
23
2
0
198,214
0
L
Izanami
6,530
653
38
4
0
150,298
2
W
Anubis
8,808
881
87
9
0
169,754
4
L
Agni
6,651
665
41
4
0
141,099
0
W
Horus
7,694
769
10
1
0
202,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role