Player Matchup

Hun Batz
Hun Batz
Magna-Defender82
Hun Batz
Level 148
God Stats
3W - 2L
1,553 SR
Queue Stats
416W - 403L
1,460 Elo+
Solo
Nemesis
Nemesis
Mystery4209
Nemesis
Level 86
God Stats
4W - 6L
1,357 SR
Queue Stats
323W - 334L
1,436 Elo+
Solo
Baron Samedi
Baron Samedi
Snyderboy42
Baron Samedi
Level 92
God Stats
4W - 0L
1,798 SR
Queue Stats
68W - 62L
1,455 Elo+
Party 2
Medusa
Medusa
Strange_Fruut
Medusa
Level 140
God Stats
4W - 10L
1,078 SR
Queue Stats
286W - 262L
1,481 Elo+
Solo
Horus
Horus
mwbailey
Horus
Level 20
God Stats
11W - 9L
1,381 SR
Queue Stats
40W - 40L
1,385 Elo+
Party 2
Team Averages
Level 97
1,433 SR
1,443 Elo+

VS

Team Averages
Level 134
1,501 SR
1,463 Elo+
Ishtar
Ishtar
ACIDKILLERDEGP
Ishtar
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 60L
1,366 Elo+
Solo
Skadi
Skadi
Bruce_Leroy_3_16
Skadi
Level 128
God Stats
36W - 22L
1,579 SR
Queue Stats
289W - 271L
1,409 Elo+
Solo
Cabrakan
Cabrakan
JayTheTruth
Cabrakan
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 25L
1,549 Elo+
Solo
Arachne
Arachne
Lorenor Marv
Arachne
Level 103
God Stats
3W - 6L
1,474 SR
Queue Stats
208W - 207L
1,500 Elo+
Party 1
Ra
Ra
iHGPuma
Ra
Level 139
God Stats
9W - 6L
1,451 SR
Queue Stats
390W - 392L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 1
7,675
698
4,435
8,559
3,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
Mystery4209
Nemesis
12
2 / 0 / 1
7,178
653
4,091
7,405
3,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Baron Samedi
Snyderboy42
Baron Samedi
12
1 / 1 / 2
6,781
616
5,909
7,723
4,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
3 / 0 / 3
6,163
560
9,786
5,347
2,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
mwbailey
Horus
10
0 / 1 / 5
6,476
589
3,206
7,809
5,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,294
481
4,385
7,899
2,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 3 / 0
5,798
527
2,881
6,963
2,020
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
JayTheTruth
Cabrakan
7
0 / 4 / 1
5,034
458
3,288
11,691
8,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
Lorenor Marv
Arachne
9
1 / 2 / 2
5,572
507
2,591
7,828
2,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 2 / 0
6,822
620
4,968
7,102
2,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
12
Kills
3
3
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
0
3
0
0
L
Cabrakan
JayTheTruth
Cabrakan
0
4
1
0.13
L
Arachne
Lorenor Marv
Arachne
1
2
2
1
W
6
1
1
6.5
W
Nemesis
Mystery4209
Nemesis
2
0
1
2.5
W
Baron Samedi
Snyderboy42
Baron Samedi
1
1
2
2
W
3
0
3
4.5
L
2
2
0
1
W
Horus
mwbailey
Horus
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,427
Damage
18,113
36,843
Taken
41,483
18,469
Mitigated
19,301
11,813
Healing
11,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,385
2,731
0
3,458
7,899
2,827
0
0
7,899
0
36,950
L
2,881
1,261
0
1,285
6,963
2,020
0
38
6,925
0
39,430
L
Cabrakan
JayTheTruth
Cabrakan
3,288
326
0
2,893
11,691
8,930
0
0
11,691
18,025
0
L
Arachne
Lorenor Marv
Arachne
2,591
2,018
0
1,035
7,828
2,906
0
1,901
5,927
0
30,705
W
4,435
1,500
0
1,953
8,559
3,272
0
2,172
6,225
0
64,019
W
Nemesis
Mystery4209
Nemesis
4,091
373
0
2,002
7,405
3,411
655
0
7,405
38
43,567
W
Baron Samedi
Snyderboy42
Baron Samedi
5,909
226
168
2,026
7,723
4,013
0
2,789
4,725
52,763
0
W
9,786
4,215
0
1,502
5,347
2,144
521
1,195
4,152
0
44,358
L
4,968
506
168
2,997
7,102
2,618
0
4,008
3,094
57,220
0
W
Horus
mwbailey
Horus
3,206
2,026
670
3,492
7,809
5,629
180
1,729
6,080
0
18,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,273
Gold Earned
28,520
394
Minions Killed
322
0
Camps Cleared
0
1,084,178
Distance Traveled
1,026,922
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,294
481
62
6
0
172,632
0
L
Skadi
5,798
527
81
7
0
190,748
0
L
Cabrakan
5,034
458
26
2
0
206,285
4
L
Arachne
5,572
507
51
5
0
241,979
0
W
Hun Batz
7,675
698
104
9
0
243,815
3
W
Nemesis
7,178
653
85
8
0
228,484
2
W
Baron Samedi
6,781
616
103
9
0
205,152
5
W
Medusa
6,163
560
71
6
0
189,930
0
L
Ra
6,822
620
102
9
0
215,278
0
W
Horus
6,476
589
31
3
0
216,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role