Player Matchup

Thoth
Thoth
 
Thoth
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Axsael
Kali
Level 145
God Stats
4W - 1L
1,739 SR
Queue Stats
484W - 489L
1,557 Elo+
Solo
Ganesha
Ganesha
Bamduhman
Ganesha
Level 129
God Stats
2W - 0L
1,308 SR
Queue Stats
13W - 10L
1,472 Elo+
Solo
Zhong Kui
Zhong Kui
GoodKingGoon
Zhong Kui
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 31L
1,531 Elo+
Solo
Team Averages
Level 137
1,509 SR
1,512 Elo+

VS

Team Averages
Level 143
1,419 SR
1,466 Elo+
Medusa
Medusa
 
Medusa
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Catalystiick
Tiamat
Level 159
God Stats
6W - 6L
1,363 SR
Queue Stats
501W - 462L
1,495 Elo+
Solo
Izanami
Izanami
KillaKo35
Izanami
Level 134
God Stats
0W - 2L
1,340 SR
Queue Stats
4W - 5L
1,440 Elo+
Party 1
Baron Samedi
Baron Samedi
PrimeRedGuy
Baron Samedi
Level 152
God Stats
3W - 4L
1,394 SR
Queue Stats
77W - 91L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
1 / 0 / 0
8,538
776
8,900
3,336
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
 
Medusa
15
3 / 0 / 0
8,198
745
3,722
2,696
1,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kali
Axsael
Kali
15
1 / 1 / 2
8,320
756
6,838
8,622
4,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Bamduhman
Ganesha
14
0 / 2 / 5
7,336
667
3,161
6,692
4,213
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
GoodKingGoon
Zhong Kui
13
0 / 0 / 4
7,223
657
4,062
5,331
3,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
1 / 0 / 0
8,027
730
5,659
5,695
2,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
 
Ymir
13
0 / 3 / 1
7,353
668
2,106
11,730
9,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
15
1 / 0 / 1
8,143
740
7,388
7,210
6,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
KillaKo35
Izanami
15
1 / 1 / 0
7,863
715
2,208
6,533
2,664
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
PrimeRedGuy
Baron Samedi
11
0 / 1 / 0
6,513
592
1,179
1,825
777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
5
Kills
3
3
Deaths
5
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
1
0
0
1
W
Medusa
 
Medusa
3
0
0
3
L
Medusa
 
Medusa
1
0
0
1
L
Ymir
 
Ymir
0
3
1
0.17
W
Kali
Axsael
Kali
1
1
2
2
W
Ganesha
Bamduhman
Ganesha
0
2
5
1.25
L
Tiamat
1
0
1
1.5
W
Zhong Kui
GoodKingGoon
Zhong Kui
0
0
4
2
L
Izanami
KillaKo35
Izanami
1
1
0
1
L
Baron Samedi
PrimeRedGuy
Baron Samedi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,683
Damage
18,540
26,677
Taken
32,993
14,491
Mitigated
20,834
4,396
Healing
6,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
8,900
168
0
430
3,336
1,090
878
649
2,501
44,787
0
W
Medusa
 
Medusa
3,722
664
0
325
2,696
1,128
689
462
2,234
0
26,045
L
Medusa
 
Medusa
5,659
1,549
0
1,518
5,695
2,205
0
3,005
2,486
0
39,656
L
Ymir
 
Ymir
2,106
106
0
752
11,730
9,134
0
6,691
4,733
9,578
0
W
Kali
Axsael
Kali
6,838
3,828
0
2,196
8,622
4,540
0
2,921
5,483
0
33,876
W
Ganesha
Bamduhman
Ganesha
3,161
262
169
296
6,692
4,213
318
3,766
2,577
12,059
0
L
Tiamat
7,388
754
0
3,869
7,210
6,054
0
3,166
3,892
34,828
0
W
Zhong Kui
GoodKingGoon
Zhong Kui
4,062
309
0
980
5,331
3,520
646
1,891
3,209
11,464
0
L
Izanami
KillaKo35
Izanami
2,208
819
0
0
6,533
2,664
1,643
1,790
4,585
0
26,987
L
Baron Samedi
PrimeRedGuy
Baron Samedi
1,179
185
160
557
1,825
777
0
611
1,174
3,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,615
Gold Earned
37,899
257
Minions Killed
248
0
Camps Cleared
0
1,103,611
Distance Traveled
963,440
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,538
776
101
9
0
179,479
0
W
Medusa
8,198
745
47
4
0
197,305
6
L
Medusa
8,027
730
68
6
0
240,970
0
L
Ymir
7,353
668
18
2
0
178,622
0
W
Kali
8,320
756
76
7
0
251,173
0
W
Ganesha
7,336
667
3
0
0
227,764
0
L
Tiamat
8,143
740
75
7
0
227,286
0
W
Zhong Kui
7,223
657
30
3
0
247,890
0
L
Izanami
7,863
715
73
7
0
218,588
0
L
Baron Samedi
6,513
592
14
1
0
97,974
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role