Player Matchup

Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Silver II
 
Zeus
Silver II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Silver II
OanLi
Charon
Silver II
Level 108
God Stats
1W - 2L
1,691 SR
Queue Stats
142W - 176L
1,063 MMR
Solo
Sol
Sol
Silver III
SkadiPippin
Sol
Silver III
Level 54
God Stats
1W - 2L
1,420 SR
Queue Stats
140W - 143L
1,063 MMR
Solo
Osiris
Osiris
Silver III
trashboi33
Osiris
Silver III
Level 116
God Stats
0W - 5L
1,500 SR
Queue Stats
275W - 291L
1,076 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,522 SR
1,240 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 149
1,547 SR
1,172 MMR
Cthulhu
Cthulhu
Silver III
 
Cthulhu
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Silver I
Dbz x GRAND KAI
Ix Chel
Silver I
Level 155
God Stats
10W - 8L
1,599 SR
Queue Stats
219W - 240L
1,119 MMR
Solo
Danzaburou
Danzaburou
Silver III
Trevman615
Danzaburou
Silver III
Level 123
God Stats
2W - 2L
1,396 SR
Queue Stats
107W - 127L
1,047 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
XxRhapsodyxX874
Ao Kuang
Silver II
Level 164
God Stats
19W - 15L
1,576 SR
Queue Stats
691W - 718L
1,124 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
weedon_W4
Zhong Kui
Silver II
Level 146
God Stats
6W - 3L
1,663 SR
Queue Stats
195W - 227L
1,069 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
1 / 1 / 0
3,954
659
1,237
4,829
1,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Zeus
 
Zeus
7
0 / 2 / 0
3,888
648
2,394
3,393
1,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charon
OanLi
Charon
1
0 / 0 / 0
2,616
436
0
0
0
8
1 / 0 / 0
4,464
744
2,060
2,988
704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
trashboi33
Osiris
7
1 / 2 / 0
3,882
647
2,715
6,158
4,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
HeraApolloThorBacchus

VS

Bans
King ArthurAtlasHachimanGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
2 / 0 / 0
3,962
660
971
1,871
765
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 0 / 2
3,930
655
966
3,039
1,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Trevman615
Danzaburou
7
0 / 1 / 0
3,765
628
1,255
3,125
1,207
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ao Kuang
7
3 / 1 / 1
4,443
741
2,089
4,138
1,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
weedon_W4
Zhong Kui
7
0 / 1 / 2
4,251
709
2,202
4,233
2,433
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
3
Kills
5
5
Deaths
3
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
1
0
1
L
Zeus
 
Zeus
0
2
0
0
W
Cthulhu
 
Cthulhu
2
0
0
2
W
0
0
2
1
L
Charon
OanLi
Charon
0
0
0
0
L
1
0
0
1
W
Danzaburou
Trevman615
Danzaburou
0
1
0
0
W
Ao Kuang
3
1
1
3.5
L
Osiris
trashboi33
Osiris
1
2
0
0.5
W
Zhong Kui
weedon_W4
Zhong Kui
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,406
Damage
7,483
17,368
Taken
16,406
7,367
Mitigated
6,628
5,821
Healing
6,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,237
522
0
750
4,829
1,473
0
1,491
3,338
0
21,169
L
Zeus
 
Zeus
2,394
340
0
740
3,393
1,115
0
1,861
1,532
19,914
0
W
Cthulhu
 
Cthulhu
971
81
0
614
1,871
765
0
375
1,496
14,410
0
W
966
40
0
1,000
3,039
1,010
0
2,086
953
18,734
0
L
Charon
OanLi
Charon
0
0
0
0
0
0
0
0
0
0
0
L
2,060
864
0
2,068
2,988
704
0
175
2,813
28,107
0
W
Danzaburou
Trevman615
Danzaburou
1,255
300
0
822
3,125
1,207
0
1,685
1,440
0
23,980
W
Ao Kuang
2,089
566
0
1,162
4,138
1,213
0
308
3,830
20,290
0
L
Osiris
trashboi33
Osiris
2,715
1,049
0
2,263
6,158
4,075
0
2,701
3,457
0
21,498
W
Zhong Kui
weedon_W4
Zhong Kui
2,202
300
0
2,667
4,233
2,433
0
0
4,233
26,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,804
Gold Earned
20,351
155
Minions Killed
191
0
Camps Cleared
0
494,738
Distance Traveled
598,586
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,954
659
42
7
0
162,330
0
L
Zeus
3,888
648
40
7
0
112,291
0
W
Cthulhu
3,962
660
28
5
0
130,957
0
W
Ix Chel
3,930
655
34
6
0
111,193
1
L
Charon
2,616
436
0
0
0
0
0
L
Sol
4,464
744
52
9
0
120,937
1
W
Danzaburou
3,765
628
48
8
0
105,324
0
W
Ao Kuang
4,443
741
36
6
0
144,980
0
L
Osiris
3,882
647
21
4
0
99,180
2
W
Zhong Kui
4,251
709
45
8
0
106,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role